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https://github.com/diamante0018/InfectedGSC.git
synced 2025-04-20 12:25:43 +00:00
Test pers team
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parent
803c949a30
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@ -34,7 +34,7 @@ monitorForRewards()
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for ( ;; )
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{
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self waittill( "killed_enemy" );
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if ( self.sessionteam == "axis" ) return; // It's infected. Once your team is axis you are done for the game
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if ( self.pers["team"] == "axis" ) return; // It's infected. Once your team is axis you are done for the game
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count = self.kills;
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switch( count )
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{
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@ -31,14 +31,14 @@ connected()
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for ( ;; )
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{
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self waittill( "spawned_player" );
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if ( self.sessionteam != "allies" )
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if ( self.pers["team"] != "allies" )
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self.anti_camp = false;
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}
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}
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startAntiCamp()
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{
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assert( self.sessionteam == "allies" );
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assert( self.pers["team"] == "allies" );
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level endon( "game_ended" );
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self endon ( "disconnect" );
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@ -76,7 +76,7 @@ monitorKillStreak()
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{
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self waittill( "killed_enemy" );
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count = self getPlayerData( "killstreaksState", "count" );
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if ( count > 24 && self.sessionteam != "axis" )
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if ( count > 24 && self.pers["team"] != "axis" )
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{
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self.anti_camp = true;
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self thread startAntiCamp();
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35
_inf_anti_rage_quit.gsc
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35
_inf_anti_rage_quit.gsc
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@ -0,0 +1,35 @@
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/*
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_inf_anti_rage_quit
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Author: FutureRave
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Date: 29/09/2021
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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init()
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{
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thread antiRageQuit();
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}
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antiRageQuit()
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{
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level endon( "game_ended" );
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gameFlagWait( "prematch_done" );
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for ( ;; )
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{
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wait( .5 );
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// If it's only 2 people let them quit
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if (level.players.size < 3) continue;
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foreach( player in level.players )
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{
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if ( player.pers["team"] == "axis" )
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{
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player closepopupmenu( "" );
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player closeingamemenu();
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}
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}
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}
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}
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@ -10,6 +10,8 @@
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init()
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{
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replaceFunc( maps\mp\gametypes\_teams::playerModelForWeapon, ::playerModelForWeaponStub );
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thread onConnect();
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preCacheShader( "specialty_carepackage_crate" );
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@ -37,17 +39,12 @@ connected()
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{
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self waittill( "spawned_player" );
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waittillframeend;
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if ( self.sessionteam == "allies" )
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if ( self.pers["team"] == "allies" )
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{
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self giveAllPerks();
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}
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else
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{
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/*
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team = self.team;
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[[game[ self.team + "_model" ][ "GHILLIE" ]]]();
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self.isSniper = true;
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*/
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self giveAllPerks();
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self SetOffhandPrimaryClass( "other" );
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self giveWeapon( "bouncingbetty_mp" );
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@ -97,3 +94,58 @@ giveAllPerks()
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}
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}
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}
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playerModelForWeaponStub( weapon, secondary )
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{
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team = self.team;
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if ( isDefined( game[ team + "_model" ][weapon] ) )
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{
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[[game[ team + "_model" ][weapon]]]();
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return;
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}
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if ( self.pers["team"] == "axis" )
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{
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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[[game[ team + "_model" ]["GHILLIE"]]]();
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else
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[[game[ team + "_model" ]["SNIPER"]]]();
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return;
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}
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weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
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switch ( weaponClass )
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{
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case "weapon_smg":
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[[game[ team + "_model" ]["SMG"]]]();
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break;
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case "weapon_assault":
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[[game[ team + "_model" ]["ASSAULT"]]]();
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break;
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case "weapon_sniper":
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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[[game[ team + "_model" ]["GHILLIE"]]]();
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else
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[[game[ team + "_model" ]["SNIPER"]]]();
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break;
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case "weapon_lmg":
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[[game[ team + "_model" ]["LMG"]]]();
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break;
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case "weapon_riot":
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[[game[ team + "_model" ]["RIOT"]]]();
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break;
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case "weapon_shotgun":
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[[game[ team + "_model" ]["SHOTGUN"]]]();
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break;
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default:
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[[game[team+"_model"]["ASSAULT"]]]();
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break;
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}
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if ( self isJuggernaut() )
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{
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[[game[ team + "_model" ]["JUGGERNAUT"]]]();
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}
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}
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184
_inf_nuke_dome.gsc
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184
_inf_nuke_dome.gsc
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@ -0,0 +1,184 @@
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/*
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_inf_nuke_dome
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Author: FutureRave, Slvr11
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Date: 10/06/2021
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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init()
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{
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level._effect[ "nolight_burst_mp" ] = loadfx( "fire/firelp_huge_pm_nolight_burst" );
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precacheMpAnim( "windmill_spin_med" );
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precacheMpAnim( "foliage_desertbrush_1_sway" );
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precacheMpAnim( "oilpump_pump01" );
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precacheMpAnim( "oilpump_pump02" );
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precacheMpAnim( "windsock_large_wind_medium" );
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thread domeDyn();
