mirror of
https://github.com/diamante0018/InfectedGSC.git
synced 2025-04-19 12:12:53 +00:00
Init
This commit is contained in:
commit
fb8a55d0f0
235
_inf_alive_rewards.gsc
Normal file
235
_inf_alive_rewards.gsc
Normal file
@ -0,0 +1,235 @@
|
||||
/*
|
||||
_inf_alive_rewards
|
||||
Author: FutureRave
|
||||
Date: 28/09/2021
|
||||
*/
|
||||
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
replaceFunc( maps\mp\killstreaks\_juggernaut::giveJuggernaut, ::giveJuggernautStub );
|
||||
|
||||
maps\mp\killstreaks\_airdrop::addCrateType( "nuke_drop", "nuke", 1, maps\mp\killstreaks\_airdrop::nukeCrateThink );
|
||||
maps\mp\killstreaks\_airdrop::addCrateType( "airdrop", "ammo", 17, ::ammoCrateThink );
|
||||
maps\mp\killstreaks\_airdrop::addCrateType( "airdrop_mega", "ammo", 12, ::ammoCrateThink );
|
||||
|
||||
thread onConnect();
|
||||
}
|
||||
|
||||
onConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
player thread monitorForRewards();
|
||||
}
|
||||
}
|
||||
|
||||
monitorForRewards()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "killed_enemy" );
|
||||
if ( self.sessionteam == "axis" ) return; // It's infected. Once your team is axis you are done for the game
|
||||
count = self.kills;
|
||||
switch( count )
|
||||
{
|
||||
case 1:
|
||||
self scripts\_inf_utils::playLeaderDialog( "kill_confirmed" );
|
||||
level thread dropAmmo( self );
|
||||
break;
|
||||
case 5:
|
||||
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "deployable_vest" );
|
||||
break;
|
||||
case 9:
|
||||
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "predator_missile" );
|
||||
break;
|
||||
case 18:
|
||||
level thread maps\mp\killstreaks\_airdrop::doMegaC130FlyBy( self, self.origin, randomFloat( 360 ), "airdrop_grnd", -360 );
|
||||
break;
|
||||
case 25:
|
||||
self maps\mp\killstreaks\_juggernaut::giveJuggernaut( "juggernaut" );
|
||||
break;
|
||||
case 45:
|
||||
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130" );
|
||||
break;
|
||||
case 85:
|
||||
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "helicopter_flares" );
|
||||
break;
|
||||
case 100:
|
||||
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "osprey_gunner" );
|
||||
break;
|
||||
case 120:
|
||||
level thread maps\mp\killstreaks\_airdrop::dropNuke( self.origin, self, "nuke_drop" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dropAmmo( owner )
|
||||
{
|
||||
planeHalfDistance = 24000;
|
||||
planeFlySpeed = 2000;
|
||||
yaw = RandomInt( 360 );
|
||||
|
||||
yaw = RandomInt( 360 );
|
||||
direction = ( 0, yaw, 0 );
|
||||
|
||||
dropSite = owner.origin;
|
||||
lbheight = level maps\mp\killstreaks\_airdrop::getFlyHeightOffset( dropSite );
|
||||
|
||||
startPos = dropSite + ( AnglesToForward( direction ) * ( -1 * planeHalfDistance ) );
|
||||
startPos = startPos * ( 1, 1, 0 ) + ( 0, 0, lbHeight );
|
||||
|
||||
endPos = dropSite + ( AnglesToForward( direction ) * planeHalfDistance );
|
||||
endPos = endPos * ( 1, 1, 0 ) + ( 0, 0, lbHeight );
|
||||
|
||||
d = length( startPos - endPos );
|
||||
flyTime = ( d / planeFlySpeed );
|
||||
|
||||
