Test pers team

This commit is contained in:
6arelyFuture 2021-09-29 14:04:33 +01:00
parent 803c949a30
commit 14a633b6ae
6 changed files with 283 additions and 12 deletions

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@ -34,7 +34,7 @@ monitorForRewards()
for ( ;; ) for ( ;; )
{ {
self waittill( "killed_enemy" ); self waittill( "killed_enemy" );
if ( self.sessionteam == "axis" ) return; // It's infected. Once your team is axis you are done for the game if ( self.pers["team"] == "axis" ) return; // It's infected. Once your team is axis you are done for the game
count = self.kills; count = self.kills;
switch( count ) switch( count )
{ {

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@ -31,14 +31,14 @@ connected()
for ( ;; ) for ( ;; )
{ {
self waittill( "spawned_player" ); self waittill( "spawned_player" );
if ( self.sessionteam != "allies" ) if ( self.pers["team"] != "allies" )
self.anti_camp = false; self.anti_camp = false;
} }
} }
startAntiCamp() startAntiCamp()
{ {
assert( self.sessionteam == "allies" ); assert( self.pers["team"] == "allies" );
level endon( "game_ended" ); level endon( "game_ended" );
self endon ( "disconnect" ); self endon ( "disconnect" );
@ -76,7 +76,7 @@ monitorKillStreak()
{ {
self waittill( "killed_enemy" ); self waittill( "killed_enemy" );
count = self getPlayerData( "killstreaksState", "count" ); count = self getPlayerData( "killstreaksState", "count" );
if ( count > 24 && self.sessionteam != "axis" ) if ( count > 24 && self.pers["team"] != "axis" )
{ {
self.anti_camp = true; self.anti_camp = true;
self thread startAntiCamp(); self thread startAntiCamp();

35
_inf_anti_rage_quit.gsc Normal file
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@ -0,0 +1,35 @@
/*
_inf_anti_rage_quit
Author: FutureRave
Date: 29/09/2021
*/
#include common_scripts\utility;
#include maps\mp\_utility;
init()
{
thread antiRageQuit();
}
antiRageQuit()
{
level endon( "game_ended" );
gameFlagWait( "prematch_done" );
for ( ;; )
{
wait( .5 );
// If it's only 2 people let them quit
if (level.players.size < 3) continue;
foreach( player in level.players )
{
if ( player.pers["team"] == "axis" )
{
player closepopupmenu( "" );
player closeingamemenu();
}
}
}
}

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@ -10,6 +10,8 @@
init() init()
{ {
replaceFunc( maps\mp\gametypes\_teams::playerModelForWeapon, ::playerModelForWeaponStub );
thread onConnect(); thread onConnect();
preCacheShader( "specialty_carepackage_crate" ); preCacheShader( "specialty_carepackage_crate" );
@ -37,17 +39,12 @@ connected()
{ {
self waittill( "spawned_player" ); self waittill( "spawned_player" );
waittillframeend; waittillframeend;
if ( self.sessionteam == "allies" ) if ( self.pers["team"] == "allies" )
{ {
self giveAllPerks(); self giveAllPerks();
} }
else else
{ {
/*
team = self.team;
[[game[ self.team + "_model" ][ "GHILLIE" ]]]();
self.isSniper = true;
*/
self giveAllPerks(); self giveAllPerks();
self SetOffhandPrimaryClass( "other" ); self SetOffhandPrimaryClass( "other" );
self giveWeapon( "bouncingbetty_mp" ); self giveWeapon( "bouncingbetty_mp" );
@ -97,3 +94,58 @@ giveAllPerks()
} }
} }
} }
playerModelForWeaponStub( weapon, secondary )
{
team = self.team;
if ( isDefined( game[ team + "_model" ][weapon] ) )
{
[[game[ team + "_model" ][weapon]]]();
return;
}
if ( self.pers["team"] == "axis" )
{
if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
[[game[ team + "_model" ]["GHILLIE"]]]();
else
[[game[ team + "_model" ]["SNIPER"]]]();
return;
}
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponClass )
{
case "weapon_smg":
[[game[ team + "_model" ]["SMG"]]]();
break;
case "weapon_assault":
[[game[ team + "_model" ]["ASSAULT"]]]();
break;
case "weapon_sniper":
if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
[[game[ team + "_model" ]["GHILLIE"]]]();
else
[[game[ team + "_model" ]["SNIPER"]]]();
break;
case "weapon_lmg":
[[game[ team + "_model" ]["LMG"]]]();
break;
case "weapon_riot":
[[game[ team + "_model" ]["RIOT"]]]();
break;
case "weapon_shotgun":
[[game[ team + "_model" ]["SHOTGUN"]]]();
break;
default:
[[game[team+"_model"]["ASSAULT"]]]();
break;
}
if ( self isJuggernaut() )
{
[[game[ team + "_model" ]["JUGGERNAUT"]]]();
}
}

