mirror of
https://github.com/diamante0018/InfectedGSC.git
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Renaming stuff
This commit is contained in:
parent
1e2b7593a4
commit
fd87b515a5
@ -4,261 +4,269 @@
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Date: 10/11/2021
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*/
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getTweakableDVarValue( var_0, var_1 )
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getTweakableDVarValue( category, name )
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{
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switch ( var_0 )
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switch ( category )
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{
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case "rule":
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var_2 = level.rules[var_1].dVar;
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dVar = level.rules[name].dVar;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].dVar;
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dVar = level.gameTweaks[name].dVar;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].dVar;
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dVar = level.teamTweaks[name].dVar;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].dVar;
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dVar = level.playerTweaks[name].dVar;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].dVar;
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dVar = level.classTweaks[name].dVar;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].dVar;
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dVar = level.weaponTweaks[name].dVar;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].dVar;
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dVar = level.hardpointTweaks[name].dVar;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].dVar;
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dVar = level.hudTweaks[name].dVar;
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break;
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default:
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var_2 = undefined;
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dVar = undefined;
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break;
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}
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var_3 = getdvarint( var_2 );
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return var_3;
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assert( isDefined( dVar ) );
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value = getDvarInt( dVar );
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return value;
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}
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getTweakableDVar( var_0, var_1 )
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getTweakableDVar( category, name )
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{
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switch ( var_0 )
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switch ( category )
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{
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case "rule":
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var_2 = level.rules[var_1].dVar;
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value = level.rules[name].dVar;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].dVar;
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value = level.gameTweaks[name].dVar;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].dVar;
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value = level.teamTweaks[name].dVar;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].dVar;
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value = level.playerTweaks[name].dVar;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].dVar;
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value = level.classTweaks[name].dVar;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].dVar;
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value = level.weaponTweaks[name].dVar;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].dVar;
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value = level.hardpointTweaks[name].dVar;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].dVar;
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value = level.hudTweaks[name].dVar;
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break;
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default:
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var_2 = undefined;
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value = undefined;
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break;
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}
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return var_2;
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assert( isDefined( value ) );
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return value;
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}
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getTweakableValue( var_0, var_1 )
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getTweakableValue( category, name )
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{
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switch ( var_0 )
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switch ( category )
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{
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case "rule":
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var_2 = level.rules[var_1].value;
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value = level.rules[name].value;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].value;
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value = level.gameTweaks[name].value;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].value;
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value = level.teamTweaks[name].value;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].value;
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value = level.playerTweaks[name].value;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].value;
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value = level.classTweaks[name].value;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].value;
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value = level.weaponTweaks[name].value;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].value;
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value = level.hardpointTweaks[name].value;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].value;
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value = level.hudTweaks[name].value;
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break;
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default:
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var_2 = undefined;
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value = undefined;
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break;
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}
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return var_2;
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/#
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overrideDvar = "scr_" + level.gameType + "_" + category + "_" + name;
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return getDvarInt( overrideDvar, value );
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#/
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assert( isDefined( value ) );
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return value;
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}
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getTweakableLastValue( var_0, var_1 )
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getTweakableLastValue( category, name )
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{
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switch ( var_0 )
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switch ( category )
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{
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case "rule":
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var_2 = level.rules[var_1].lastValue;
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value = level.rules[name].lastValue;
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break;
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case "game":
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var_2 = level.gameTweaks[var_1].lastValue;
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value = level.gameTweaks[name].lastValue;
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break;
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case "team":
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var_2 = level.teamTweaks[var_1].lastValue;
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value = level.teamTweaks[name].lastValue;
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break;
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case "player":
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var_2 = level.playerTweaks[var_1].lastValue;
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value = level.playerTweaks[name].lastValue;
