This commit is contained in:
6arelyFuture 2021-09-29 19:33:45 +01:00
parent 2977800533
commit 2db0b1cd61
6 changed files with 492 additions and 448 deletions

View File

@ -20,52 +20,64 @@ init()
onConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread monitorForRewards();
}
for ( ;; )
{
level waittill( "connected", player );
player thread monitorForRewards();
}
}
monitorForRewards()
{
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "killed_enemy" );
if ( self.pers["team"] == "axis" ) return; // It's infected. Once your team is axis you are done for the game
count = self.kills;
switch( count )
switch ( count )
{
case 1:
self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" );
level thread dropAmmo( self );
break;
case 5:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" );
break;
case 9:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile" );
break;
case 18:
level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( self, self.origin, randomFloat( 360 ), "airdrop_grnd", -360 );
break;
case 25:
self maps\mp\killstreaks\_juggernaut::giveJuggernaut( "juggernaut" );
break;
case 45:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130" );
break;
case 85:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares" );
break;
case 100:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "osprey_gunner" );
break;
case 120:
level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" );
break;
case 1:
self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" );
level thread dropAmmo( self );
break;
case 5:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" );
break;
case 9:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile" );
break;
case 18:
level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( self, self.origin, randomFloat( 360 ), "airdrop_grnd", -360 );
break;
case 25:
self maps\mp\killstreaks\_juggernaut::giveJuggernaut( "juggernaut" );
break;
case 45:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130" );
break;
case 85:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares" );
break;
case 100:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "osprey_gunner" );
break;
case 120:
level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" );
break;
}
}
}
@ -90,7 +102,7 @@ dropAmmo( owner )
d = length( startPos - endPos );
flyTime = ( d / planeFlySpeed );
c130 = maps\mp\killstreaks\_airdrop::c130Setup( owner, startPos, endPos );
c130.veh_speed = planeFlySpeed;
c130.dropType = "airdrop";
@ -98,10 +110,11 @@ dropAmmo( owner )
c130.angles = direction;
forward = anglesToForward( direction );
c130 moveTo( endPos, flyTime, 0, 0 );
c130 moveTo( endPos, flyTime, 0, 0 );
boomPlayed = false;
minDist = distance2D( c130.origin, dropSite );
for ( ;; )
{
dist = distance2D( c130.origin, dropSite );
@ -116,29 +129,30 @@ dropAmmo( owner )
else if ( dist < 768 )
{
earthquake( 0.15, 1.5, dropSite, 1500 );
if ( !boomPlayed )
{
c130 playSound( "veh_ac130_sonic_boom" );
boomPlayed = true;
}
}
}
wait( .05 );
}
wait( .05 );
}
c130 thread maps\mp\killstreaks\_airdrop::dropTheCrate( dropSite, "airdrop", lbHeight, false, "ammo", startPos );
wait( 0.05 );
c130 notify ( "drop_crate" );
wait( 4 );
c130 delete();
c130 delete ();
}
ammoCrateThink( dropType )
{
{
self endon ( "death" );
self.usedBy = [];
if ( dropType == "airdrop" || !level.teamBased )
maps\mp\killstreaks\_airdrop::crateSetupForUse( game["strings"]["ammo_hint"], "all", "waypoint_ammo_friendly" );
else
@ -150,7 +164,7 @@ ammoCrateThink( dropType )
for ( ;; )
{
self waittill ( "captured", player );
if ( isDefined( self.owner ) && player != self.owner )
{
if ( !level.teamBased || player.team != self.team )
@ -160,8 +174,8 @@ ammoCrateThink( dropType )
else
