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@ -31,38 +31,50 @@ monitorForRewards()
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{
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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level endon( "game_ended" );
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level endon( "game_ended" );
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for ( ;; )
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for ( ;; )
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{
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{
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self waittill( "killed_enemy" );
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self waittill( "killed_enemy" );
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if ( self.pers["team"] == "axis" ) return; // It's infected. Once your team is axis you are done for the game
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if ( self.pers["team"] == "axis" ) return; // It's infected. Once your team is axis you are done for the game
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count = self.kills;
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count = self.kills;
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switch( count )
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switch ( count )
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{
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{
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case 1:
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case 1:
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self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" );
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self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" );
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level thread dropAmmo( self );
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level thread dropAmmo( self );
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break;
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break;
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case 5:
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case 5:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" );
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" );
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break;
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break;
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case 9:
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case 9:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile" );
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile" );
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break;
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break;
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case 18:
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case 18:
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level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( self, self.origin, randomFloat( 360 ), "airdrop_grnd", -360 );
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level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( self, self.origin, randomFloat( 360 ), "airdrop_grnd", -360 );
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break;
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break;
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case 25:
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case 25:
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self maps\mp\killstreaks\_juggernaut::giveJuggernaut( "juggernaut" );
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self maps\mp\killstreaks\_juggernaut::giveJuggernaut( "juggernaut" );
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break;
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break;
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case 45:
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case 45:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130" );
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130" );
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break;
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break;
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case 85:
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case 85:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares" );
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares" );
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break;
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break;
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case 100:
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case 100:
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "osprey_gunner" );
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self maps\mp\killstreaks\_killstreaks::giveKillstreak( "osprey_gunner" );
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break;
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break;
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case 120:
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case 120:
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level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" );
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level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" );
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break;
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break;
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@ -102,6 +114,7 @@ dropAmmo( owner )
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boomPlayed = false;
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boomPlayed = false;
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minDist = distance2D( c130.origin, dropSite );
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minDist = distance2D( c130.origin, dropSite );
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for ( ;; )
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for ( ;; )
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{
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{
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dist = distance2D( c130.origin, dropSite );
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dist = distance2D( c130.origin, dropSite );
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@ -116,6 +129,7 @@ dropAmmo( owner )
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else if ( dist < 768 )
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else if ( dist < 768 )
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{
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{
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earthquake( 0.15, 1.5, dropSite, 1500 );
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earthquake( 0.15, 1.5, dropSite, 1500 );
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if ( !boomPlayed )
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if ( !boomPlayed )
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{
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{
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c130 playSound( "veh_ac130_sonic_boom" );
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c130 playSound( "veh_ac130_sonic_boom" );
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@ -131,7 +145,7 @@ dropAmmo( owner )
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c130 notify ( "drop_crate" );
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c130 notify ( "drop_crate" );
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wait( 4 );
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wait( 4 );
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c130 delete();
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c130 delete ();
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}
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}
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ammoCrateThink( dropType )
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ammoCrateThink( dropType )
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@ -176,12 +190,13 @@ giveJuggernautStub( juggType )
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if ( isDefined( self.hasLightArmor ) && self.hasLightArmor == true )
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if ( isDefined( self.hasLightArmor ) && self.hasLightArmor == true )
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maps\mp\perks\_perkfunctions::removeLightArmor( self.previousMaxHealth );
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maps\mp\perks\_perkfunctions::removeLightArmor( self.previousMaxHealth );
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switch( juggType )
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switch ( juggType )
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{
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{
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case "juggernaut":
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case "juggernaut":
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self.isJuggernaut = true;
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self.isJuggernaut = true;
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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break;
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break;
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case "juggernaut_recon":
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case "juggernaut_recon":
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self.isJuggernautRecon = true;
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self.isJuggernautRecon = true;
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
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@ -28,9 +28,11 @@ connected()
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{
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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level endon( "game_ended" );
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level endon( "game_ended" );
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for ( ;; )
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for ( ;; )
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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if ( self.pers["team"] != "allies" )
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if ( self.pers["team"] != "allies" )
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self.anti_camp = false;
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self.anti_camp = false;
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}
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}
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@ -46,9 +48,11 @@ startAntiCamp()
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oldPosition = self.origin;
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oldPosition = self.origin;
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self iPrintLnBold( "^1Run ^:For Your Life^7!" );
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self iPrintLnBold( "^1Run ^:For Your Life^7!" );
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self scripts\_inf_utils::playLeaderDialog( "pushforward" );
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self scripts\_inf_utils::playLeaderDialog( "pushforward" );
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for ( ;; )
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for ( ;; )
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{
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{
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wait( 7.5 );
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wait( 7.5 );
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if ( !self.anti_camp ) return;
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if ( !self.anti_camp ) return;
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if ( self isUsingRemote() ) continue;
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if ( self isUsingRemote() ) continue;
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@ -58,6 +62,7 @@ startAntiCamp()
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if ( distance2D( oldPosition, newPosition ) < ANTI_CAMP_RADIUS )
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if ( distance2D( oldPosition, newPosition ) < ANTI_CAMP_RADIUS )
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{
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{
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dmg = 80;
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dmg = 80;
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if ( self.health > 100 ) dmg = 300; // Jugg ?