c130 = maps\mp\killstreaks\_airdrop::c130Setup( owner, startPos, endPos );
|
||||
c130.veh_speed = planeFlySpeed;
|
||||
c130.dropType = "airdrop";
|
||||
c130 playloopsound( "veh_ac130_dist_loop" );
|
||||
|
||||
c130.angles = direction;
|
||||
forward = anglesToForward( direction );
|
||||
c130 moveTo( endPos, flyTime, 0, 0 );
|
||||
|
||||
boomPlayed = false;
|
||||
minDist = distance2D( c130.origin, dropSite );
|
||||
for ( ;; )
|
||||
{
|
||||
dist = distance2D( c130.origin, dropSite );
|
||||
|
||||
if ( dist < minDist )
|
||||
minDist = dist;
|
||||
else if ( dist > minDist )
|
||||
break;
|
||||
|
||||
if ( dist < 256 )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else if ( dist < 768 )
|
||||
{
|
||||
earthquake( 0.15, 1.5, dropSite, 1500 );
|
||||
if ( !boomPlayed )
|
||||
{
|
||||
c130 playSound( "veh_ac130_sonic_boom" );
|
||||
boomPlayed = true;
|
||||
}
|
||||
}
|
||||
|
||||
wait( .05 );
|
||||
}
|
||||
|
||||
c130 thread maps\mp\killstreaks\_airdrop::dropTheCrate( dropSite, "airdrop", lbHeight, false, "ammo", startPos );
|
||||
wait( 0.05 );
|
||||
c130 notify ( "drop_crate" );
|
||||
|
||||
wait( 4 );
|
||||
c130 delete();
|
||||
}
|
||||
|
||||
ammoCrateThink( dropType )
|
||||
{
|
||||
self endon ( "death" );
|
||||
self.usedBy = [];
|
||||
|
||||
if ( dropType == "airdrop" || !level.teamBased )
|
||||
maps\mp\killstreaks\_airdrop::crateSetupForUse( game["strings"]["ammo_hint"], "all", "waypoint_ammo_friendly" );
|
||||
else
|
||||
maps\mp\killstreaks\_airdrop::crateSetupForUse( game["strings"]["ammo_hint"], "all", "waypoint_ammo_friendly" );
|
||||
|
||||
self thread maps\mp\killstreaks\_airdrop::crateOtherCaptureThink();
|
||||
self thread maps\mp\killstreaks\_airdrop::crateOwnerCaptureThink();
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill ( "captured", player );
|
||||
|
||||
if ( isDefined( self.owner ) && player != self.owner )
|
||||
{
|
||||
if ( !level.teamBased || player.team != self.team )
|
||||
{
|
||||
if ( dropType == "airdrop" )
|
||||
player thread maps\mp\killstreaks\_airdrop::hijackNotify( self, "airdrop" );
|
||||
else
|
||||
player thread maps\mp\killstreaks\_airdrop::hijackNotify( self, "emergency_airdrop" );
|
||||
}
|
||||
}
|
||||
|
||||
player maps\mp\killstreaks\_teamammorefill::refillAmmo( true );
|
||||
self maps\mp\killstreaks\_airdrop::deleteCrate();
|
||||
}
|
||||
}
|
||||
|
||||
giveJuggernautStub( juggType )
|
||||
{
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
wait( .05 );
|
||||
|
||||
if ( isDefined( self.hasLightArmor ) && self.hasLightArmor == true )
|
||||
maps\mp\perks\_perkfunctions::removeLightArmor( self.previousMaxHealth );
|
||||
|
||||
switch( juggType )
|
||||
{
|
||||
case "juggernaut":
|
||||
self.isJuggernaut = true;
|
||||
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
|
||||
break;
|
||||
case "juggernaut_recon":
|
||||
self.isJuggernautRecon = true;
|
||||
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], juggType, false, false );
|
||||
|
||||
portable_radar = spawn( "script_model", self.origin );
|
||||
portable_radar.team = self.team;
|
||||
|
||||
