diff --git a/_inf_alive_rewards.gsc b/_inf_alive_rewards.gsc index b48bb34..43fe5d1 100644 --- a/_inf_alive_rewards.gsc +++ b/_inf_alive_rewards.gsc @@ -11,11 +11,11 @@ init() { replaceFunc( maps\mp\killstreaks\_juggernaut::giveJuggernaut, ::giveJuggernautStub ); - maps\mp\killstreaks\_airdrop::addCrateType( "nuke_drop", "nuke", 1, maps\mp\killstreaks\_airdrop::nukeCrateThink ); - maps\mp\killstreaks\_airdrop::addCrateType( "airdrop", "ammo", 17, ::ammoCrateThink ); - maps\mp\killstreaks\_airdrop::addCrateType( "airdrop_mega", "ammo", 12, ::ammoCrateThink ); + maps\mp\killstreaks\_airdrop::addCrateType( "nuke_drop", "nuke", 1, maps\mp\killstreaks\_airdrop::nukeCrateThink ); + maps\mp\killstreaks\_airdrop::addCrateType( "airdrop", "ammo", 17, ::ammoCrateThink ); + maps\mp\killstreaks\_airdrop::addCrateType( "airdrop_mega", "ammo", 12, ::ammoCrateThink ); - thread onConnect(); + thread onConnect(); } onConnect() @@ -38,10 +38,10 @@ monitorForRewards() count = self.kills; switch( count ) { - case 1: - self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" ); - level thread dropAmmo( self ); - break; + case 1: + self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" ); + level thread dropAmmo( self ); + break; case 5: self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" ); break; @@ -66,7 +66,7 @@ monitorForRewards() case 120: level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" ); break; - } + } } } @@ -85,7 +85,7 @@ dropAmmo( owner ) startPos = dropSite + ( AnglesToForward( direction ) * ( -1 * planeHalfDistance ) ); startPos = startPos * ( 1, 1, 0 ) + ( 0, 0, lbHeight ); - endPos = dropSite + ( AnglesToForward( direction ) * planeHalfDistance ); + endPos = dropSite + ( AnglesToForward( direction ) * planeHalfDistance ); endPos = endPos * ( 1, 1, 0 ) + ( 0, 0, lbHeight ); d = length( startPos - endPos ); @@ -94,10 +94,10 @@ dropAmmo( owner ) c130 = maps\mp\killstreaks\_airdrop::c130Setup( owner, startPos, endPos ); c130.veh_speed = planeFlySpeed; c130.dropType = "airdrop"; - c130 playloopsound( "veh_ac130_dist_loop" ); + c130 playloopsound( "veh_ac130_dist_loop" ); - c130.angles = direction; - forward = anglesToForward( direction ); + c130.angles = direction; + forward = anglesToForward( direction ); c130 moveTo( endPos, flyTime, 0, 0 ); boomPlayed = false; @@ -124,7 +124,7 @@ dropAmmo( owner ) boomPlayed = true; } } - + wait( .05 ); } diff --git a/_inf_anti_camp.gsc b/_inf_anti_camp.gsc index f346f6c..d322f36 100644 --- a/_inf_anti_camp.gsc +++ b/_inf_anti_camp.gsc @@ -1,7 +1,7 @@ /* - _inf_anti_camp - Author: FutureRave - Date: 27/09/2021 + _inf_anti_camp + Author: FutureRave + Date: 27/09/2021 */ #include common_scripts\utility; diff --git a/_inf_model.gsc b/_inf_model.gsc index ac8e05d..4667d69 100644 --- a/_inf_model.gsc +++ b/_inf_model.gsc @@ -1,7 +1,7 @@ /* - _inf_model - Author: FutureRave - Date: 27/09/2021 + _inf_model + Author: FutureRave + Date: 27/09/2021 Notes: Fuck the models for now */ @@ -61,28 +61,28 @@ giveAllPerks() perks[ perks.size ] = "specialty_longersprint"; perks[ perks.size ] = "specialty_fastreload"; perks[ perks.size ] = "specialty_scavenger"; - perks[ perks.size ] = "specialty_blindeye"; - perks[ perks.size ] = "specialty_paint"; - perks[ perks.size ] = "specialty_hardline"; - perks[ perks.size ] = "specialty_coldblooded"; - perks[ perks.size ] = "specialty_quickdraw"; + perks[ perks.size ] = "specialty_blindeye"; + perks[ perks.size ] = "specialty_paint"; + perks[ perks.size ] = "specialty_hardline"; + perks[ perks.size ] = "specialty_coldblooded"; + perks[ perks.size ] = "specialty_quickdraw"; perks[ perks.size ] = "_specialty_blastshield"; - perks[ perks.size ] = "specialty_detectexplosive"; - perks[ perks.size ] = "specialty_autospot"; - perks[ perks.size ] = "specialty_bulletaccuracy"; + perks[ perks.size ] = "specialty_detectexplosive"; + perks[ perks.size ] = "specialty_autospot"; + perks[ perks.size ] = "specialty_bulletaccuracy"; - perks[ perks.size ] = "specialty_quieter"; - perks[ perks.size ] = "specialty_stalker"; + perks[ perks.size ] = "specialty_quieter"; + perks[ perks.size ] = "specialty_stalker"; - perks[ perks.size ] = "specialty_bulletpenetration"; - perks[ perks.size ] = "specialty_marksman"; - perks[ perks.size ] = "specialty_sharp_focus"; - perks[ perks.size ] = "specialty_holdbreathwhileads"; - perks[ perks.size ] = "specialty_longerrange"; - perks[ perks.size ] = "specialty_fastermelee"; - perks[ perks.size ] = "specialty_reducedsway"; - perks[ perks.size ] = "specialty_lightweight"; + perks[ perks.size ] = "specialty_bulletpenetration"; + perks[ perks.size ] = "specialty_marksman"; + perks[ perks.size ] = "specialty_sharp_focus"; + perks[ perks.size ] = "specialty_holdbreathwhileads"; + perks[ perks.size ] = "specialty_longerrange"; + perks[ perks.size ] = "specialty_fastermelee"; + perks[ perks.size ] = "specialty_reducedsway"; + perks[ perks.size ] = "specialty_lightweight"; foreach( perkName in perks ) { diff --git a/_inf_utils.gsc b/_inf_utils.gsc index fd82168..b1b7ebc 100644 --- a/_inf_utils.gsc +++ b/_inf_utils.gsc @@ -1,7 +1,7 @@ /* - _inf_utils - Author: FutureRave - Date: 26/09/2021 + _inf_utils + Author: FutureRave + Date: 26/09/2021 */ #include common_scripts\utility; @@ -114,35 +114,35 @@ GlowStickDamageListenerStub( owner ) } if( isPlayer( attacker ) ) - { - attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" ); - } + { + attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" ); + } if ( self.damageTaken >= self.maxHealth ) - { - if ( isDefined( owner ) && attacker != owner ) - { - attacker notify ( "destroyed_insertion", owner ); - attacker notify( "destroyed_explosive" ); // count towards SitRep Pro challenge - owner thread leaderDialogOnPlayer( "ti_destroyed" ); - } - - attacker thread maps\mp\perks\_perkfunctions::deleteTI( self ); - } + { + if ( isDefined( owner ) && attacker != owner ) + { + attacker notify ( "destroyed_insertion", owner ); + attacker notify( "destroyed_explosive" ); // count towards SitRep Pro challenge + owner thread leaderDialogOnPlayer( "ti_destroyed" ); + } + + attacker thread maps\mp\perks\_perkfunctions::deleteTI( self ); + } } } GlowStickEnemyUseListenerStub( owner ) { self endon ( "death" ); - level endon ( "game_ended" ); - owner endon ( "disconnect" ); + level endon ( "game_ended" ); + owner endon ( "disconnect" ); + + self.enemyTrigger setCursorHint( "HINT_NOICON" ); + self.enemyTrigger setHintString( &"MP_DESTROY_TI" ); + self.enemyTrigger makeEnemyUsable( owner ); - self.enemyTrigger setCursorHint( "HINT_NOICON" ); - self.enemyTrigger setHintString( &"MP_DESTROY_TI" ); - self.enemyTrigger makeEnemyUsable( owner ); - - for ( ;; ) + for ( ;; ) { self.enemyTrigger waittill ( "trigger", player ); player iPrintLnBold( "Nice try" );