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https://github.com/diamante0018/InfectedGSC.git
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@ -20,52 +20,64 @@ init()
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onConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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player thread monitorForRewards();
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}
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for ( ;; )
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{
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level waittill( "connected", player );
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player thread monitorForRewards();
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}
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}
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monitorForRewards()
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{
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self endon( "disconnect" );
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level endon( "game_ended" );
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for ( ;; )
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{
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self waittill( "killed_enemy" );
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if ( self.pers["team"] == "axis" ) return; // It's infected. Once your team is axis you are done for the game
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count = self.kills;
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switch( count )
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switch ( count )
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{
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case 1:
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self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" );
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level thread dropAmmo( self );
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break;
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case 5:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" );
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break;
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case 9:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile" );
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break;
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case 18:
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level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( self, self.origin, randomFloat( 360 ), "airdrop_grnd", -360 );
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break;
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case 25:
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self maps\mp\killstreaks\_juggernaut::giveJuggernaut( "juggernaut" );
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break;
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case 45:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130" );
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break;
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case 85:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares" );
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break;
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case 100:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "osprey_gunner" );
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break;
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case 120:
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level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" );
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break;
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case 1:
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self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" );
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level thread dropAmmo( self );
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break;
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case 5:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" );
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break;
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case 9:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile" );
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break;
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case 18:
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level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( self, self.origin, randomFloat( 360 ), "airdrop_grnd", -360 );
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break;
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case 25:
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self maps\mp\killstreaks\_juggernaut::giveJuggernaut( "juggernaut" );
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break;
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case 45:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130" );
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break;
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case 85:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares" );
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break;
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case 100:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "osprey_gunner" );
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break;
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case 120:
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level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" );
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break;
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}
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}
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}
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@ -90,7 +102,7 @@ dropAmmo( owner )
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d = length( startPos - endPos );
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flyTime = ( d / planeFlySpeed );
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c130 = maps\mp\killstreaks\_airdrop::c130Setup( owner, startPos, endPos );
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c130.veh_speed = planeFlySpeed;
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c130.dropType = "airdrop";
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@ -98,10 +110,11 @@ dropAmmo( owner )
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c130.angles = direction;
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forward = anglesToForward( direction );
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c130 moveTo( endPos, flyTime, 0, 0 );
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c130 moveTo( endPos, flyTime, 0, 0 );
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boomPlayed = false;
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minDist = distance2D( c130.origin, dropSite );
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for ( ;; )
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{
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dist = distance2D( c130.origin, dropSite );
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@ -116,29 +129,30 @@ dropAmmo( owner )
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else if ( dist < 768 )
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{
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earthquake( 0.15, 1.5, dropSite, 1500 );
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if ( !boomPlayed )
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{
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c130 playSound( "veh_ac130_sonic_boom" );
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boomPlayed = true;
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}
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}
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}
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wait( .05 );
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}
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wait( .05 );
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}
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c130 thread maps\mp\killstreaks\_airdrop::dropTheCrate( dropSite, "airdrop", lbHeight, false, "ammo", startPos );
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wait( 0.05 );
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c130 notify ( "drop_crate" );
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wait( 4 );
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c130 delete();
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c130 delete ();
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}
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ammoCrateThink( dropType )
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{
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{
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self endon ( "death" );
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self.usedBy = [];
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if ( dropType == "airdrop" || !level.teamBased )
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maps\mp\killstreaks\_airdrop::crateSetupForUse( game["strings"]["ammo_hint"], "all", "waypoint_ammo_friendly" );
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else
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@ -150,7 +164,7 @@ ammoCrateThink( dropType )
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for ( ;; )
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{
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self waittill ( "captured", player );
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if ( isDefined( self.owner ) && player != self.owner )
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{
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if ( !level.teamBased || player.team != self.team )
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@ -160,8 +174,8 @@ ammoCrateThink( dropType )
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else
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player thread maps\mp\killstreaks\_airdrop::hijackNotify( self, "emergency_airdrop" );
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}
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}
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}
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player maps\mp\killstreaks\_teamammorefill::refillAmmo( true );
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self maps\mp\killstreaks\_airdrop::deleteCrate();
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}
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@ -176,24 +190,25 @@ giveJuggernautStub( juggType )
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if ( isDefined( self.hasLightArmor ) && self.hasLightArmor == true )
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maps\mp\perks\_perkfunctions::removeLightArmor( self.previousMaxHealth );
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switch( juggType )
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switch ( juggType )
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{
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case "juggernaut":
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self.isJuggernaut = true;
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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break;
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case "juggernaut_recon":
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self.isJuggernautRecon = true;
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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case "juggernaut":
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self.isJuggernaut = true;
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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break;
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portable_radar = spawn( "script_model", self.origin );
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portable_radar.team = self.team;
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case "juggernaut_recon":
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self.isJuggernautRecon = true;
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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portable_radar makePortableRadar( self );
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self.personalRadar = portable_radar;
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portable_radar = spawn( "script_model", self.origin );
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portable_radar.team = self.team;
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self thread maps\mp\killstreaks\_juggernaut::radarMover( portable_radar );
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break;
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portable_radar makePortableRadar( self );
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self.personalRadar = portable_radar;
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self thread maps\mp\killstreaks\_juggernaut::radarMover( portable_radar );
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break;
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}
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if ( !getDvarInt( "camera_thirdPerson" ) )
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@ -214,7 +229,7 @@ giveJuggernautStub( juggType )
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self thread maps\mp\killstreaks\_juggernaut::juggernautSounds();
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self setPerk( "specialty_radarjuggernaut", true, false );
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self thread teamPlayerCardSplash( level.juggSettings[ juggType ].splashUsedName, self );
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self thread teamPlayerCardSplash( level.juggSettings[ juggType ].splashUsedName, self );
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self PlaySoundToTeam( game[ "voice" ][ self.team ] + "use_juggernaut", self.team, self );
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self PlaySoundToTeam( game[ "voice" ][ level.otherTeam[ self.team ] ] + "enemy_juggernaut", level.otherTeam[ self.team ] );
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