player thread maps\mp\killstreaks\_airdrop::hijackNotify( self, "emergency_airdrop" );
}
}
}
player maps\mp\killstreaks\_teamammorefill::refillAmmo( true );
self maps\mp\killstreaks\_airdrop::deleteCrate();
}
@ -176,24 +190,25 @@ giveJuggernautStub( juggType )
if ( isDefined( self.hasLightArmor ) && self.hasLightArmor == true )
maps\mp\perks\_perkfunctions::removeLightArmor( self.previousMaxHealth );
switch( juggType )
switch ( juggType )
{
case "juggernaut":
self.isJuggernaut = true;
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
break;
case "juggernaut_recon":
self.isJuggernautRecon = true;
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
case "juggernaut":
self.isJuggernaut = true;
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
break;
portable_radar = spawn( "script_model", self.origin );
portable_radar.team = self.team;
case "juggernaut_recon":
self.isJuggernautRecon = true;
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
portable_radar makePortableRadar( self );
self.personalRadar = portable_radar;
portable_radar = spawn( "script_model", self.origin );
portable_radar.team = self.team;
self thread maps\mp\killstreaks\_juggernaut::radarMover( portable_radar );
break;
portable_radar makePortableRadar( self );
self.personalRadar = portable_radar;
self thread maps\mp\killstreaks\_juggernaut::radarMover( portable_radar );
break;
}
if ( !getDvarInt( "camera_thirdPerson" ) )
@ -214,7 +229,7 @@ giveJuggernautStub( juggType )
self thread maps\mp\killstreaks\_juggernaut::juggernautSounds();
self setPerk( "specialty_radarjuggernaut", true, false );
self thread teamPlayerCardSplash( level.juggSettings[ juggType ].splashUsedName, self );
self thread teamPlayerCardSplash( level.juggSettings[ juggType ].splashUsedName, self );
self PlaySoundToTeam( game[ "voice" ][ self.team ] + "use_juggernaut", self.team, self );
self PlaySoundToTeam( game[ "voice" ][ level.otherTeam[ self.team ] ] + "enemy_juggernaut", level.otherTeam[ self.team ] );

View File

@ -11,76 +11,83 @@ ANTI_CAMP_RADIUS = 350;
init()
{
thread onConnect();
thread onConnect();
}
onConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread monitorKillStreak();
player thread connected();
}
for ( ;; )
{
level waittill( "connected", player );
player thread monitorKillStreak();
player thread connected();
}
}
connected()
{
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "spawned_player" );
if ( self.pers["team"] != "allies" )
self.anti_camp = false;
}
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "spawned_player" );
if ( self.pers["team"] != "allies" )
self.anti_camp = false;
}
}
startAntiCamp()
{
assert( self.pers["team"] == "allies" );
assert( self.pers["team"] == "allies" );
level endon( "game_ended" );
self endon ( "disconnect" );
level endon( "game_ended" );
self endon ( "disconnect" );
oldPosition = self.origin;
self iPrintLnBold( "^1Run ^:For Your Life^7!" );
self scripts\_inf_utils::playLeaderDialog( "pushforward" );
for ( ;; )
{
wait( 7.5 );
if ( !self.anti_camp ) return;
oldPosition = self.origin;
self iPrintLnBold( "^1Run ^:For Your Life^7!" );
self scripts\_inf_utils::playLeaderDialog( "pushforward" );
if ( self isUsingRemote() ) continue;
for ( ;; )
{
wait( 7.5 );
newPosition = self.origin;
if ( !self.anti_camp ) return;
if ( distance2D( oldPosition, newPosition ) < ANTI_CAMP_RADIUS )
{
dmg = 80;
if ( self.health > 100 ) dmg = 300; // Jugg ?
if ( self isUsingRemote() ) continue;
radiusDamage( newPosition, 36, dmg, dmg * 0.75, undefined, "MOD_TRIGGER_HURT" );
self scripts\_inf_utils::playLeaderDialog( "new_positions" );
}
newPosition = self.origin;
oldPosition = self.origin;
}
if ( distance2D( oldPosition, newPosition ) < ANTI_CAMP_RADIUS )
{
dmg = 80;
if ( self.health > 100 ) dmg = 300; // Jugg ?
