Grace period and stuff

This commit is contained in:
6arelyFuture 2021-11-10 10:05:57 +00:00
parent 8c8147a359
commit 1e2b7593a4

View File

@ -0,0 +1,397 @@
/*
_tweakables
Author: FutureRave
Date: 10/11/2021
*/
getTweakableDVarValue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].dVar;
break;
case "game":
var_2 = level.gameTweaks[var_1].dVar;
break;
case "team":
var_2 = level.teamTweaks[var_1].dVar;
break;
case "player":
var_2 = level.playerTweaks[var_1].dVar;
break;
case "class":
var_2 = level.classTweaks[var_1].dVar;
break;
case "weapon":
var_2 = level.weaponTweaks[var_1].dVar;
break;
case "hardpoint":
var_2 = level.hardpointTweaks[var_1].dVar;
break;
case "hud":
var_2 = level.hudTweaks[var_1].dVar;
break;
default:
var_2 = undefined;
break;
}
var_3 = getdvarint( var_2 );
return var_3;
}
getTweakableDVar( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].dVar;
break;
case "game":
var_2 = level.gameTweaks[var_1].dVar;
break;
case "team":
var_2 = level.teamTweaks[var_1].dVar;
break;
case "player":
var_2 = level.playerTweaks[var_1].dVar;
break;
case "class":
var_2 = level.classTweaks[var_1].dVar;
break;
case "weapon":
var_2 = level.weaponTweaks[var_1].dVar;
break;
case "hardpoint":
var_2 = level.hardpointTweaks[var_1].dVar;
break;
case "hud":
var_2 = level.hudTweaks[var_1].dVar;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
getTweakableValue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].value;
break;
case "game":
var_2 = level.gameTweaks[var_1].value;
break;
case "team":
var_2 = level.teamTweaks[var_1].value;
break;
case "player":
var_2 = level.playerTweaks[var_1].value;
break;
case "class":
var_2 = level.classTweaks[var_1].value;
break;
case "weapon":
var_2 = level.weaponTweaks[var_1].value;
break;
case "hardpoint":
var_2 = level.hardpointTweaks[var_1].value;
break;
case "hud":
var_2 = level.hudTweaks[var_1].value;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
getTweakableLastValue( var_0, var_1 )
{
switch ( var_0 )
{
case "rule":
var_2 = level.rules[var_1].lastValue;
break;
case "game":
var_2 = level.gameTweaks[var_1].lastValue;
break;
case "team":
var_2 = level.teamTweaks[var_1].lastValue;
break;
case "player":
var_2 = level.playerTweaks[var_1].lastValue;
break;
case "class":
var_2 = level.classTweaks[var_1].lastValue;
break;
case "weapon":
var_2 = level.weaponTweaks[var_1].lastValue;
break;
case "hardpoint":
var_2 = level.hardpointTweaks[var_1].lastValue;
break;
case "hud":
var_2 = level.hudTweaks[var_1].lastValue;
break;
default:
var_2 = undefined;
break;
}
return var_2;
}
setTweakableValue( var_0, var_1, var_2 )
{
switch ( var_0 )
{
case "rule":
var_3 = level.rules[var_1].dVar;
break;
case "game":
var_3 = level.gameTweaks[var_1].dVar;
break;
case "team":
var_3 = level.teamTweaks[var_1].dVar;
break;
case "player":
var_3 = level.playerTweaks[var_1].dVar;
break;
case "class":
var_3 = level.classTweaks[var_1].dVar;
break;
case "weapon":
var_3 = level.weaponTweaks[var_1].dVar;
break;
case "hardpoint":
var_3 = level.hardpointTweaks[var_1].dVar;
break;
case "hud":
var_3 = level.hudTweaks[var_1].dVar;
break;
default:
var_3 = undefined;
break;
}
setdvar( var_3, var_2 );
}
setTweakableLastValue( var_0, var_1, var_2 )
{
switch ( var_0 )
{
case "rule":
level.rules[var_1].lastValue = var_2;
break;
case "game":
level.gameTweaks[var_1].lastValue = var_2;
break;
case "team":
level.teamTweaks[var_1].lastValue = var_2;
break;
case "player":
level.playerTweaks[var_1].lastValue = var_2;
break;
case "class":
level.classTweaks[var_1].lastValue = var_2;
break;
case "weapon":
level.weaponTweaks[var_1].lastValue = var_2;
break;
case "hardpoint":
level.hardpointTweaks[var_1].lastValue = var_2;
break;
case "hud":
level.hudTweaks[var_1].lastValue = var_2;
break;
default:
break;
}
}
registerTweakable( var_0, var_1, var_2, var_3 )
{
if ( isstring( var_3 ) )
var_3 = getdvar( var_2, var_3 );
else
var_3 = getdvarint( var_2, var_3 );
switch ( var_0 )
{
case "rule":
if ( !isdefined( level.rules[var_1] ) )
level.rules[var_1] = spawnstruct();
