#pragma once #define WEAK __declspec(selectany) namespace game { WEAK symbol Com_Error{0x627380, 0x651D90}; WEAK symbol Com_Printf{0x4126C0, 0x43BF30}; WEAK symbol Com_DPrintf{0x4E3FA0, 0x60F7F0}; WEAK symbol Com_PrintError{0x568B90, 0x5DFC40}; WEAK symbol Cbuf_AddText{0x56EF70, 0x49B930}; WEAK symbol Cbuf_InsertText{0x695E10, 0x5B3EB0}; WEAK symbol Cmd_ExecuteSingleCommand{0x50B470, 0x829AD0}; WEAK symbol SV_SendServerCommand{0x588B10, 0x6106E0}; WEAK symbol SV_GameSendServerCommand{ 0x6B8730, 0x543CF0}; WEAK symbol SV_Cmd_ArgvBuffer{0x462CB0, 0x4DF5A0}; WEAK symbol SV_DelayDropClient{0x4A8DC0, 0x4A2EB0}; WEAK symbol SV_GetPlayerByName{0x875180, 0x87C350}; WEAK symbol SV_GetPlayerByNum{0x875260, 0x87C430}; WEAK symbol NET_OutOfBandPrint{0x560BB0, 0x472850}; WEAK symbol NET_AdrToString{0x49F970, 0x40D790}; WEAK symbol Dvar_FindVar{0x512F70, 0x5AE810}; WEAK symbol Dvar_DisplayableValue{0x681DD0, 0x5B56F0}; WEAK symbol Dvar_DisplayableLatchedValue{0x4AE1A0, 0x675850}; WEAK symbol Dvar_RegisterString{0x4E3410, 0x59B3B0}; WEAK symbol Dvar_RegisterFloat{0x670020, 0x679020}; WEAK symbol Dvar_RegisterBool{0x5A5350, 0x45BB20}; WEAK symbol Dvar_RegisterInt{0x58D900, 0x651910}; WEAK symbol Cmd_AddCommandInternal{ 0x6AD580, 0x661400}; WEAK symbol Cmd_RemoveCommand{0x527EA0, 0x5F1A90}; WEAK symbol Cmd_FindCommand{0x445B60, 0x479DD0}; WEAK symbol I_CleanStr{0x4B0700, 0x0}; WEAK symbol ConcatArgs{0x5D5F10, 0x4FB210}; WEAK symbol ClientCommand{0x63DB70, 0x4AF770}; WEAK symbol G_Say{0x51BBD0, 0x49A790}; WEAK symbol G_LogPrintf{0x5CD250, 0x69EA30}; WEAK symbol Scr_Notify{ 0x458D30, 0x0}; WEAK symbol Scr_AddInt{0x49F830, 0x0}; WEAK symbol Scr_AddVector{0x532EF0, 0x0}; WEAK symbol PM_GetEffectiveStance{0x659590, 0x0}; WEAK symbol sv_cmd_args{0x355BD88, 0x243D208}; WEAK symbol dvarCount{0x385BE74, 0x261CBD4}; WEAK symbol sortedDvars{0x385BE88, 0x261CBE8}; WEAK symbol svs_clients{0x372D11C, 0x286D01C}; WEAK symbol g_entities{0x32E5640, 0x1A796F8}; WEAK symbol level_time{0x3443F4C, 0xC2078C}; } // namespace game