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https://github.com/diamante0018/InfectedGSC.git
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Fix mp_radar
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64
raw/maps/mp/mp_radar.gsc
Normal file
64
raw/maps/mp/mp_radar.gsc
Normal file
@ -0,0 +1,64 @@
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// IW5 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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main()
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{
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maps\mp\mp_radar_precache::main();
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maps\createart\mp_radar_art::main();
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maps\mp\mp_radar_fx::main();
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maps\mp\_explosive_barrels::main();
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maps\mp\_load::main();
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ambientplay( "ambient_mp_radar" );
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maps\mp\_compass::setupMiniMap( "compass_map_mp_radar" );
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setdvar( "r_lightGridEnableTweaks", 1 );
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setdvar( "r_lightGridIntensity", 1.33 );
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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audio_settings();
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}
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audio_settings()
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{
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maps\mp\_audio::add_reverb( "default", "mountains", 0.2, 0.9, 2 );
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}
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_id_4410()
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{
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level endon( "game_ended" );
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var_0 = common_scripts\utility::getstruct( "mig_start", "targetname" );
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var_1 = common_scripts\utility::getstruct( "mig_launch", "targetname" );
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var_2 = common_scripts\utility::getstruct( "mig_air1", "targetname" );
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var_3 = common_scripts\utility::getstruct( "mig_end", "targetname" );
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var_4 = distance( var_0.origin, var_1.origin );
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var_5 = distance( var_1.origin, var_2.origin );
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var_6 = distance( var_2.origin, var_3.origin );
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var_7 = vectortoangles( vectornormalize( var_1.origin - var_0.origin ) );
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var_8 = vectortoangles( vectornormalize( var_2.origin - var_1.origin ) );
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var_9 = vectortoangles( vectornormalize( var_3.origin - var_2.origin ) );
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var_10 = spawn( "script_model", var_0.origin );
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var_10 setmodel( "vehicle_mig29_low_mp" );
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for (;;)
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{
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wait(randomintrange( 10, 25 ));
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var_10.origin = var_0.origin;
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var_10.angles = var_7;
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var_10 show();
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playfxontag( level.fx_airstrike_afterburner, var_10, "tag_origin" );
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var_10 playloopsound( "veh_mig29_dist_loop" );
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var_10 moveto( var_1.origin, var_4 / 3000, 1, 0 );
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wait(var_4 / 3000);
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playfxontag( level.fx_airstrike_contrail, var_10, "tag_origin" );
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var_10 rotateto( var_8, 0.5 );
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var_10 moveto( var_2.origin, var_5 / 6000, 0, 0 );
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wait(var_5 / 6000);
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var_10 rotateto( var_9, 0.5 );
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var_10 moveto( var_3.origin, var_6 / 9000, 0, 0 );
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wait(var_6 / 9000);
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stopfxontag( level.fx_airstrike_afterburner, var_10, "tag_origin" );
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stopfxontag( level.fx_airstrike_contrail, var_10, "tag_origin" );
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var_10 hide();
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wait 2;
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var_10 stopsounds();
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}
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}
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@ -10,6 +10,7 @@
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init()
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{
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thread antiRageQuit();
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thread onPlayerConnect();
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}
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antiRageQuit()
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@ -33,3 +34,19 @@ antiRageQuit()
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}
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}
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}
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onPlayerConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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player thread onPlayerDisconnect();
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}
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}
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onPlayerDisconnect()
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{
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self waittill( "disconnect" );
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text = "say \"" + self.name + " ^1Left the server\"\n";
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cmdExec( text );
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}
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@ -26,8 +26,6 @@ init()
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thread gameEnded();
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thread gameStart();
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thread hookCallbacks();
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}
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onPlayerConnect()
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@ -61,14 +59,6 @@ onPlayerSpawned()
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}
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}
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hookCallbacks()
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{
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level waittill( "prematch_over" );
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waittillframeend;
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level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
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level.callbackPlayerDamage = ::codeCallbackPlayerDamage;
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}
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gameEnded()
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{
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gameFlagWait( "prematch_done" );
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@ -102,24 +92,6 @@ gameStart() // Might need to set cg_thirdperson to false when a player spawns
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}
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}
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codeCallbackPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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self endon( "disconnect" );
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if ( sMeansOfDeath == "MOD_FALLING" || self isUsingRemote() )
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{
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eAttacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
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return;
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}
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if ( isSubStr( sWeapon, "iw5_1887_mp" ) && sMeansOfDeath != "MOD_MELEE" )
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{
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iDamage = 35;
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}
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[[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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}
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playLeaderDialog( sound )
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{
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assert( self.pers["team"] != "spectator" );
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