radiusDamage( newPosition, 36, dmg, dmg * 0.75, undefined, "MOD_TRIGGER_HURT" );
self scripts\_inf_utils::playLeaderDialog( "new_positions" );
}
oldPosition = self.origin;
}
}
monitorKillStreak()
{
level endon( "game_ended" );
self endon ( "disconnect" );
for ( ;; )
{
self waittill( "killed_enemy" );
count = self getPlayerData( "killstreaksState", "count" );
if ( count > 24 && self.pers["team"] != "axis" )
{
self.anti_camp = true;
self thread startAntiCamp();
return;
}
}
level endon( "game_ended" );
self endon ( "disconnect" );
for ( ;; )
{
self waittill( "killed_enemy" );
count = self getPlayerData( "killstreaksState", "count" );
if ( count > 24 && self.pers["team"] != "axis" )
{
self.anti_camp = true;
self thread startAntiCamp();
return;
}
}
}

View File

@ -9,27 +9,28 @@
init()
{
thread antiRageQuit();
thread antiRageQuit();
}
antiRageQuit()
{
level endon( "game_ended" );
gameFlagWait( "prematch_done" );
level endon( "game_ended" );
gameFlagWait( "prematch_done" );
for ( ;; )
{
wait( .5 );
for ( ;; )
{
wait( .5 );
// If it's only 2 people let them quit
if (level.players.size < 3) continue;
if ( level.players.size < 3 ) continue;
foreach( player in level.players )
{
if ( player.pers["team"] == "axis" )
{
player closepopupmenu( "" );
player closeingamemenu();
}
}
}
foreach ( player in level.players )
{
if ( player.pers["team"] == "axis" )
{
player closepopupmenu( "" );
player closeingamemenu();
}
}
}
}

View File

@ -10,143 +10,154 @@
init()
{
replaceFunc( maps\mp\gametypes\_teams::playerModelForWeapon, ::playerModelForWeaponStub );
replaceFunc( maps\mp\gametypes\_teams::playerModelForWeapon, ::playerModelForWeaponStub );
thread onConnect();
thread onConnect();
preCacheShader( "specialty_carepackage_crate" );
preCacheShader( "iw5_cardicon_medkit" );
preCacheShader( "iw5_cardicon_juggernaut_a" );
preCacheShader( "specialty_carepackage_crate" );
preCacheShader( "iw5_cardicon_medkit" );
preCacheShader( "iw5_cardicon_juggernaut_a" );
preCacheItem( "at4_mp" );
precacheItem( "uav_strike_marker_mp" );
preCacheItem( "at4_mp" );
precacheItem( "uav_strike_marker_mp" );
}
onConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread connected();
}
for ( ;; )
{
level waittill( "connected", player );
player thread connected();
}
}
connected()
{
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "spawned_player" );
waittillframeend;
if ( self.pers["team"] == "allies" )
{
self giveAllPerks();
}
else
{
self giveAllPerks();
self SetOffhandPrimaryClass( "other" );
self giveWeapon( "bouncingbetty_mp" );
}
}
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "spawned_player" );
waittillframeend;
if ( self.pers["team"] == "allies" )
{
self giveAllPerks();
}
else
{
self giveAllPerks();
self SetOffhandPrimaryClass( "other" );
self giveWeapon( "bouncingbetty_mp" );
}
}
}
giveAllPerks()
{
perks = [];
perks[ perks.size ] = "specialty_longersprint";
perks[ perks.size ] = "specialty_fastreload";
perks[ perks.size ] = "specialty_scavenger";
perks[ perks.size ] = "specialty_blindeye";
perks[ perks.size ] = "specialty_paint";
perks[ perks.size ] = "specialty_hardline";
perks[ perks.size ] = "specialty_coldblooded";
perks[ perks.size ] = "specialty_quickdraw";
perks = [];
perks[ perks.size ] = "specialty_longersprint";
perks[ perks.size ] = "specialty_fastreload";
perks[ perks.size ] = "specialty_scavenger";
perks[ perks.size ] = "specialty_blindeye";
perks[ perks.size ] = "specialty_paint";
perks[ perks.size ] = "specialty_hardline";
perks[ perks.size ] = "specialty_coldblooded";
perks[ perks.size ] = "specialty_quickdraw";
perks[ perks.size ] = "_specialty_blastshield";