portable_radar makePortableRadar( self );
|
||||
self.personalRadar = portable_radar;
|
||||
|
||||
self thread maps\mp\killstreaks\_juggernaut::radarMover( portable_radar );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( !getDvarInt( "camera_thirdPerson" ) )
|
||||
{
|
||||
self.juggernautOverlay = newClientHudElem( self );
|
||||
self.juggernautOverlay.x = 0;
|
||||
self.juggernautOverlay.y = 0;
|
||||
self.juggernautOverlay.alignX = "left";
|
||||
self.juggernautOverlay.alignY = "top";
|
||||
self.juggernautOverlay.horzAlign = "fullscreen";
|
||||
self.juggernautOverlay.vertAlign = "fullscreen";
|
||||
self.juggernautOverlay SetShader( level.juggSettings[ juggType ].overlay, 640, 480 );
|
||||
self.juggernautOverlay.sort = -10;
|
||||
self.juggernautOverlay.archived = true;
|
||||
self.juggernautOverlay.hidein3rdperson = true;
|
||||
}
|
||||
|
||||
self thread maps\mp\killstreaks\_juggernaut::juggernautSounds();
|
||||
self setPerk( "specialty_radarjuggernaut", true, false );
|
||||
|
||||
self thread teamPlayerCardSplash( level.juggSettings[ juggType ].splashUsedName, self );
|
||||
self PlaySoundToTeam( game[ "voice" ][ self.team ] + "use_juggernaut", self.team, self );
|
||||
self PlaySoundToTeam( game[ "voice" ][ level.otherTeam[ self.team ] ] + "enemy_juggernaut", level.otherTeam[ self.team ] );
|
||||
|
||||
self thread maps\mp\killstreaks\_killstreaks::updateKillstreaks( true );
|
||||
|
||||
self thread maps\mp\killstreaks\_juggernaut::juggRemover();
|
||||
|
||||
if ( isDefined( self.carryFlag ) )
|
||||
{
|
||||
wait( 0.05 );
|
||||
self attach( self.carryFlag, "J_spine4", true );
|
||||
}
|
||||
|
||||
level notify( "juggernaut_equipped", self );
|
||||
self maps\mp\_matchdata::logKillstreakEvent( "juggernaut", self.origin );
|
||||
}
|
86
_inf_anti_camp.gsc
Normal file
86
_inf_anti_camp.gsc
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
_inf_anti_camp
|
||||
Author: FutureRave
|
||||
Date: 27/09/2021
|
||||
*/
|
||||
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
|
||||
ANTI_CAMP_RADIUS = 350;
|
||||
|
||||
init()
|
||||
{
|
||||
thread onConnect();
|
||||
}
|
||||
|
||||
onConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
player thread monitorKillStreak();
|
||||
player thread connected();
|
||||
}
|
||||
}
|
||||
|
||||
connected()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
if ( self.sessionteam != "allies" )
|
||||
self.anti_camp = false;
|
||||
}
|
||||
}
|
||||
|
||||
startAntiCamp()
|
||||
{
|
||||
assert( self.sessionteam == "allies" );
|
||||
|
||||
level endon( "game_ended" );
|
||||
self endon ( "disconnect" );
|
||||
|
||||
oldPosition = self.origin;
|
||||
self iPrintLnBold( "^1Run ^:For Your Life^7!" );
|
||||
self scripts\_inf_utils::playLeaderDialog( "pushforward" );
|
||||
for ( ;; )
|
||||
{
|
||||
wait( 7.5 );
|
||||
if ( !self.anti_camp ) return;
|
||||
|
||||
if ( self isUsingRemote() ) continue;
|
||||
|
||||
newPosition = self.origin;
|
||||
|
||||
if ( distance2D( oldPosition, newPosition ) < ANTI_CAMP_RADIUS )
|
||||
{
|
||||
dmg = 80;
|
||||
if ( self.health > 100 ) dmg = 300; // Jugg ?
