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https://github.com/diamante0018/InfectedGSC.git
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Remove stupid give all perks function
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@ -41,63 +41,12 @@ connected()
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self waittill( "spawned_player" );
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waittillframeend;
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if ( self.pers["team"] == "allies" )
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{
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self giveAllPerks();
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}
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else
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{
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self giveAllPerks();
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self setOffhandSecondaryClass( "smoke" );
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self giveWeapon( "bouncingbetty_mp" );
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self giveWeapon( "smoke_grenade_mp" );
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self setWeaponAmmoClip( "smoke_grenade_mp", 1 );
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}
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}
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}
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if ( self.pers["team"] != "axis" ) continue;
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giveAllPerks()
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{
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perks = [];
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perks[ perks.size ] = "specialty_longersprint";
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perks[ perks.size ] = "specialty_fastreload";
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perks[ perks.size ] = "specialty_scavenger";
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perks[ perks.size ] = "specialty_blindeye";
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perks[ perks.size ] = "specialty_paint";
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perks[ perks.size ] = "specialty_hardline";
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perks[ perks.size ] = "specialty_coldblooded";
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perks[ perks.size ] = "specialty_quickdraw";
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perks[ perks.size ] = "_specialty_blastshield";
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perks[ perks.size ] = "specialty_blastshield";
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perks[ perks.size ] = "specialty_detectexplosive";
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perks[ perks.size ] = "specialty_autospot";
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perks[ perks.size ] = "specialty_bulletaccuracy";
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perks[ perks.size ] = "specialty_quieter";
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perks[ perks.size ] = "specialty_stalker";
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perks[ perks.size ] = "specialty_bulletpenetration";
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perks[ perks.size ] = "specialty_marksman";
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perks[ perks.size ] = "specialty_sharp_focus";
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perks[ perks.size ] = "specialty_holdbreathwhileads";
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perks[ perks.size ] = "specialty_longerrange";
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perks[ perks.size ] = "specialty_fastermelee";
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perks[ perks.size ] = "specialty_reducedsway";
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perks[ perks.size ] = "specialty_lightweight";
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foreach ( perkName in perks )
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{
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if ( !self _hasPerk( perkName ) )
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{
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self givePerk( perkName, false );
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if ( maps\mp\gametypes\_class::isPerkUpgraded( perkName ) )
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{
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perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
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self givePerk( perkUpgrade, false );
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}
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}
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self setOffhandSecondaryClass( "smoke" );
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self _giveWeapon( "bouncingbetty_mp" );
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self _giveWeapon( "smoke_grenade_mp" );
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self setWeaponAmmoClip( "smoke_grenade_mp", 1 );
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}
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}
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