maint(ui_scripts): remove whitespaces and reorganize files (#5)
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Co-authored-by: Wanted <wanted@no-reply@alterware.dev>
Co-committed-by: Wanted <wanted@no-reply@alterware.dev>
This commit is contained in:
Wanted 2024-02-12 10:31:37 +00:00 committed by Jack Back
parent 8adb43f7fa
commit 7411101e22
9 changed files with 217 additions and 102 deletions

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@ -3,4 +3,4 @@ if (game:issingleplayer()) then
end
require("settings")
require("hud")
require("hud")

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@ -106,17 +106,17 @@ function infoelement(data)
b = 0.6,
}
})
value:addElement(LUI.UITimer.new(data.interval, "update"))
value:setText(data.getvalue())
value:addEventHandler("update", function()
value:setText(data.getvalue())
end)
container:addElement(background)
container:addElement(label)
container:addElement(value)
return container
end
@ -156,7 +156,7 @@ LUI.MenuBuilder.m_types_build["mp_hud"] = function()
infobar:removeAllChildren()
populateinfobar(infobar)
end)
hud.static:addElement(infobar)
return hud

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@ -2,97 +2,5 @@ if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
local MPLobbyPublic = LUI.mp_menus.MPLobbyPublic
function StartButtonAction(f2_arg0, f2_arg1)
Engine.SetDvarInt("party_minplayers", 1)
end
function StartButtonText(f5_arg0, f5_arg1)
f5_arg0:processEvent({
name = "refresh_disabled"
})
f5_arg0:setText(Engine.Localize("@LUA_MENU_START_GAME"))
end
function OnLeaveLobby(f6_arg0)
LUI.MarketingPanel.ClearViewedMessages({
LUI.MarketingLocation.Lobby
})
LUI.FlowManager.RequestLeaveMenu(f6_arg0)
end
function OnGameSetup(f10_arg0, f10_arg1)
LUI.FlowManager.RequestAddMenu(f10_arg0, "gamesetup_menu_main", true, f10_arg1.controller, false)
end
function menu_xboxlive_lobby(f7_arg0, f7_arg1)
local f7_local0 = false
if not Engine.IsZombiesMode() and Engine.GetDvarBool("ui_opensummary") then
f7_local0 = true
end
if Engine.IsZombiesMode() then
ZombiesUpdateMapBkg()
end
local f7_local1 = LUI.MPLobbyBase.new(f7_arg0, {
menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
has_match_summary = true,
has_new_item_usage_widget = true
}, true)
f7_local1:setClass(LUI.MPLobbyPublic)
if Engine.IsMultiplayer() then
f7_local1:AddReadyUpButton("pt_AliensReadyUpPublicInUse", StartButtonAction, false, StartButtonText)
end
if Engine.IsCoreMode() then
f7_local1:AddNewItemsWidget()
f7_local1:AddCACButton()
f7_local1:AddCAOButton()
f7_local1:AddArmoryButton()
end
f7_local1:AddOptionsButton()
if not f7_local1:CheckAddMapAndMarketingPanels(f7_local0) then
f7_local1:registerEventHandler("CheckAddMapAndMarketingPanels", function(element, event)
LUI.MPLobbyPublic.CheckAddMapAndMarketingPanels(element, f7_local0)
end)
local self = LUI.UITimer.new(100, "CheckAddMapAndMarketingPanels")
self.id = "MPLobbyPublic_add_map_timer"
f7_local1.mapTimer = self
f7_local1:addElement(self)
end
f7_local1:registerEventHandler("exit_public_lobby", OnLeaveLobby)
f7_local1:registerEventHandler("player_joined", Cac.PlayerJoinedEvent)
f7_local1:registerEventHandler("loadout_request", Cac.PlayerJoinedEvent)
Lobby.EnteredLobby()
if f7_local0 then
LUI.InventoryUtils.ProcessLootExpiration()
end
return f7_local1
end
LUI.MenuBuilder.m_types_build["menu_xboxlive_lobby"] = menu_xboxlive_lobby
LUI.FlowManager.RegisterMenuStack("menu_xboxlive_lobby", function()
if Engine.IsCoreMode() and Playlist.GetPreselectedCategoryClass() ~= 8 then
return {
"mp_main_menu",
"menu_xboxlive",
"FindGameMenu",
"FindGameSubMenu"
}
else
return {
"mp_main_menu",
"menu_xboxlive",
"FindGameMenu"
}
end
end)
VLobby.InitMenuMode("menu_xboxlive_lobby", VirtualLobbyModes.LUI_MODE_LOBBY, function()
if LUI.MPLobbyBase.UseReadyUp then
Lobby.ClearLocalReadyUpFlag()
end
local f10_local0 = PersistentBackground.StackFunc(nil)
f10_local0()
end, LUI.MPLobbyBase.CollectGarbage)
LUI.FlowManager.RegisterStackResumeBehaviour("menu_xboxlive_lobby", PersistentBackground.StackFunc(nil))
require("menu_xboxlive")
require("menu_xboxlive_lobby")