|
||||
|
||||
radiusDamage( newPosition, 36, dmg, dmg * 0.75, undefined, "MOD_TRIGGER_HURT" );
|
||||
self scripts\_inf_utils::playLeaderDialog( "new_positions" );
|
||||
}
|
||||
|
||||
oldPosition = self.origin;
|
||||
}
|
||||
}
|
||||
|
||||
monitorKillStreak()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
self endon ( "disconnect" );
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "killed_enemy" );
|
||||
count = self getPlayerData( "killstreaksState", "count" );
|
||||
if ( count > 24 && self.sessionteam != "axis" )
|
||||
{
|
||||
self.anti_camp = true;
|
||||
self thread startAntiCamp();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
99
_inf_model.gsc
Normal file
99
_inf_model.gsc
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
_inf_model
|
||||
Author: FutureRave
|
||||
Date: 27/09/2021
|
||||
Notes: Fuck the models for now
|
||||
*/
|
||||
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
thread onConnect();
|
||||
|
||||
preCacheShader( "specialty_carepackage_crate" );
|
||||
preCacheShader( "iw5_cardicon_medkit" );
|
||||
preCacheShader( "iw5_cardicon_juggernaut_a" );
|
||||
|
||||
preCacheItem( "at4_mp" );
|
||||
precacheItem( "uav_strike_marker_mp" );
|
||||
}
|
||||
|
||||
onConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
player thread connected();
|
||||
}
|
||||
}
|
||||
|
||||
connected()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
level endon( "game_ended" );
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "spawned_player" );
|
||||
waittillframeend;
|
||||
if ( self.sessionteam == "allies" )
|
||||
{
|
||||
self giveAllPerks();
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
team = self.team;
|
||||
[[game[ self.team + "_model" ][ "GHILLIE" ]]]();
|
||||
self.isSniper = true;
|
||||
*/
|
||||
self giveAllPerks();
|
||||
self SetOffhandPrimaryClass( "other" );
|
||||
self giveWeapon( "bouncingbetty_mp" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
giveAllPerks()
|
||||
{
|
||||
perks = [];
|
||||
perks[ perks.size ] = "specialty_longersprint";
|
||||
perks[ perks.size ] = "specialty_fastreload";
|
||||
perks[ perks.size ] = "specialty_scavenger";
|
||||
perks[ perks.size ] = "specialty_blindeye";
|
||||
perks[ perks.size ] = "specialty_paint";
|
||||
perks[ perks.size ] = "specialty_hardline";
|
||||
perks[ perks.size ] = "specialty_coldblooded";
|
||||
perks[ perks.size ] = "specialty_quickdraw";
|
||||
|
||||
perks[ perks.size ] = "_specialty_blastshield";
|
||||
perks[ perks.size ] = "specialty_detectexplosive";
|
||||
perks[ perks.size ] = "specialty_autospot";
|
||||
perks[ perks.size ] = "specialty_bulletaccuracy";
|
||||
|
||||
perks[ perks.size ] = "specialty_quieter";
|
||||
perks[ perks.size ] = "specialty_stalker";
|
||||
|
||||
perks[ perks.size ] = "specialty_bulletpenetration";
|
||||
perks[ perks.size ] = "specialty_marksman";
|
||||
perks[ perks.size ] = "specialty_sharp_focus";
|
||||
perks[ perks.size ] = "specialty_holdbreathwhileads";
|
||||
perks[ perks.size ] = "specialty_longerrange";
|
||||
perks[ perks.size ] = "specialty_fastermelee";
|
||||
perks[ perks.size ] = "specialty_reducedsway";
|
||||
perks[ perks.size ] = "specialty_lightweight";
|
||||
|
||||
foreach( perkName in perks )
|
||||
{
|
||||
if( !self _hasPerk( perkName ) )
|
||||
{
|
||||
self givePerk( perkName, false );
|
||||
if( maps\mp\gametypes\_class::isPerkUpgraded( perkName ) )
|
||||
{
|
||||
perkUpgrade = tablelookup( "mp/perktable.csv", 1, perkName, 8 );
|
||||
self givePerk( perkUpgrade, false );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
150
_inf_utils.gsc
Normal file
150
_inf_utils.gsc
Normal file
@ -0,0 +1,150 @@
|
||||
/*
|
||||
_inf_utils
|
||||
Author: FutureRave
|
||||
Date: 26/09/2021
|
||||
*/
|
||||
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
|
||||
init()
|
||||
{
|
||||
replaceFunc( maps\mp\perks\_perkfunctions::GlowStickDamageListener, ::GlowStickDamageListenerStub );