perks[ perks.size ] = "specialty_detectexplosive";
perks[ perks.size ] = "specialty_autospot";
perks[ perks.size ] = "specialty_bulletaccuracy";
perks[ perks.size ] = "_specialty_blastshield";
perks[ perks.size ] = "specialty_detectexplosive";
perks[ perks.size ] = "specialty_autospot";
perks[ perks.size ] = "specialty_bulletaccuracy";
perks[ perks.size ] = "specialty_quieter";
perks[ perks.size ] = "specialty_stalker";
perks[ perks.size ] = "specialty_quieter";
perks[ perks.size ] = "specialty_stalker";
perks[ perks.size ] = "specialty_bulletpenetration";
perks[ perks.size ] = "specialty_marksman";
perks[ perks.size ] = "specialty_sharp_focus";
perks[ perks.size ] = "specialty_holdbreathwhileads";
perks[ perks.size ] = "specialty_longerrange";
perks[ perks.size ] = "specialty_fastermelee";
perks[ perks.size ] = "specialty_reducedsway";
perks[ perks.size ] = "specialty_lightweight";
perks[ perks.size ] = "specialty_bulletpenetration";
perks[ perks.size ] = "specialty_marksman";
perks[ perks.size ] = "specialty_sharp_focus";
perks[ perks.size ] = "specialty_holdbreathwhileads";
perks[ perks.size ] = "specialty_longerrange";
perks[ perks.size ] = "specialty_fastermelee";
perks[ perks.size ] = "specialty_reducedsway";
perks[ perks.size ] = "specialty_lightweight";
foreach( perkName in perks )
{
if( !self _hasPerk( perkName ) )
{
self givePerk( perkName, false );
if( maps\mp\gametypes\_class::isPerkUpgraded( perkName ) )
{
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
self givePerk( perkUpgrade, false );
}
}
}
foreach ( perkName in perks )
{
if ( !self _hasPerk( perkName ) )
{
self givePerk( perkName, false );
if ( maps\mp\gametypes\_class::isPerkUpgraded( perkName ) )
{
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
self givePerk( perkUpgrade, false );
}
}
}
}
playerModelForWeaponStub( weapon, secondary )
{
team = self.team;
team = self.team;
if ( isDefined( game[ team + "_model" ][weapon] ) )
{
[[game[ team + "_model" ][weapon]]]();
return;
}
if ( isDefined( game[ team + "_model" ][weapon] ) )
{
[[game[ team + "_model" ][weapon]]]();
return;
}
// Hack for infected players
if ( self.pers["team"] == "axis" )
{
if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
[[game[ team + "_model" ]["GHILLIE"]]]();
else
[[game[ team + "_model" ]["SNIPER"]]]();
return;
}
if ( self.pers["team"] == "axis" )
{
if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
[[game[ team + "_model" ]["GHILLIE"]]]();
else
[[game[ team + "_model" ]["SNIPER"]]]();
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
return;
}
switch ( weaponClass )
{
case "weapon_smg":
[[game[ team + "_model" ]["SMG"]]]();
break;
case "weapon_assault":
[[game[ team + "_model" ]["ASSAULT"]]]();
break;
case "weapon_sniper":
if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
[[game[ team + "_model" ]["GHILLIE"]]]();
else
[[game[ team + "_model" ]["SNIPER"]]]();
break;
case "weapon_lmg":
[[game[ team + "_model" ]["LMG"]]]();
break;
case "weapon_riot":
[[game[ team + "_model" ]["RIOT"]]]();
break;
case "weapon_shotgun":
[[game[ team + "_model" ]["SHOTGUN"]]]();
break;
default:
[[game[team+"_model"]["ASSAULT"]]]();
break;
}
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
if ( self isJuggernaut() )
{
[[game[ team + "_model" ]["JUGGERNAUT"]]]();
}
switch ( weaponClass )
{
case "weapon_smg":
[[game[ team + "_model" ]["SMG"]]]();
break;
case "weapon_assault":
[[game[ team + "_model" ]["ASSAULT"]]]();
break;
case "weapon_sniper":
if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
[[game[ team + "_model" ]["GHILLIE"]]]();
else
[[game[ team + "_model" ]["SNIPER"]]]();
break;
case "weapon_lmg":