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break;
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case "class":
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var_2 = level.classTweaks[var_1].lastValue;
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value = level.classTweaks[name].lastValue;
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break;
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case "weapon":
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var_2 = level.weaponTweaks[var_1].lastValue;
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value = level.weaponTweaks[name].lastValue;
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break;
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case "hardpoint":
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var_2 = level.hardpointTweaks[var_1].lastValue;
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value = level.hardpointTweaks[name].lastValue;
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break;
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case "hud":
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var_2 = level.hudTweaks[var_1].lastValue;
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value = level.hudTweaks[name].lastValue;
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break;
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default:
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var_2 = undefined;
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value = undefined;
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break;
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}
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return var_2;
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assert( isDefined( value ) );
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return value;
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}
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setTweakableValue( var_0, var_1, var_2 )
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setTweakableValue( category, name, value )
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{
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switch ( var_0 )
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switch ( category )
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{
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case "rule":
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var_3 = level.rules[var_1].dVar;
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dVar = level.rules[name].dVar;
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break;
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case "game":
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var_3 = level.gameTweaks[var_1].dVar;
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dVar = level.gameTweaks[name].dVar;
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break;
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case "team":
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var_3 = level.teamTweaks[var_1].dVar;
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dVar = level.teamTweaks[name].dVar;
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break;
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case "player":
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var_3 = level.playerTweaks[var_1].dVar;
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dVar = level.playerTweaks[name].dVar;
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break;
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case "class":
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var_3 = level.classTweaks[var_1].dVar;
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dVar = level.classTweaks[name].dVar;
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break;
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case "weapon":
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var_3 = level.weaponTweaks[var_1].dVar;
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dVar = level.weaponTweaks[name].dVar;
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break;
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case "hardpoint":
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var_3 = level.hardpointTweaks[var_1].dVar;
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dVar = level.hardpointTweaks[name].dVar;
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break;
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case "hud":
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var_3 = level.hudTweaks[var_1].dVar;
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dVar = level.hudTweaks[name].dVar;
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break;
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default:
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var_3 = undefined;
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dVar = undefined;
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break;
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}
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setdvar( var_3, var_2 );
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setDvar( dVar, value );
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}
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setTweakableLastValue( var_0, var_1, var_2 )
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setTweakableLastValue( category, name, value )
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{
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switch ( var_0 )
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switch ( category )
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{
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case "rule":
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level.rules[var_1].lastValue = var_2;
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level.rules[name].lastValue = value;
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break;
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case "game":
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level.gameTweaks[var_1].lastValue = var_2;
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level.gameTweaks[name].lastValue = value;
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break;
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case "team":
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level.teamTweaks[var_1].lastValue = var_2;
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level.teamTweaks[name].lastValue = value;
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break;
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case "player":
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level.playerTweaks[var_1].lastValue = var_2;
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level.playerTweaks[name].lastValue = value;
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break;
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case "class":
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level.classTweaks[var_1].lastValue = var_2;
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level.classTweaks[name].lastValue = value;
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break;
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case "weapon":
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level.weaponTweaks[var_1].lastValue = var_2;
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level.weaponTweaks[name].lastValue = value;
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break;
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case "hardpoint":
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level.hardpointTweaks[var_1].lastValue = var_2;
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level.hardpointTweaks[name].lastValue = value;
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break;
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case "hud":
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level.hudTweaks[var_1].lastValue = var_2;
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level.hudTweaks[name].lastValue = value;
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break;
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default:
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@ -266,85 +274,85 @@ setTweakableLastValue( var_0, var_1, var_2 )
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}
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}
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registerTweakable( var_0, var_1, var_2, var_3 )
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registerTweakable( category, name, dvar, value )
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{
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if ( isstring( var_3 ) )
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var_3 = getdvar( var_2, var_3 );
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if ( isString( value ) )
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value = getDvar( dvar, value );
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else
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var_3 = getdvarint( var_2, var_3 );
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value = getDvarInt( dvar, value );
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switch ( var_0 )