|
||||
replaceFunc( maps\mp\perks\_perkfunctions::GlowStickEnemyUseListener, ::GlowStickEnemyUseListenerStub );
|
||||
|
||||
create_dvar( "sv_fallDamage", 0 );
|
||||
setDvar( "scr_killcam_time", 7 );
|
||||
setDvar( "scr_killcam_posttime", 2 );
|
||||
|
||||
thread gameEnded();
|
||||
thread gameStart();
|
||||
|
||||
if ( getDvarInt( "sv_fallDamage" ) != 0 ) return;
|
||||
level.prevCallbackPlayerDamage = level.callbackPlayerDamage;
|
||||
level.callbackPlayerDamage = ::codeCallbackPlayerDamage;
|
||||
}
|
||||
|
||||
gameEnded()
|
||||
{
|
||||
gameFlagWait( "prematch_done" );
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "game_ended", team );
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
player setClientDvar ( "cg_thirdperson", true );
|
||||
player setClientDvar ( "cg_thirdPersonRange", 170 );
|
||||
}
|
||||
wait( 1.5 );
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
player freezecontrols( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Might need to set cg_thirdperson to false when a player spawns
|
||||
gameStart()
|
||||
{
|
||||
gameFlagWait( "prematch_done" );
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
player setClientDvar ( "cg_thirdperson", false );
|
||||
}
|
||||
}
|
||||
|
||||
codeCallbackPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
if ( sMeansOfDeath == "MOD_FALLING" || self isUsingRemote() )
|
||||
{
|
||||
eAttacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
|
||||
return;
|
||||
}
|
||||
|
||||
[[level.prevCallbackPlayerDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
}
|
||||
|
||||
playLeaderDialog( sound )
|
||||
{
|
||||
assert( self.sessionteam != "spectator" );
|
||||
|
||||
suffix = "1mc_" + sound;
|
||||
|
||||
if ( self.sessionteam == "allies" )
|
||||
{
|
||||
self playLocalSound( getTeamVoicePrefix( game["allies"] ) + suffix );
|
||||
}
|
||||
else
|
||||
{
|
||||
self playLocalSound( getTeamVoicePrefix( game["axis"] ) + suffix );
|
||||
}
|
||||
}
|
||||
|
||||
getTeamVoicePrefix( team )
|
||||
{
|
||||
return tableLookup( "mp/factionTable.csv", 0, team, 7 );
|
||||
}
|
||||
|
||||
GlowStickDamageListenerStub( owner )
|
||||
{
|
||||
self endon ( "death" );
|
||||
|
||||
self setCanDamage( false );
|
||||
|
||||
self.health = 999999;
|
||||
self.maxHealth = 100;
|
||||
self.damageTaken = 0;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "damage", damage, attacker, direction_vec, point, type, modelName, tagName, partName, iDFlags, weapon );
|
||||
|
||||
if ( !maps\mp\gametypes\_weapons::friendlyFireCheck( self.owner, attacker ) )
|
||||
continue;
|
||||
|
||||
if ( !isdefined( self ) )
|
||||
return;
|
||||
// Can only be damaged by knife
|
||||
if ( type == "MOD_MELEE" )
|
||||
{
|
||||
self.damageTaken += self.maxHealth;
|
||||
self.wasDamaged = true;
|
||||
}
|
||||
|
||||
if( isPlayer( attacker ) )
|
||||
{
|
||||
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "tactical_insertion" );
|
||||
}
|
||||
|
||||
if ( self.damageTaken >= self.maxHealth )
|
||||
{
|
||||
if ( isDefined( owner ) && attacker != owner )
|
||||
{
|
||||
attacker notify ( "destroyed_insertion", owner );
|
||||
attacker notify( "destroyed_explosive" ); // count towards SitRep Pro challenge
|
||||
owner thread leaderDialogOnPlayer( "ti_destroyed" );
|
||||
}
|
||||
|
||||
attacker thread maps\mp\perks\_perkfunctions::deleteTI( self );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GlowStickEnemyUseListenerStub( owner )
|
||||
{
|
||||
self endon ( "death" );
|
||||
level endon ( "game_ended" );
|
||||
owner endon ( "disconnect" );
|
||||
|
||||
self.enemyTrigger setCursorHint( "HINT_NOICON" );
|
||||
self.enemyTrigger setHintString( &"MP_DESTROY_TI" );
|
||||
self.enemyTrigger makeEnemyUsable( owner );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self.enemyTrigger waittill ( "trigger", player );
|
||||
player iPrintLnBold( "Nice try" );
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user