mirror of
https://github.com/diamante0018/InfectedGSC.git
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178 lines
4.3 KiB
C
178 lines
4.3 KiB
C
/*
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_inf_nuke_dome
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Author: FutureRave, Slvr11
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Date: 10/06/2021
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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init()
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{
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level._effect[ "nolight_burst_mp" ] = loadfx( "fire/firelp_huge_pm_nolight_burst" );
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precacheMpAnim( "windmill_spin_med" );
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precacheMpAnim( "foliage_desertbrush_1_sway" );
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precacheMpAnim( "oilpump_pump01" );
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precacheMpAnim( "oilpump_pump02" );
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precacheMpAnim( "windsock_large_wind_medium" );
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thread domeDyn();
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thread nukeDeath();
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}
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domeDyn()
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{
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if ( getDvar( "mapname" ) != "mp_dome" ) return;
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animated = getentarray( "animated_model", "targetname" );
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for ( i = 0; i < animated.size; i++ )
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{
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model_name = animated[i].model;
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if ( isSubStr( model_name, "fence_tarp_" ) )
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{
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animated[i].targetname = "dynamic_model";
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precacheMpAnim( model_name + "_med_01" );
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animated[i] ScriptModelPlayAnim( model_name + "_med_01" );
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}
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else if ( model_name == "machinery_windmill" )
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{
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animated[i].targetname = "dynamic_model";
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animated[i] ScriptModelPlayAnim( "windmill_spin_med" );
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}
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else if ( isSubStr( model_name, "foliage" ) )
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{
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animated[i].targetname = "dynamic_model";
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animated[i] ScriptModelPlayAnim( "foliage_desertbrush_1_sway" );
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}
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else if ( isSubStr( model_name, "oil_pump_jack" ) )
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{
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animated[i].targetname = "dynamic_model";
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animation = "oilpump_pump0" + ( randomint( 2 ) + 1 );
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animated[i] ScriptModelPlayAnim( animation );
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}
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else if ( model_name == "accessories_windsock_large" )
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{
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animated[i].targetname = "dynamic_model";
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animated[i] ScriptModelPlayAnim( "windsock_large_wind_medium" );
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}
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}
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}
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doBoxEffect( effect )
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{
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wait ( 3 );
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forward = AnglesToForward( self.angles );
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up = AnglesToUp( self.angles );
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effect delete ();
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PlayFX( getfx( "box_explode_mp" ), self.origin, forward, up );
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self self_func( "scriptModelClearAnim" );
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self Hide();
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}
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fenceEffect()
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{
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forward = AnglesToForward( self.angles );
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up = AnglesToUp( self.angles );
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fxEnt = SpawnFx( getfx( "nolight_burst_mp" ), self.origin, forward, up );
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TriggerFx( fxEnt );
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self thread doBoxEffect( fxEnt );
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}
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clearAmim( delay )
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{
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wait ( delay );
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self self_func( "scriptModelClearAnim" );
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}
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windsockLarge()
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{
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self self_func( "scriptModelClearAnim" );
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self.origin += ( 0, 0, 20 );
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bounds_1 = spawn( "script_model", self.origin + ( 15, -7, 0 ) );
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bounds_2 = spawn( "script_model", self.origin + ( 70, -38, 0 ) );
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bounds_1 setModel( "com_plasticcase_friendly" );
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bounds_2 setModel( "com_plasticcase_friendly" );
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bounds_1 hide();
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bounds_2 hide();
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bounds_1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
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bounds_2 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
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bounds_1 SetContents( 1 );
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bounds_2 SetContents( 1 );
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bounds_1.angles = self.angles + ( 0, 90, 0 );
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bounds_2.angles = bounds_1.angles;
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self linkto( bounds_2 );
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bounds_2 linkto( bounds_1 );
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bounds_1 PhysicsLaunchServer( ( 0, 0, 0 ), ( -400, -250, 10 ) );
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}
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nukeDeath()
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{
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level endon( "game_ended" );
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gameFlagWait( "prematch_done" );
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if ( getDvar( "mapname" ) != "mp_dome" ) return;
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for ( ;; )
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{
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level waittill( "nuke_death" );
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dynamic = getentarray( "dynamic_model", "targetname" );
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for ( i = 0; i < dynamic.size; i++ )
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{
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model_name = dynamic[i].model;
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if ( isSubStr( model_name, "fence_tarp_" ) )
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{
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dynamic[i] thread fenceEffect();
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}
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else if ( model_name == "machinery_windmill" )
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{
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dynamic[i] rotateroll( 80, 2, .5, .1 );
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dynamic[i] thread clearAmim( 1 );
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}
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else if ( isSubStr( model_name, "foliage" ) )
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{
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dynamic[i].origin -= ( 0, 0, 50 );
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}
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else if ( isSubStr( model_name, "oil_pump_jack" ) )
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{
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dynamic[i] self_func( "scriptModelClearAnim" );
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}
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else if ( model_name == "accessories_windsock_large" )
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{
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dynamic[i] thread windsockLarge();
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}
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}
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wait( 5 );
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ents_to_blowup = getentarray( "destructable", "targetname" );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_toy", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "destructible_vehicle", "targetname" ) );
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ents_to_blowup = array_combine( ents_to_blowup, getentarray( "explodable_barrel", "targetname" ) );
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for ( i = 0; i < ents_to_blowup.size; i++ )
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{
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ents_to_blowup[i] thread maps\mp\_destructables::destructable_destruct();
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}
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level notify( "game_cleanup" );
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print( "Destroyed a lot of stuff" );
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}
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}
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