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if ( self.health > 100 ) dmg = 300; // Jugg ?
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radiusDamage( newPosition, 36, dmg, dmg * 0.75, undefined, "MOD_TRIGGER_HURT" );
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radiusDamage( newPosition, 36, dmg, dmg * 0.75, undefined, "MOD_TRIGGER_HURT" );
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@ -72,10 +77,12 @@ monitorKillStreak()
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{
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{
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level endon( "game_ended" );
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level endon( "game_ended" );
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self endon ( "disconnect" );
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self endon ( "disconnect" );
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for ( ;; )
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for ( ;; )
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{
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{
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self waittill( "killed_enemy" );
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self waittill( "killed_enemy" );
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count = self getPlayerData( "killstreaksState", "count" );
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count = self getPlayerData( "killstreaksState", "count" );
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if ( count > 24 && self.pers["team"] != "axis" )
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if ( count > 24 && self.pers["team"] != "axis" )
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{
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{
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self.anti_camp = true;
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self.anti_camp = true;
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@ -20,10 +20,11 @@ antiRageQuit()
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for ( ;; )
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for ( ;; )
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{
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{
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wait( .5 );
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wait( .5 );
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// If it's only 2 people let them quit
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if (level.players.size < 3) continue;
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foreach( player in level.players )
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// If it's only 2 people let them quit
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if ( level.players.size < 3 ) continue;
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foreach ( player in level.players )
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{
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{
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if ( player.pers["team"] == "axis" )
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if ( player.pers["team"] == "axis" )
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{
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{
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@ -35,10 +35,12 @@ connected()
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{
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{
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self endon( "disconnect" );
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self endon( "disconnect" );
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level endon( "game_ended" );
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level endon( "game_ended" );
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for ( ;; )
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for ( ;; )
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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waittillframeend;
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waittillframeend;
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if ( self.pers["team"] == "allies" )
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if ( self.pers["team"] == "allies" )
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{
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{
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self giveAllPerks();
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self giveAllPerks();
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@ -81,12 +83,13 @@ giveAllPerks()
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perks[ perks.size ] = "specialty_reducedsway";
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perks[ perks.size ] = "specialty_reducedsway";
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perks[ perks.size ] = "specialty_lightweight";
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perks[ perks.size ] = "specialty_lightweight";
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foreach( perkName in perks )
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foreach ( perkName in perks )
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{
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{
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if( !self _hasPerk( perkName ) )
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if ( !self _hasPerk( perkName ) )
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{
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{
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self givePerk( perkName, false );
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self givePerk( perkName, false );
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if( maps\mp\gametypes\_class::isPerkUpgraded( perkName ) )
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if ( maps\mp\gametypes\_class::isPerkUpgraded( perkName ) )
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{
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{
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perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
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perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
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self givePerk( perkUpgrade, false );
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self givePerk( perkUpgrade, false );
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@ -112,6 +115,7 @@ playerModelForWeaponStub( weapon, secondary )
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[[game[ team + "_model" ]["GHILLIE"]]]();
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[[game[ team + "_model" ]["GHILLIE"]]]();