184
_inf_nuke_dome.gsc Normal file
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@ -0,0 +1,184 @@
/*
_inf_nuke_dome
Author: FutureRave, Slvr11
Date: 10/06/2021
*/
#include common_scripts\utility;
#include maps\mp\_utility;
init()
{
level._effect[ "nolight_burst_mp" ] = loadfx( "fire/firelp_huge_pm_nolight_burst" );
precacheMpAnim( "windmill_spin_med" );
precacheMpAnim( "foliage_desertbrush_1_sway" );
precacheMpAnim( "oilpump_pump01" );
precacheMpAnim( "oilpump_pump02" );
precacheMpAnim( "windsock_large_wind_medium" );
thread domeDyn();
thread nukeDeath();
}
domeDyn()
{
if ( getDvar( "mapname" ) != "mp_dome" ) return;
animated = getentarray( "animated_model", "targetname" );
for ( i = 0; i < animated.size; i++ )
{
model_name = animated[i].model;
if ( isSubStr( model_name, "fence_tarp_" ) )
{
// print( "domeDyn fence_tarp_" );
animated[i].targetname = "dynamic_model";
precacheMpAnim( model_name + "_med_01" );
animated[i] ScriptModelPlayAnim( model_name + "_med_01" );
}
else if ( model_name == "machinery_windmill" )
{
// print( "domeDyn machinery_windmill" );
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "windmill_spin_med" );
}
else if ( isSubStr( model_name, "foliage" ) )
{
// print( "domeDyn foliage" );
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "foliage_desertbrush_1_sway" );
}
else if ( isSubStr( model_name, "oil_pump_jack" ) )
{
// print( "domeDyn oil_pump_jack" );
animated[i].targetname = "dynamic_model";
animation = "oilpump_pump0" + ( randomint( 2 ) + 1 );
animated[i] ScriptModelPlayAnim( animation );
}
else if ( model_name == "accessories_windsock_large" )
{
// print( "domeDyn accessories_windsock_large" );
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "windsock_large_wind_medium" );
}
}
}
doBoxEffect( effect )
{
wait ( 3 );
forward = AnglesToForward( self.angles );
up = AnglesToUp( self.angles );
effect delete();
PlayFX( getfx( "box_explode_mp" ), self.origin, forward, up );
self self_func( "scriptModelClearAnim" );
self Hide();
}
fenceEffect()
{
forward = AnglesToForward( self.angles );
up = AnglesToUp( self.angles );
fxEnt = SpawnFx( getfx( "nolight_burst_mp" ), self.origin, forward, up );
TriggerFx( fxEnt );
self thread doBoxEffect( fxEnt );
}
clearAmim( delay )
{
wait ( delay );
self self_func( "scriptModelClearAnim" );
}
windsockLarge()
{
self self_func( "scriptModelClearAnim" );
self.origin += ( 0, 0, 20 );
bounds_1 = spawn("script_model", self.origin + ( 15, -7, 0 ) );
bounds_2 = spawn("script_model", self.origin + ( 70, -38, 0 ) );
bounds_1 setModel( "com_plasticcase_friendly" );
bounds_2 setModel( "com_plasticcase_friendly" );
bounds_1 hide();
bounds_2 hide();
bounds_1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
bounds_2 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
bounds_1 SetContents( 1 );
bounds_2 SetContents( 1 );
bounds_1.angles = self.angles + ( 0, 90, 0 );
bounds_2.angles = bounds_1.angles;
self linkto( bounds_2 );
bounds_2 linkto( bounds_1 );
bounds_1 PhysicsLaunchServer( ( 0, 0, 0 ), ( -400, -250, 10 ) );
}
nukeDeath()
{
level endon( "game_ended" );
gameFlagWait( "prematch_done" );
if ( getDvar( "mapname" ) != "mp_dome" ) return;
for ( ;; )
{
level waittill( "nuke_death" );
dynamic = getentarray( "dynamic_model", "targetname" );
for ( i = 0; i < dynamic.size; i++ )
{
model_name = dynamic[i].model;
if ( isSubStr( model_name, "fence_tarp_" ) )
{
// print( "Doing fenceEffect" );
dynamic[i] thread fenceEffect();
}
else if ( model_name == "machinery_windmill" )
{
// print( "Doing machinery_windmill" );
dynamic[i] rotateroll( 80, 2, .5, .1 );
dynamic[i] thread clearAmim( 1 );
}
else if ( isSubStr( model_name, "foliage" ) )
{
// print( "Doing foliage" );
dynamic[i].origin -= ( 0, 0, 50 );
}
else if ( isSubStr( model_name, "oil_pump_jack" ) )
{
// print( "Doing oil_pump_jack" );
dynamic[i] self_func( "scriptModelClearAnim" );
}
else if ( model_name == "accessories_windsock_large" )
{
// print( "Doing accessories_windsock_large" );
dynamic[i] thread windsockLarge();
}
}
wait( 5 );
ents_to_blowup = getentarray("destructable", "targetname");
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_toy", "targetname" ) );
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_vehicle", "targetname" ) );
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "explodable_barrel", "targetname" ) );
for (i = 0; i < ents_to_blowup.size; i++)
{
ents_to_blowup[i] thread maps\mp\_destructables::destructable_destruct();
}
level notify( "game_cleanup" );
print( "Destroyed a lot of stuff" );
}
}

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@ -68,11 +68,11 @@ codeCallbackPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath
playLeaderDialog( sound ) playLeaderDialog( sound )
{ {
assert( self.sessionteam != "spectator" ); assert( self.pers["team"] != "spectator" );
suffix = "1mc_" + sound; suffix = "1mc_" + sound;
if ( self.sessionteam == "allies" ) if ( self.pers["team"] == "allies" )
{ {
self playLocalSound( getTeamVoicePrefix( game["allies"] ) + suffix ); self playLocalSound( getTeamVoicePrefix( game["allies"] ) + suffix );
} }