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@ -0,0 +1,112 @@
local Lobby = Lobby
local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
local MenuData = LUI.mp_menus.MenuData
local MPLobbyUtils = LUI.mp_menus.MPLobbyUtils
game:addlocalizedstring("LUA_MENU_SERVERLIST", "Server List")
game:addlocalizedstring("LUA_MENU_SERVERLIST_DESC", "Browse available servers.");
LeaveXboxLive = function(f5_arg0)
local f73_local0 = Engine.GetFirstActiveController()
if f73_local0 ~= nil then
Engine.ExecNow("xstopprivateparty", f73_local0)
Cac.NotifyVirtualLobby("leave_lobby", Engine.GetXUIDByController(f73_local0))
Engine.SetSplitScreen(false)
Engine.ExecNow("forcesplitscreencontrol menu_xboxlive_CLOSE", f73_local0)
else
Engine.Exec("xstopprivateparty")
end
end
function LeaveLobby(a1)
LUI.MarketingPanel.ClearViewedMessages({ LUI.MarketingLocation.CaC, LUI.MarketingLocation.PlayOnline,
LUI.MarketingLocation.CaO })
LeaveXboxLive()
LUI.FlowManager.RequestLeaveMenuByName("menu_xboxlive_lobby", nil, true)
end
function menu_xboxlive(a1, a2)
Engine.SetDvarBool("ui_opensummary", false)
local menu = LUI.MPLobbyBase.new(a1, {
menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
memberListState = Lobby.MemberListStates.Prelobby,
has_new_item_usage_widget = true
})
menu:setClass(LUI.MPLobbyOnline)
menu.handleGamepadButton = MPLobbyOnline.menu_xboxlive_handleGamepadButton
if Engine.IsCoreMode() then
menu:AddNewItemsWidget()
end
-- server list button
local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function(a1, a2)
LUI.FlowManager.RequestAddMenu(a1, "menu_systemlink_join", true, nil)
end)
serverListButton:setDisabledRefreshRate(500)
-- private match button
privateMatchButton = menu:AddButton("@MENU_PRIVATE_MATCH", MPLobbyOnline.OnPrivateMatch,
MPLobbyOnline.disablePrivateMatchButton)
privateMatchButton:rename("menu_xboxlive_private_match")
privateMatchButton:setDisabledRefreshRate(500)
-- combat training button
if Engine.IsCoreMode() then
game:addlocalizedstring("LUA_MENU_COMBAT", "Combat Training");
game:addlocalizedstring("LUA_MENU_COMBAT_DESC", "Rank up offline with bots.");
local FindGameButton = menu:AddButton("@LUA_MENU_COMBAT",
MPLobbyOnline.OnPublicMatch, MPLobbyOnline.disablePublicMatchButton)
FindGameButton:rename("menu_xboxlive_find_game")
FindGameButton:setDisabledRefreshRate(500)
end
if Engine.IsCoreMode() then
menu:AddCACButton()
menu:AddCAOButton()
menu:AddArmoryButton()
end
if not Engine.IsCoreMode() then
local leaderboardButton = menu:AddButton("@LUA_MENU_LEADERBOARD", "OpLeaderboardMain")
leaderboardButton:rename("OperatorMenu_leaderboard")
end
if Engine.IsZombiesMode() then
menu:AddButton("@ZOMBIES_MENU_MOVIES", "ZombiesMoviesMenu")
end
menu:AddOptionsButton()
local natType = Lobby.GetNATType()
if natType then
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "nat",
helper_text = Engine.Localize("NETWORK_YOURNATTYPE", natType),
side = "left",
clickable = false
})
end
if Engine.IsZombiesMode() then
menu:AddZombiesStats(true)
end
menu.isSignInMenu = true
menu:registerEventHandler("gain_focus", LUI.MPLobbyOnline.OnGainFocus)
menu:registerEventHandler("player_joined", Cac.PlayerJoinedEvent)
menu:registerEventHandler("exit_live_lobby", LeaveLobby)
if PersistentBackground.IsCurrent(PersistentBackground.Variants.AARBackground) then
PersistentBackground.Hide(PersistentBackground.Duration)
end
if Engine.IsCoreMode() then
Engine.ExecNow("eliteclan_refresh", Engine.GetFirstActiveController())
end
return menu
end
LUI.MenuBuilder.m_types_build["menu_xboxlive"] = menu_xboxlive

