mirror of
https://github.com/diamante0018/InfectedGSC.git
synced 2025-04-20 20:35:43 +00:00
115 lines
2.2 KiB
C
115 lines
2.2 KiB
C
/*
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_inf_model
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Author: FutureRave
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Date: 27/09/2021
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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init()
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{
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replaceFunc( maps\mp\gametypes\_teams::playerModelForWeapon, ::playerModelForWeaponStub );
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thread onConnect();
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preCacheShader( "specialty_carepackage_crate" );
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preCacheShader( "iw5_cardicon_medkit" );
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preCacheShader( "iw5_cardicon_juggernaut_a" );
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preCacheItem( "at4_mp" );
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preCacheItem( "uav_strike_marker_mp" );
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}
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onConnect()
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{
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for ( ;; )
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{
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level waittill( "connected", player );
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player thread connected();
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}
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}
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connected()
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{
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self endon( "disconnect" );
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level endon( "game_ended" );
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for ( ;; )
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{
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self waittill( "spawned_player" );
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waittillframeend;
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if ( self.pers["team"] != "axis" ) continue;
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self setOffhandSecondaryClass( "smoke" );
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self _giveWeapon( "bouncingbetty_mp" );
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self _giveWeapon( "smoke_grenade_mp" );
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self setWeaponAmmoClip( "smoke_grenade_mp", 1 );
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}
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}
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playerModelForWeaponStub( weapon, secondary )
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{
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team = self.team;
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if ( isDefined( game[ team + "_model" ][weapon] ) )
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{
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[[game[ team + "_model" ][weapon]]]();
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return;
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}
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if ( self.pers["team"] == "axis" ) // Hack for infected players
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{
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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[[game[ team + "_model" ]["GHILLIE"]]]();
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else
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[[game[ team + "_model" ]["SNIPER"]]]();
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return;
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}
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weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
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switch ( weaponClass )
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{
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case "weapon_smg":
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[[game[ team + "_model" ]["SMG"]]]();
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break;
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case "weapon_assault":
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[[game[ team + "_model" ]["ASSAULT"]]]();
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break;
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case "weapon_sniper":
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if ( level.environment != "" && self isItemUnlocked( "ghillie_" + level.environment ) )
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[[game[ team + "_model" ]["GHILLIE"]]]();
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else
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[[game[ team + "_model" ]["SNIPER"]]]();
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break;
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case "weapon_lmg":
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[[game[ team + "_model" ]["LMG"]]]();
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break;
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case "weapon_riot":
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[[game[ team + "_model" ]["RIOT"]]]();
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break;
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case "weapon_shotgun":
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[[game[ team + "_model" ]["SHOTGUN"]]]();
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break;
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default:
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[[game[team + "_model"]["ASSAULT"]]]();
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break;
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}
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if ( self isJuggernaut() )
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{
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[[game[ team + "_model" ]["JUGGERNAUT"]]]();
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}
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}
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