[[game[ team + "_model" ]["LMG"]]]();
break;
case "weapon_riot":
[[game[ team + "_model" ]["RIOT"]]]();
break;
case "weapon_shotgun":
[[game[ team + "_model" ]["SHOTGUN"]]]();
break;
default:
[[game[team + "_model"]["ASSAULT"]]]();
break;
}
if ( self isJuggernaut() )
{
[[game[ team + "_model" ]["JUGGERNAUT"]]]();
}
}

View File

@ -9,176 +9,179 @@
init()
{
level._effect[ "nolight_burst_mp" ] = loadfx( "fire/firelp_huge_pm_nolight_burst" );
precacheMpAnim( "windmill_spin_med" );
precacheMpAnim( "foliage_desertbrush_1_sway" );
precacheMpAnim( "oilpump_pump01" );
precacheMpAnim( "oilpump_pump02" );
precacheMpAnim( "windsock_large_wind_medium" );
level._effect[ "nolight_burst_mp" ] = loadfx( "fire/firelp_huge_pm_nolight_burst" );
precacheMpAnim( "windmill_spin_med" );
precacheMpAnim( "foliage_desertbrush_1_sway" );
precacheMpAnim( "oilpump_pump01" );
precacheMpAnim( "oilpump_pump02" );
precacheMpAnim( "windsock_large_wind_medium" );
thread domeDyn();
thread nukeDeath();
thread domeDyn();
thread nukeDeath();
}
domeDyn()
{
if ( getDvar( "mapname" ) != "mp_dome" ) return;
if ( getDvar( "mapname" ) != "mp_dome" ) return;
animated = getentarray( "animated_model", "targetname" );
animated = getentarray( "animated_model", "targetname" );
for ( i = 0; i < animated.size; i++ )
{
model_name = animated[i].model;
if ( isSubStr( model_name, "fence_tarp_" ) )
{
for ( i = 0; i < animated.size; i++ )
{
model_name = animated[i].model;
if ( isSubStr( model_name, "fence_tarp_" ) )
{
// print( "domeDyn fence_tarp_" );
animated[i].targetname = "dynamic_model";
precacheMpAnim( model_name + "_med_01" );
animated[i] ScriptModelPlayAnim( model_name + "_med_01" );
}
else if ( model_name == "machinery_windmill" )
{
animated[i].targetname = "dynamic_model";
precacheMpAnim( model_name + "_med_01" );
animated[i] ScriptModelPlayAnim( model_name + "_med_01" );
}
else if ( model_name == "machinery_windmill" )
{
// print( "domeDyn machinery_windmill" );
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "windmill_spin_med" );
}
else if ( isSubStr( model_name, "foliage" ) )
{
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "windmill_spin_med" );
}
else if ( isSubStr( model_name, "foliage" ) )
{
// print( "domeDyn foliage" );
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "foliage_desertbrush_1_sway" );
}
else if ( isSubStr( model_name, "oil_pump_jack" ) )
{
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "foliage_desertbrush_1_sway" );
}
else if ( isSubStr( model_name, "oil_pump_jack" ) )
{
// print( "domeDyn oil_pump_jack" );
animated[i].targetname = "dynamic_model";
animation = "oilpump_pump0" + ( randomint( 2 ) + 1 );
animated[i] ScriptModelPlayAnim( animation );
}
else if ( model_name == "accessories_windsock_large" )
{
animated[i].targetname = "dynamic_model";
animation = "oilpump_pump0" + ( randomint( 2 ) + 1 );
animated[i] ScriptModelPlayAnim( animation );
}
else if ( model_name == "accessories_windsock_large" )
{
// print( "domeDyn accessories_windsock_large" );
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "windsock_large_wind_medium" );
}
}
animated[i].targetname = "dynamic_model";
animated[i] ScriptModelPlayAnim( "windsock_large_wind_medium" );
}
}
}
doBoxEffect( effect )
{
wait ( 3 );
forward = AnglesToForward( self.angles );
up = AnglesToUp( self.angles );
wait ( 3 );
forward = AnglesToForward( self.angles );
up = AnglesToUp( self.angles );
effect delete();
PlayFX( getfx( "box_explode_mp" ), self.origin, forward, up );
effect delete ();
PlayFX( getfx( "box_explode_mp" ), self.origin, forward, up );
self self_func( "scriptModelClearAnim" );
self Hide();
self self_func( "scriptModelClearAnim" );