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else
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else
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[[game[ team + "_model" ]["SNIPER"]]]();
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[[game[ team + "_model" ]["SNIPER"]]]();
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return;
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return;
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}
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}
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@ -122,26 +126,33 @@ playerModelForWeaponStub( weapon, secondary )
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case "weapon_smg":
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case "weapon_smg":
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[[game[ team + "_model" ]["SMG"]]]();
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[[game[ team + "_model" ]["SMG"]]]();
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break;
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break;
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case "weapon_assault":
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case "weapon_assault":
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[[game[ team + "_model" ]["ASSAULT"]]]();
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[[game[ team + "_model" ]["ASSAULT"]]]();
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break;
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break;
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case "weapon_sniper":
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case "weapon_sniper":
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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[[game[ team + "_model" ]["GHILLIE"]]]();
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[[game[ team + "_model" ]["GHILLIE"]]]();
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else
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else
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[[game[ team + "_model" ]["SNIPER"]]]();
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[[game[ team + "_model" ]["SNIPER"]]]();
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break;
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break;
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case "weapon_lmg":
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case "weapon_lmg":
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[[game[ team + "_model" ]["LMG"]]]();
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[[game[ team + "_model" ]["LMG"]]]();
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break;
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break;
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case "weapon_riot":
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case "weapon_riot":
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[[game[ team + "_model" ]["RIOT"]]]();
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[[game[ team + "_model" ]["RIOT"]]]();
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break;
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break;
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case "weapon_shotgun":
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case "weapon_shotgun":
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[[game[ team + "_model" ]["SHOTGUN"]]]();
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[[game[ team + "_model" ]["SHOTGUN"]]]();
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break;
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break;
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default:
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default:
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[[game[team+"_model"]["ASSAULT"]]]();
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[[game[team + "_model"]["ASSAULT"]]]();
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break;
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break;
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}
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}
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@ -29,6 +29,7 @@ domeDyn()
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for ( i = 0; i < animated.size; i++ )
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for ( i = 0; i < animated.size; i++ )
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{
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{
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model_name = animated[i].model;
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model_name = animated[i].model;
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if ( isSubStr( model_name, "fence_tarp_" ) )
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if ( isSubStr( model_name, "fence_tarp_" ) )
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{
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{
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// print( "domeDyn fence_tarp_" );
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// print( "domeDyn fence_tarp_" );
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@ -70,7 +71,7 @@ doBoxEffect( effect )
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forward = AnglesToForward( self.angles );
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forward = AnglesToForward( self.angles );
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up = AnglesToUp( self.angles );
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up = AnglesToUp( self.angles );
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effect delete();
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effect delete ();
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PlayFX( getfx( "box_explode_mp" ), self.origin, forward, up );
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PlayFX( getfx( "box_explode_mp" ), self.origin, forward, up );
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self self_func( "scriptModelClearAnim" );
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self self_func( "scriptModelClearAnim" );
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@ -98,8 +99,8 @@ windsockLarge()
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{
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{
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self self_func( "scriptModelClearAnim" );
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self self_func( "scriptModelClearAnim" );
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self.origin += ( 0, 0, 20 );
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self.origin += ( 0, 0, 20 );
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bounds_1 = spawn("script_model", self.origin + ( 15, -7, 0 ) );
