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https://github.com/diamante0018/InfectedGSC.git
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Grace period and stuff
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raw/maps/mp/gametypes/_tweakables.gsc
Normal file
397
raw/maps/mp/gametypes/_tweakables.gsc
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/*
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_tweakables
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Author: FutureRave
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Date: 10/11/2021
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*/
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getTweakableDVarValue( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].dVar;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].dVar;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].dVar;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].dVar;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].dVar;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].dVar;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].dVar;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].dVar;
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break;
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default:
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var_2 = undefined;
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break;
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}
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var_3 = getdvarint( var_2 );
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return var_3;
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}
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getTweakableDVar( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].dVar;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].dVar;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].dVar;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].dVar;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].dVar;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].dVar;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].dVar;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].dVar;
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break;
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default:
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var_2 = undefined;
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break;
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}
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return var_2;
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}
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getTweakableValue( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].value;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].value;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].value;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].value;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].value;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].value;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].value;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].value;
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break;
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default:
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var_2 = undefined;
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break;
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}
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return var_2;
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}
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getTweakableLastValue( var_0, var_1 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_2 = level.rules[var_1].lastValue;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].lastValue;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].lastValue;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].lastValue;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].lastValue;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].lastValue;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].lastValue;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].lastValue;
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break;
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default:
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var_2 = undefined;
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break;
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}
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return var_2;
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}
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setTweakableValue( var_0, var_1, var_2 )
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{
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switch ( var_0 )
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{
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case "rule":
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var_3 = level.rules[var_1].dVar;
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break;
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case "game":
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var_3 = level.gameTweaks[var_1].dVar;
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break;
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case "team":
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var_3 = level.teamTweaks[var_1].dVar;
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break;
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case "player":
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var_3 = level.playerTweaks[var_1].dVar;
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break;
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case "class":
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var_3 = level.classTweaks[var_1].dVar;
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break;
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case "weapon":
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var_3 = level.weaponTweaks[var_1].dVar;
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break;
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case "hardpoint":
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var_3 = level.hardpointTweaks[var_1].dVar;
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break;
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case "hud":
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var_3 = level.hudTweaks[var_1].dVar;
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break;
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default:
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var_3 = undefined;
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break;
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}
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setdvar( var_3, var_2 );
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}
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setTweakableLastValue( var_0, var_1, var_2 )
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{
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switch ( var_0 )
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{
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case "rule":
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level.rules[var_1].lastValue = var_2;
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break;
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case "game":
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level.gameTweaks[var_1].lastValue = var_2;
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break;
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case "team":
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level.teamTweaks[var_1].lastValue = var_2;
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break;
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case "player":
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level.playerTweaks[var_1].lastValue = var_2;
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break;
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case "class":
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level.classTweaks[var_1].lastValue = var_2;
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break;
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case "weapon":
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level.weaponTweaks[var_1].lastValue = var_2;
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break;
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case "hardpoint":
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level.hardpointTweaks[var_1].lastValue = var_2;
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break;
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case "hud":
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level.hudTweaks[var_1].lastValue = var_2;
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break;
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default:
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break;
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}
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}
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registerTweakable( var_0, var_1, var_2, var_3 )
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{
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if ( isstring( var_3 ) )
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var_3 = getdvar( var_2, var_3 );