self Hide();
}
fenceEffect()
{
forward = AnglesToForward( self.angles );
up = AnglesToUp( self.angles );
forward = AnglesToForward( self.angles );
up = AnglesToUp( self.angles );
fxEnt = SpawnFx( getfx( "nolight_burst_mp" ), self.origin, forward, up );
TriggerFx( fxEnt );
fxEnt = SpawnFx( getfx( "nolight_burst_mp" ), self.origin, forward, up );
TriggerFx( fxEnt );
self thread doBoxEffect( fxEnt );
self thread doBoxEffect( fxEnt );
}
clearAmim( delay )
{
wait ( delay );
self self_func( "scriptModelClearAnim" );
wait ( delay );
self self_func( "scriptModelClearAnim" );
}
windsockLarge()
{
self self_func( "scriptModelClearAnim" );
self.origin += ( 0, 0, 20 );
bounds_1 = spawn("script_model", self.origin + ( 15, -7, 0 ) );
bounds_2 = spawn("script_model", self.origin + ( 70, -38, 0 ) );
self self_func( "scriptModelClearAnim" );
self.origin += ( 0, 0, 20 );
bounds_1 = spawn( "script_model", self.origin + ( 15, -7, 0 ) );
bounds_2 = spawn( "script_model", self.origin + ( 70, -38, 0 ) );
bounds_1 setModel( "com_plasticcase_friendly" );
bounds_2 setModel( "com_plasticcase_friendly" );
bounds_1 setModel( "com_plasticcase_friendly" );
bounds_2 setModel( "com_plasticcase_friendly" );
bounds_1 hide();
bounds_2 hide();
bounds_1 hide();
bounds_2 hide();
bounds_1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
bounds_2 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
bounds_1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
bounds_2 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
bounds_1 SetContents( 1 );
bounds_2 SetContents( 1 );
bounds_1 SetContents( 1 );
bounds_2 SetContents( 1 );
bounds_1.angles = self.angles + ( 0, 90, 0 );
bounds_2.angles = bounds_1.angles;
bounds_1.angles = self.angles + ( 0, 90, 0 );
bounds_2.angles = bounds_1.angles;
self linkto( bounds_2 );
bounds_2 linkto( bounds_1 );
bounds_1 PhysicsLaunchServer( ( 0, 0, 0 ), ( -400, -250, 10 ) );
self linkto( bounds_2 );
bounds_2 linkto( bounds_1 );
bounds_1 PhysicsLaunchServer( ( 0, 0, 0 ), ( -400, -250, 10 ) );
}
nukeDeath()
{
level endon( "game_ended" );
gameFlagWait( "prematch_done" );
if ( getDvar( "mapname" ) != "mp_dome" ) return;
level endon( "game_ended" );
gameFlagWait( "prematch_done" );
for ( ;; )
{
level waittill( "nuke_death" );
dynamic = getentarray( "dynamic_model", "targetname" );
if ( getDvar( "mapname" ) != "mp_dome" ) return;
for ( i = 0; i < dynamic.size; i++ )
{
model_name = dynamic[i].model;
if ( isSubStr( model_name, "fence_tarp_" ) )
{
for ( ;; )
{
level waittill( "nuke_death" );
dynamic = getentarray( "dynamic_model", "targetname" );
for ( i = 0; i < dynamic.size; i++ )
{
model_name = dynamic[i].model;
if ( isSubStr( model_name, "fence_tarp_" ) )
{
// print( "Doing fenceEffect" );
dynamic[i] thread fenceEffect();
}
dynamic[i] thread fenceEffect();
}
else if ( model_name == "machinery_windmill" )
{
else if ( model_name == "machinery_windmill" )
{
// print( "Doing machinery_windmill" );
dynamic[i] rotateroll( 80, 2, .5, .1 );
dynamic[i] thread clearAmim( 1 );
}
dynamic[i] rotateroll( 80, 2, .5, .1 );
dynamic[i] thread clearAmim( 1 );
}
else if ( isSubStr( model_name, "foliage" ) )
{
else if ( isSubStr( model_name, "foliage" ) )
{
// print( "Doing foliage" );
dynamic[i].origin -= ( 0, 0, 50 );
}
dynamic[i].origin -= ( 0, 0, 50 );
}
else if ( isSubStr( model_name, "oil_pump_jack" ) )
{
else if ( isSubStr( model_name, "oil_pump_jack" ) )
{
// print( "Doing oil_pump_jack" );
dynamic[i] self_func( "scriptModelClearAnim" );
}
dynamic[i] self_func( "scriptModelClearAnim" );
}
else if ( model_name == "accessories_windsock_large" )
{