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bounds_1 = spawn( "script_model", self.origin + ( 15, -7, 0 ) );
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bounds_2 = spawn("script_model", self.origin + ( 70, -38, 0 ) );
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bounds_2 = spawn( "script_model", self.origin + ( 70, -38, 0 ) );
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bounds_1 setModel( "com_plasticcase_friendly" );
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bounds_1 setModel( "com_plasticcase_friendly" );
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bounds_2 setModel( "com_plasticcase_friendly" );
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bounds_2 setModel( "com_plasticcase_friendly" );
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@ -125,6 +126,7 @@ nukeDeath()
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{
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{
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level endon( "game_ended" );
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level endon( "game_ended" );
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gameFlagWait( "prematch_done" );
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gameFlagWait( "prematch_done" );
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if ( getDvar( "mapname" ) != "mp_dome" ) return;
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if ( getDvar( "mapname" ) != "mp_dome" ) return;
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for ( ;; )
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for ( ;; )
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@ -135,6 +137,7 @@ nukeDeath()
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for ( i = 0; i < dynamic.size; i++ )
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for ( i = 0; i < dynamic.size; i++ )
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{
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{
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model_name = dynamic[i].model;
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model_name = dynamic[i].model;
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if ( isSubStr( model_name, "fence_tarp_" ) )
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if ( isSubStr( model_name, "fence_tarp_" ) )
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{
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{
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// print( "Doing fenceEffect" );
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// print( "Doing fenceEffect" );
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@ -168,12 +171,12 @@ nukeDeath()
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}
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}
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wait( 5 );
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wait( 5 );
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ents_to_blowup = getentarray("destructable", "targetname");
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ents_to_blowup = getentarray( "destructable", "targetname" );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_toy", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_toy", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_vehicle", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_vehicle", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "explodable_barrel", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "explodable_barrel", "targetname" ) );
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for (i = 0; i < ents_to_blowup.size; i++)
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for ( i = 0; i < ents_to_blowup.size; i++ )
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{
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{
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ents_to_blowup[i] thread maps\mp\_destructables::destructable_destruct();
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ents_to_blowup[i] thread maps\mp\_destructables::destructable_destruct();
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}
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}
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@ -25,6 +25,7 @@ init()
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thread gameStart();
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thread gameStart();
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|
||||||
if ( getDvarInt( "sv_fallDamage" ) != 0 ) return;
|
if ( getDvarInt( "sv_fallDamage" ) != 0 ) return;
|
||||||
|
|
||||||
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
|
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
|
||||||
level.callbackPlayerDamage = ::codeCallbackPlayerDamage;
|
level.callbackPlayerDamage = ::codeCallbackPlayerDamage;
|
||||||
}
|
}
|
||||||
@ -32,15 +33,19 @@ init()
|
|||||||
gameEnded()
|
gameEnded()
|
||||||
{
|
{
|
||||||
gameFlagWait( "prematch_done" );
|
gameFlagWait( "prematch_done" );
|
||||||
|
|
||||||
for ( ;; )
|
for ( ;; )
|
||||||
{
|
{
|
||||||
level waittill( "game_ended", team );
|
level waittill( "game_ended", team );
|
||||||
|
|
||||||
foreach ( player in level.players )
|
foreach ( player in level.players )
|
||||||
{
|
{
|
||||||
player setClientDvar ( "cg_thirdperson", true );
|
player setClientDvar ( "cg_thirdperson", true );
|
||||||
player setClientDvar ( "cg_thirdPersonRange", 170 );
|
player setClientDvar ( "cg_thirdPersonRange", 170 );
|
||||||
}
|
}
|
||||||
|
|
||||||
wait( 1.5 );
|
wait( 1.5 );
|
||||||
|
|
||||||
foreach ( player in level.players )
|
foreach ( player in level.players )
|
||||||
{
|
{
|
||||||
player freezecontrols( false );
|
player freezecontrols( false );
|
||||||
@ -52,6 +57,7 @@ gameEnded()
|
|||||||
gameStart()
|
gameStart()
|
||||||
{
|
{
|
||||||
gameFlagWait( "prematch_done" );
|
gameFlagWait( "prematch_done" );
|
||||||
|
|
||||||
foreach ( player in level.players )
|
foreach ( player in level.players )
|
||||||
{
|
{
|
||||||
player setClientDvar ( "cg_thirdperson", false );
|
player setClientDvar ( "cg_thirdperson", false );
|
||||||
@ -111,6 +117,7 @@ GlowStickDamageListenerStub( owner )
|
|||||||
|
|
||||||
if ( !isdefined( self ) )
|
if ( !isdefined( self ) )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Can only be damaged by knife
|
// Can only be damaged by knife
|
||||||
if ( type == "MOD_MELEE" )
|
if ( type == "MOD_MELEE" )
|
||||||
{
|
{
|
||||||
@ -118,7 +125,7 @@ GlowStickDamageListenerStub( owner )
|
|||||||
self.wasDamaged = true;
|
self.wasDamaged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( isPlayer( attacker ) )
|
if ( isPlayer( attacker ) )
|
||||||
{
|
{
|
||||||
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" );
|
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" );
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user