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@ -0,0 +1,95 @@
local MPLobbyPublic = LUI.mp_menus.MPLobbyPublic
function StartButtonAction(f2_arg0, f2_arg1)
Engine.SetDvarInt("party_minplayers", 1)
end
function StartButtonText(f5_arg0, f5_arg1)
f5_arg0:processEvent({
name = "refresh_disabled"
})
f5_arg0:setText(Engine.Localize("@LUA_MENU_START_GAME"))
end
function OnLeaveLobby(f6_arg0)
LUI.MarketingPanel.ClearViewedMessages({
LUI.MarketingLocation.Lobby
})
LUI.FlowManager.RequestLeaveMenu(f6_arg0)
end
function OnGameSetup(f10_arg0, f10_arg1)
LUI.FlowManager.RequestAddMenu(f10_arg0, "gamesetup_menu_main", true, f10_arg1.controller, false)
end
function menu_xboxlive_lobby(f7_arg0, f7_arg1)
local f7_local0 = false
if not Engine.IsZombiesMode() and Engine.GetDvarBool("ui_opensummary") then
f7_local0 = true
end
if Engine.IsZombiesMode() then
ZombiesUpdateMapBkg()
end
local f7_local1 = LUI.MPLobbyBase.new(f7_arg0, {
menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
has_match_summary = true,
has_new_item_usage_widget = true
}, true)
f7_local1:setClass(LUI.MPLobbyPublic)
if Engine.IsMultiplayer() then
f7_local1:AddReadyUpButton("pt_AliensReadyUpPublicInUse", StartButtonAction, false, StartButtonText)
-- f7_local1:AddButton( "@LUA_MENU_GAME_SETUP", OnGameSetup ) -- WIP
end
if Engine.IsCoreMode() then
f7_local1:AddNewItemsWidget()
f7_local1:AddCACButton()
f7_local1:AddCAOButton()
f7_local1:AddArmoryButton()
end
f7_local1:AddOptionsButton()
if not f7_local1:CheckAddMapAndMarketingPanels(f7_local0) then
f7_local1:registerEventHandler("CheckAddMapAndMarketingPanels", function(element, event)
LUI.MPLobbyPublic.CheckAddMapAndMarketingPanels(element, f7_local0)
end)
local self = LUI.UITimer.new(100, "CheckAddMapAndMarketingPanels")
self.id = "MPLobbyPublic_add_map_timer"
f7_local1.mapTimer = self
f7_local1:addElement(self)
end
f7_local1:registerEventHandler("exit_public_lobby", OnLeaveLobby)
f7_local1:registerEventHandler("player_joined", Cac.PlayerJoinedEvent)
f7_local1:registerEventHandler("loadout_request", Cac.PlayerJoinedEvent)
Lobby.EnteredLobby()
if f7_local0 then
LUI.InventoryUtils.ProcessLootExpiration()
end
return f7_local1
end
LUI.MenuBuilder.m_types_build["menu_xboxlive_lobby"] = menu_xboxlive_lobby
LUI.FlowManager.RegisterMenuStack("menu_xboxlive_lobby", function()
if Engine.IsCoreMode() and Playlist.GetPreselectedCategoryClass() ~= 8 then
return {
"mp_main_menu",
"menu_xboxlive",
"FindGameMenu",
"FindGameSubMenu"
}
else
return {
"mp_main_menu",
"menu_xboxlive",
"FindGameMenu"
}
end
end)
VLobby.InitMenuMode("menu_xboxlive_lobby", VirtualLobbyModes.LUI_MODE_LOBBY, function()
if LUI.MPLobbyBase.UseReadyUp then
Lobby.ClearLocalReadyUpFlag()
end
local f10_local0 = PersistentBackground.StackFunc(nil)
f10_local0()
end, LUI.MPLobbyBase.CollectGarbage)
LUI.FlowManager.RegisterStackResumeBehaviour("menu_xboxlive_lobby", PersistentBackground.StackFunc(nil))

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@ -10,7 +10,7 @@ end
function CanChangeTeam()
local f9_local0 = GameX.GetGameMode()
local f9_local1
if f9_local0 ~= "aliens" and Engine.TableLookup( GameTypesTable.File, GameTypesTable.Cols.Ref, f9_local0, GameTypesTable.Cols.TeamChoice ) == "1" then
if f9_local0 ~= "aliens" and Engine.TableLookup(GameTypesTable.File, GameTypesTable.Cols.Ref, f9_local0, GameTypesTable.Cols.TeamChoice) == "1" then
f9_local1 = not MLG.IsMLGSpectator()
else
f9_local1 = false

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@ -13,7 +13,7 @@ scoreboard.maxPlayersOnTeam = GetTeamLimitForMaxPlayers(GetPartyMaxPlayers())
scoreboard.scoreColumns.ping = {
width = Engine.IsZombiesMode() and 90 or 60,
title = "LUA_MENU_PING",
getter = function (scoreinfo)
getter = function(scoreinfo)
return scoreinfo.ping == 0 and "BOT" or tostring(scoreinfo.ping)
end
}

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@ -2,5 +2,4 @@ if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
require("lobby")
require("serverlist")

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@ -39,6 +39,7 @@ game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
local armorybutton = LUI.MPLobbyBase.AddArmoryButton
LUI.MPLobbyBase.AddArmoryButton = function(menu)
-- armorybutton(menu) -- disabled armory button until support for supply drops is added
menu:AddButton("@LUA_MENU_STATS", function(a1, a2)
LUI.FlowManager.RequestAddMenu(a1, "menu_stats", true, nil)
end)