else if ( model_name == "accessories_windsock_large" )
{
// print( "Doing accessories_windsock_large" );
dynamic[i] thread windsockLarge();
}
}
dynamic[i] thread windsockLarge();
}
}
wait( 5 );
ents_to_blowup = getentarray("destructable", "targetname");
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_toy", "targetname" ) );
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_vehicle", "targetname" ) );
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "explodable_barrel", "targetname" ) );
wait( 5 );
ents_to_blowup = getentarray( "destructable", "targetname" );
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_toy", "targetname" ) );
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_vehicle", "targetname" ) );
ents_to_blowup = array_combine( ents_to_blowup, getentarray( "explodable_barrel", "targetname" ) );
for (i = 0; i < ents_to_blowup.size; i++)
{
ents_to_blowup[i] thread maps\mp\_destructables::destructable_destruct();
}
for ( i = 0; i < ents_to_blowup.size; i++ )
{
ents_to_blowup[i] thread maps\mp\_destructables::destructable_destruct();
}
level notify( "game_cleanup" );
print( "Destroyed a lot of stuff" );
}
level notify( "game_cleanup" );
print( "Destroyed a lot of stuff" );
}
}

View File

@ -9,147 +9,154 @@
init()
{
replaceFunc( maps\mp\perks\_perkfunctions::GlowStickDamageListener, ::GlowStickDamageListenerStub );
replaceFunc( maps\mp\perks\_perkfunctions::GlowStickEnemyUseListener, ::GlowStickEnemyUseListenerStub );
replaceFunc( maps\mp\perks\_perkfunctions::GlowStickDamageListener, ::GlowStickDamageListenerStub );
replaceFunc( maps\mp\perks\_perkfunctions::GlowStickEnemyUseListener, ::GlowStickEnemyUseListenerStub );
create_dvar( "sv_fallDamage", 0 );
setDvar( "scr_killcam_time", 7 );
setDvar( "scr_killcam_posttime", 2 );
create_dvar( "sv_fallDamage", 0 );
setDvar( "scr_killcam_time", 7 );
setDvar( "scr_killcam_posttime", 2 );
setDvar( "g_playerCollision", 2 );
setDvar( "g_playerEjection", 2 );
setDvar( "sv_enableBounces", 1 );
setDvar( "jump_slowdownEnable", 0 );
setDvar( "g_playerCollision", 2 );
setDvar( "g_playerEjection", 2 );
setDvar( "sv_enableBounces", 1 );
setDvar( "jump_slowdownEnable", 0 );
thread gameEnded();
thread gameStart();
thread gameEnded();
thread gameStart();
if ( getDvarInt( "sv_fallDamage" ) != 0 ) return;
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::codeCallbackPlayerDamage;
if ( getDvarInt( "sv_fallDamage" ) != 0 ) return;
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
level.callbackPlayerDamage = ::codeCallbackPlayerDamage;
}
gameEnded()
{
gameFlagWait( "prematch_done" );
for ( ;; )
{
level waittill( "game_ended", team );
foreach ( player in level.players )
{
player setClientDvar ( "cg_thirdperson", true );
player setClientDvar ( "cg_thirdPersonRange", 170 );
}
wait( 1.5 );
foreach ( player in level.players )
{
player freezecontrols( false );
}
}
gameFlagWait( "prematch_done" );
for ( ;; )
{
level waittill( "game_ended", team );
foreach ( player in level.players )
{
player setClientDvar ( "cg_thirdperson", true );
player setClientDvar ( "cg_thirdPersonRange", 170 );
}
wait( 1.5 );
foreach ( player in level.players )
{
player freezecontrols( false );
}
}
}
// Might need to set cg_thirdperson to false when a player spawns
gameStart()
{
gameFlagWait( "prematch_done" );
foreach ( player in level.players )
{
player setClientDvar ( "cg_thirdperson", false );
}
gameFlagWait( "prematch_done" );
foreach ( player in level.players )
{
player setClientDvar ( "cg_thirdperson", false );
}
}
codeCallbackPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
self endon( "disconnect" );
self endon( "disconnect" );