level.rules[var_1].value = var_3;
level.rules[var_1].lastValue = var_3;
level.rules[var_1].dVar = var_2;
break;
case "game":
if ( !isdefined( level.gameTweaks[var_1] ) )
level.gameTweaks[var_1] = spawnstruct();
level.gameTweaks[var_1].value = var_3;
level.gameTweaks[var_1].lastValue = var_3;
level.gameTweaks[var_1].dVar = var_2;
break;
case "team":
if ( !isdefined( level.teamTweaks[var_1] ) )
level.teamTweaks[var_1] = spawnstruct();
level.teamTweaks[var_1].value = var_3;
level.teamTweaks[var_1].lastValue = var_3;
level.teamTweaks[var_1].dVar = var_2;
break;
case "player":
if ( !isdefined( level.playerTweaks[var_1] ) )
level.playerTweaks[var_1] = spawnstruct();
level.playerTweaks[var_1].value = var_3;
level.playerTweaks[var_1].lastValue = var_3;
level.playerTweaks[var_1].dVar = var_2;
break;
case "class":
if ( !isdefined( level.classTweaks[var_1] ) )
level.classTweaks[var_1] = spawnstruct();
level.classTweaks[var_1].value = var_3;
level.classTweaks[var_1].lastValue = var_3;
level.classTweaks[var_1].dVar = var_2;
break;
case "weapon":
if ( !isdefined( level.weaponTweaks[var_1] ) )
level.weaponTweaks[var_1] = spawnstruct();
level.weaponTweaks[var_1].value = var_3;
level.weaponTweaks[var_1].lastValue = var_3;
level.weaponTweaks[var_1].dVar = var_2;
break;
case "hardpoint":
if ( !isdefined( level.hardpointTweaks[var_1] ) )
level.hardpointTweaks[var_1] = spawnstruct();
level.hardpointTweaks[var_1].value = var_3;
level.hardpointTweaks[var_1].lastValue = var_3;
level.hardpointTweaks[var_1].dVar = var_2;
break;
case "hud":
if ( !isdefined( level.hudTweaks[var_1] ) )
level.hudTweaks[var_1] = spawnstruct();
level.hudTweaks[var_1].value = var_3;
level.hudTweaks[var_1].lastValue = var_3;
level.hudTweaks[var_1].dVar = var_2;
break;
}
}
init()
{
level.clientTweakables = [];
level.tweakablesInitialized = 1;
level.rules = [];
level.gameTweaks = [];
level.teamTweaks = [];
level.playerTweaks = [];
level.classTweaks = [];
level.weaponTweaks = [];
level.hardpointTweaks = [];
level.hudTweaks = [];
if ( level.console )
registerTweakable( "game", "graceperiod", "scr_game_graceperiod", 5 );
else
{
registerTweakable( "game", "playerwaittime", "scr_game_playerwaittime", 1 );
registerTweakable( "game", "matchstarttime", "scr_game_matchstarttime", 5 );
}
registerTweakable( "game", "onlyheadshots", "scr_game_onlyheadshots", 0 );
registerTweakable( "game", "allowkillcam", "scr_game_allowkillcam", 1 );
registerTweakable( "game", "spectatetype", "scr_game_spectatetype", 2 );
registerTweakable( "game", "deathpointloss", "scr_game_deathpointloss", 0 );
registerTweakable( "game", "suicidepointloss", "scr_game_suicidepointloss", 0 );
registerTweakable( "team", "teamkillpointloss", "scr_team_teamkillpointloss", 0 );
registerTweakable( "team", "fftype", "scr_team_fftype", 0 );
registerTweakable( "team", "teamkillspawndelay", "scr_team_teamkillspawndelay", 0 );
registerTweakable( "player", "maxhealth", "scr_player_maxhealth", 100 );
registerTweakable( "player", "healthregentime", "scr_player_healthregentime", 5 );
registerTweakable( "player", "forcerespawn", "scr_player_forcerespawn", 1 );
registerTweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
registerTweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
registerTweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
registerTweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
registerTweakable( "weapon", "allowclaymores", "scr_weapon_allowclaymores", 1 );
registerTweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
registerTweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
registerTweakable( "hardpoint", "allowartillery", "scr_hardpoint_allowartillery", 1 );
registerTweakable( "hardpoint", "allowuav", "scr_hardpoint_allowuav", 1 );
registerTweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 );
registerTweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 );
registerTweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
makedvarserverinfo( "ui_hud_showobjicons", 1 );
}