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else
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var_3 = getdvarint( var_2, var_3 );
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switch ( var_0 )
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{
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case "rule":
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if ( !isdefined( level.rules[var_1] ) )
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level.rules[var_1] = spawnstruct();
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level.rules[var_1].value = var_3;
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level.rules[var_1].lastValue = var_3;
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level.rules[var_1].dVar = var_2;
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break;
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case "game":
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if ( !isdefined( level.gameTweaks[var_1] ) )
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level.gameTweaks[var_1] = spawnstruct();
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level.gameTweaks[var_1].value = var_3;
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level.gameTweaks[var_1].lastValue = var_3;
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level.gameTweaks[var_1].dVar = var_2;
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break;
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case "team":
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if ( !isdefined( level.teamTweaks[var_1] ) )
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level.teamTweaks[var_1] = spawnstruct();
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level.teamTweaks[var_1].value = var_3;
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level.teamTweaks[var_1].lastValue = var_3;
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level.teamTweaks[var_1].dVar = var_2;
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break;
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case "player":
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if ( !isdefined( level.playerTweaks[var_1] ) )
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level.playerTweaks[var_1] = spawnstruct();
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level.playerTweaks[var_1].value = var_3;
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level.playerTweaks[var_1].lastValue = var_3;
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level.playerTweaks[var_1].dVar = var_2;
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break;
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case "class":
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if ( !isdefined( level.classTweaks[var_1] ) )
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level.classTweaks[var_1] = spawnstruct();
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level.classTweaks[var_1].value = var_3;
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level.classTweaks[var_1].lastValue = var_3;
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level.classTweaks[var_1].dVar = var_2;
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break;
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case "weapon":
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if ( !isdefined( level.weaponTweaks[var_1] ) )
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level.weaponTweaks[var_1] = spawnstruct();
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level.weaponTweaks[var_1].value = var_3;
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level.weaponTweaks[var_1].lastValue = var_3;
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level.weaponTweaks[var_1].dVar = var_2;
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break;
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case "hardpoint":
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if ( !isdefined( level.hardpointTweaks[var_1] ) )
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level.hardpointTweaks[var_1] = spawnstruct();
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level.hardpointTweaks[var_1].value = var_3;
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level.hardpointTweaks[var_1].lastValue = var_3;
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level.hardpointTweaks[var_1].dVar = var_2;
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break;
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case "hud":
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if ( !isdefined( level.hudTweaks[var_1] ) )
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level.hudTweaks[var_1] = spawnstruct();
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level.hudTweaks[var_1].value = var_3;
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level.hudTweaks[var_1].lastValue = var_3;
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level.hudTweaks[var_1].dVar = var_2;
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break;
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}
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}
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init()
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{
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level.clientTweakables = [];
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level.tweakablesInitialized = 1;
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level.rules = [];
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level.gameTweaks = [];
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level.teamTweaks = [];
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level.playerTweaks = [];
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level.classTweaks = [];
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level.weaponTweaks = [];
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level.hardpointTweaks = [];
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level.hudTweaks = [];
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if ( level.console )
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registerTweakable( "game", "graceperiod", "scr_game_graceperiod", 5 );
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else
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{
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registerTweakable( "game", "playerwaittime", "scr_game_playerwaittime", 1 );
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registerTweakable( "game", "matchstarttime", "scr_game_matchstarttime", 5 );
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}
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registerTweakable( "game", "onlyheadshots", "scr_game_onlyheadshots", 0 );
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registerTweakable( "game", "allowkillcam", "scr_game_allowkillcam", 1 );
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registerTweakable( "game", "spectatetype", "scr_game_spectatetype", 2 );
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registerTweakable( "game", "deathpointloss", "scr_game_deathpointloss", 0 );
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registerTweakable( "game", "suicidepointloss", "scr_game_suicidepointloss", 0 );
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registerTweakable( "team", "teamkillpointloss", "scr_team_teamkillpointloss", 0 );
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registerTweakable( "team", "fftype", "scr_team_fftype", 0 );
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registerTweakable( "team", "teamkillspawndelay", "scr_team_teamkillspawndelay", 0 );
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registerTweakable( "player", "maxhealth", "scr_player_maxhealth", 100 );
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registerTweakable( "player", "healthregentime", "scr_player_healthregentime", 5 );
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registerTweakable( "player", "forcerespawn", "scr_player_forcerespawn", 1 );
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registerTweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
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registerTweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
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registerTweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
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registerTweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
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registerTweakable( "weapon", "allowclaymores", "scr_weapon_allowclaymores", 1 );
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registerTweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
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registerTweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
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registerTweakable( "hardpoint", "allowartillery", "scr_hardpoint_allowartillery", 1 );
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registerTweakable( "hardpoint", "allowuav", "scr_hardpoint_allowuav", 1 );
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registerTweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 );
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registerTweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 );
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registerTweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
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makedvarserverinfo( "ui_hud_showobjicons", 1 );
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}
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