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switch ( category )
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{
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case "rule":
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if ( !isdefined( level.rules[var_1] ) )
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level.rules[var_1] = spawnstruct();
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if ( !isDefined( level.rules[name] ) )
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level.rules[name] = spawnStruct();
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level.rules[var_1].value = var_3;
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level.rules[var_1].lastValue = var_3;
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level.rules[var_1].dVar = var_2;
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level.rules[name].value = value;
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level.rules[name].lastValue = value;
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level.rules[name].dVar = dvar;
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break;
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case "game":
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if ( !isdefined( level.gameTweaks[var_1] ) )
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level.gameTweaks[var_1] = spawnstruct();
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if ( !isDefined( level.gameTweaks[name] ) )
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level.gameTweaks[name] = spawnStruct();
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level.gameTweaks[var_1].value = var_3;
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level.gameTweaks[var_1].lastValue = var_3;
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level.gameTweaks[var_1].dVar = var_2;
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level.gameTweaks[name].value = value;
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level.gameTweaks[name].lastValue = value;
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level.gameTweaks[name].dVar = dvar;
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break;
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case "team":
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if ( !isdefined( level.teamTweaks[var_1] ) )
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level.teamTweaks[var_1] = spawnstruct();
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if ( !isDefined( level.teamTweaks[name] ) )
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level.teamTweaks[name] = spawnStruct();
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level.teamTweaks[var_1].value = var_3;
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level.teamTweaks[var_1].lastValue = var_3;
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level.teamTweaks[var_1].dVar = var_2;
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level.teamTweaks[name].value = value;
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level.teamTweaks[name].lastValue = value;
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level.teamTweaks[name].dVar = dvar;
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break;
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case "player":
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if ( !isdefined( level.playerTweaks[var_1] ) )
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level.playerTweaks[var_1] = spawnstruct();
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if ( !isDefined( level.playerTweaks[name] ) )
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level.playerTweaks[name] = spawnStruct();
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level.playerTweaks[var_1].value = var_3;
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level.playerTweaks[var_1].lastValue = var_3;
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level.playerTweaks[var_1].dVar = var_2;
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level.playerTweaks[name].value = value;
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level.playerTweaks[name].lastValue = value;
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level.playerTweaks[name].dVar = dvar;
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break;
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case "class":
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if ( !isdefined( level.classTweaks[var_1] ) )
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level.classTweaks[var_1] = spawnstruct();
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if ( !isDefined( level.classTweaks[name] ) )
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level.classTweaks[name] = spawnStruct();
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level.classTweaks[var_1].value = var_3;
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level.classTweaks[var_1].lastValue = var_3;
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level.classTweaks[var_1].dVar = var_2;
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level.classTweaks[name].value = value;
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level.classTweaks[name].lastValue = value;
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level.classTweaks[name].dVar = dvar;
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break;
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case "weapon":
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if ( !isdefined( level.weaponTweaks[var_1] ) )
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level.weaponTweaks[var_1] = spawnstruct();
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if ( !isDefined( level.weaponTweaks[name] ) )
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level.weaponTweaks[name] = spawnStruct();
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level.weaponTweaks[var_1].value = var_3;
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level.weaponTweaks[var_1].lastValue = var_3;
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level.weaponTweaks[var_1].dVar = var_2;
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level.weaponTweaks[name].value = value;
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level.weaponTweaks[name].lastValue = value;
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level.weaponTweaks[name].dVar = dvar;
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break;
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case "hardpoint":
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if ( !isdefined( level.hardpointTweaks[var_1] ) )
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level.hardpointTweaks[var_1] = spawnstruct();
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if ( !isDefined( level.hardpointTweaks[name] ) )
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level.hardpointTweaks[name] = spawnStruct();
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level.hardpointTweaks[var_1].value = var_3;
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level.hardpointTweaks[var_1].lastValue = var_3;
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level.hardpointTweaks[var_1].dVar = var_2;
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level.hardpointTweaks[name].value = value;
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level.hardpointTweaks[name].lastValue = value;
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level.hardpointTweaks[name].dVar = dvar;
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break;
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case "hud":
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if ( !isdefined( level.hudTweaks[var_1] ) )
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level.hudTweaks[var_1] = spawnstruct();
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if ( !isDefined( level.hudTweaks[name] ) )
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level.hudTweaks[name] = spawnStruct();
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level.hudTweaks[var_1].value = var_3;
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level.hudTweaks[var_1].lastValue = var_3;
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level.hudTweaks[var_1].dVar = var_2;
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level.hudTweaks[name].value = value;
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level.hudTweaks[name].lastValue = value;
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level.hudTweaks[name].dVar = dvar;
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break;
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}
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}
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@ -393,5 +401,5 @@ init()
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registerTweakable( "hardpoint", "allowsupply", "scr_hardpoint_allowsupply", 1 );
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registerTweakable( "hardpoint", "allowhelicopter", "scr_hardpoint_allowhelicopter", 1 );
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registerTweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
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makedvarserverinfo( "ui_hud_showobjicons", 1 );
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makeDVarServerInfo( "ui_hud_showobjicons", 1 );
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}
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