if ( sMeansOfDeath == "MOD_FALLING" || self isUsingRemote() )
{
eAttacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
return;
}
if ( sMeansOfDeath == "MOD_FALLING" || self isUsingRemote() )
{
eAttacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
return;
}
[[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
[[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
playLeaderDialog( sound )
{
assert( self.pers["team"] != "spectator" );
assert( self.pers["team"] != "spectator" );
suffix = "1mc_" + sound;
suffix = "1mc_" + sound;
if ( self.pers["team"] == "allies" )
{
self playLocalSound( getTeamVoicePrefix( game["allies"] ) + suffix );
}
else
{
self playLocalSound( getTeamVoicePrefix( game["axis"] ) + suffix );
}
if ( self.pers["team"] == "allies" )
{
self playLocalSound( getTeamVoicePrefix( game["allies"] ) + suffix );
}
else
{
self playLocalSound( getTeamVoicePrefix( game["axis"] ) + suffix );
}
}
getTeamVoicePrefix( team )
{
return tableLookup( "mp/factionTable.csv", 0, team, 7 );
return tableLookup( "mp/factionTable.csv", 0, team, 7 );
}
GlowStickDamageListenerStub( owner )
{
self endon ( "death" );
self endon ( "death" );
self setCanDamage( true );
self setCanDamage( true );
self.health = 999999;
self.maxHealth = 100;
self.damageTaken = 0;
self.health = 999999;
self.maxHealth = 100;
self.damageTaken = 0;
for ( ;; )
{
self waittill( "damage", damage, attacker, direction_vec, point, type, modelName, tagName, partName, iDFlags, weapon );
for ( ;; )
{
self waittill( "damage", damage, attacker, direction_vec, point, type, modelName, tagName, partName, iDFlags, weapon );
if ( !maps\mp\gametypes\_weapons::friendlyFireCheck( self.owner, attacker ) )
continue;
if ( !maps\mp\gametypes\_weapons::friendlyFireCheck( self.owner, attacker ) )
continue;
if ( !isdefined( self ) )
return;
if ( !isdefined( self ) )
return;
// Can only be damaged by knife
if ( type == "MOD_MELEE" )
{
self.damageTaken += self.maxHealth;
self.wasDamaged = true;
}
if ( type == "MOD_MELEE" )
{
self.damageTaken += self.maxHealth;
self.wasDamaged = true;
}
if( isPlayer( attacker ) )
{
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" );
}
if ( isPlayer( attacker ) )
{
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" );
}
if ( self.damageTaken >= self.maxHealth )
{
if ( isDefined( owner ) && attacker != owner )
{
attacker notify ( "destroyed_insertion", owner );
attacker notify( "destroyed_explosive" ); // count towards SitRep Pro challenge
owner thread leaderDialogOnPlayer( "ti_destroyed" );
}
if ( self.damageTaken >= self.maxHealth )
{
if ( isDefined( owner ) && attacker != owner )
{
attacker notify ( "destroyed_insertion", owner );
attacker notify( "destroyed_explosive" ); // count towards SitRep Pro challenge
owner thread leaderDialogOnPlayer( "ti_destroyed" );
}
attacker thread maps\mp\perks\_perkfunctions::deleteTI( self );
}
}
attacker thread maps\mp\perks\_perkfunctions::deleteTI( self );
}
}
}
GlowStickEnemyUseListenerStub( owner )
{
self endon ( "death" );
level endon ( "game_ended" );
owner endon ( "disconnect" );
self endon ( "death" );
level endon ( "game_ended" );
owner endon ( "disconnect" );
self.enemyTrigger setCursorHint( "HINT_NOICON" );
self.enemyTrigger setHintString( &"MP_DESTROY_TI" );
self.enemyTrigger makeEnemyUsable( owner );
for ( ;; )
{
self.enemyTrigger waittill ( "trigger", player );
player iPrintLnBold( "Nice try" );
}
self.enemyTrigger setCursorHint( "HINT_NOICON" );
self.enemyTrigger setHintString( &"MP_DESTROY_TI" );
self.enemyTrigger makeEnemyUsable( owner );
for ( ;; )
{
self.enemyTrigger waittill ( "trigger", player );
player iPrintLnBold( "Nice try" );
}
}