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thread nukeDeath();
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}
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domeDyn()
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{
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if ( getDvar( "mapname" ) != "mp_dome" ) return;
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animated = getentarray( "animated_model", "targetname" );
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for ( i = 0; i < animated.size; i++ )
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{
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model_name = animated[i].model;
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if ( isSubStr( model_name, "fence_tarp_" ) )
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{
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// print( "domeDyn fence_tarp_" );
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animated[i].targetname = "dynamic_model";
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precacheMpAnim( model_name + "_med_01" );
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animated[i] ScriptModelPlayAnim( model_name + "_med_01" );
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}
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else if ( model_name == "machinery_windmill" )
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{
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// print( "domeDyn machinery_windmill" );
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animated[i].targetname = "dynamic_model";
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animated[i] ScriptModelPlayAnim( "windmill_spin_med" );
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}
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else if ( isSubStr( model_name, "foliage" ) )
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{
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// print( "domeDyn foliage" );
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animated[i].targetname = "dynamic_model";
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animated[i] ScriptModelPlayAnim( "foliage_desertbrush_1_sway" );
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}
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else if ( isSubStr( model_name, "oil_pump_jack" ) )
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{
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// print( "domeDyn oil_pump_jack" );
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animated[i].targetname = "dynamic_model";
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animation = "oilpump_pump0" + ( randomint( 2 ) + 1 );
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animated[i] ScriptModelPlayAnim( animation );
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}
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else if ( model_name == "accessories_windsock_large" )
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{
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// print( "domeDyn accessories_windsock_large" );
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animated[i].targetname = "dynamic_model";
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animated[i] ScriptModelPlayAnim( "windsock_large_wind_medium" );
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}
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}
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}
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doBoxEffect( effect )
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{
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wait ( 3 );
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forward = AnglesToForward( self.angles );
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up = AnglesToUp( self.angles );
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effect delete();
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PlayFX( getfx( "box_explode_mp" ), self.origin, forward, up );
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self self_func( "scriptModelClearAnim" );
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self Hide();
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}
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fenceEffect()
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{
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forward = AnglesToForward( self.angles );
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up = AnglesToUp( self.angles );
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fxEnt = SpawnFx( getfx( "nolight_burst_mp" ), self.origin, forward, up );
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TriggerFx( fxEnt );
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self thread doBoxEffect( fxEnt );
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}
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clearAmim( delay )
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{
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wait ( delay );
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self self_func( "scriptModelClearAnim" );
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}
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windsockLarge()
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{
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self self_func( "scriptModelClearAnim" );
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self.origin += ( 0, 0, 20 );
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bounds_1 = spawn("script_model", self.origin + ( 15, -7, 0 ) );
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bounds_2 = spawn("script_model", self.origin + ( 70, -38, 0 ) );
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bounds_1 setModel( "com_plasticcase_friendly" );
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bounds_2 setModel( "com_plasticcase_friendly" );
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bounds_1 hide();
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bounds_2 hide();
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bounds_1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
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bounds_2 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
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bounds_1 SetContents( 1 );
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bounds_2 SetContents( 1 );
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bounds_1.angles = self.angles + ( 0, 90, 0 );
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bounds_2.angles = bounds_1.angles;
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self linkto( bounds_2 );
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bounds_2 linkto( bounds_1 );
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bounds_1 PhysicsLaunchServer( ( 0, 0, 0 ), ( -400, -250, 10 ) );
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}
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nukeDeath()
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{
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level endon( "game_ended" );
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gameFlagWait( "prematch_done" );
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if ( getDvar( "mapname" ) != "mp_dome" ) return;
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for ( ;; )
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{
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level waittill( "nuke_death" );
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dynamic = getentarray( "dynamic_model", "targetname" );
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for ( i = 0; i < dynamic.size; i++ )
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{
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model_name = dynamic[i].model;
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if ( isSubStr( model_name, "fence_tarp_" ) )
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{
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// print( "Doing fenceEffect" );
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dynamic[i] thread fenceEffect();
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}
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else if ( model_name == "machinery_windmill" )
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{
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// print( "Doing machinery_windmill" );
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dynamic[i] rotateroll( 80, 2, .5, .1 );
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dynamic[i] thread clearAmim( 1 );
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}
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else if ( isSubStr( model_name, "foliage" ) )
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{
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// print( "Doing foliage" );
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dynamic[i].origin -= ( 0, 0, 50 );
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}
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else if ( isSubStr( model_name, "oil_pump_jack" ) )
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{
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// print( "Doing oil_pump_jack" );
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dynamic[i] self_func( "scriptModelClearAnim" );
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}
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else if ( model_name == "accessories_windsock_large" )
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{
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// print( "Doing accessories_windsock_large" );
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dynamic[i] thread windsockLarge();
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}
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}
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wait( 5 );
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ents_to_blowup = getentarray("destructable", "targetname");
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_toy", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_vehicle", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "explodable_barrel", "targetname" ) );
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for (i = 0; i < ents_to_blowup.size; i++)
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{
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ents_to_blowup[i] thread maps\mp\_destructables::destructable_destruct();
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}
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level notify( "game_cleanup" );
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print( "Destroyed a lot of stuff" );
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}
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}
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@ -68,11 +68,11 @@ codeCallbackPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath
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playLeaderDialog( sound )
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{
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assert( self.sessionteam != "spectator" );
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assert( self.pers["team"] != "spectator" );
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suffix = "1mc_" + sound;
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if ( self.sessionteam == "allies" )
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if ( self.pers["team"] == "allies" )
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{
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self playLocalSound( getTeamVoicePrefix( game["allies"] ) + suffix );
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}
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