dependencies = { basePath = "./deps" } function dependencies.load() dir = path.join(dependencies.basePath, "premake/*.lua") deps = os.matchfiles(dir) for i, dep in pairs(deps) do dep = dep:gsub(".lua", "") require(dep) end end function dependencies.imports() for i, proj in pairs(dependencies) do if type(i) == 'number' then proj.import() end end end function dependencies.projects() for i, proj in pairs(dependencies) do if type(i) == 'number' then proj.project() end end end newoption { trigger = "copy-to", description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.", value = "PATH" } newoption { trigger = "dev-build", description = "Enable development builds of the client." } dependencies.load() workspace "server-list-exploit" location "./build" objdir "%{wks.location}/obj" targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}" configurations {"Debug", "Release"} architecture "x86" platforms "x86" systemversion "latest" symbols "On" staticruntime "On" editandcontinue "Off" warnings "Extra" characterset "ASCII" if _OPTIONS["dev-build"] then defines {"DEV_BUILD"} end flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" } filter "action:vs*" buildoptions "/std:c++17" defines { "_WINDOWS", "WIN32" } filter "action:gmake*" cppdialect "C++17" buildoptions "-std=c++17" defines { "_LINUX" } configuration "Release" optimize "Size" buildoptions {"/GL"} linkoptions { "/IGNORE:4702", "/LTCG" } defines {"NDEBUG"} flags {"FatalCompileWarnings"} configuration "Debug" optimize "Debug" defines {"DEBUG", "_DEBUG"} configuration {} project "server-list-exploit" kind "ConsoleApp" language "C++" pchheader "stdinc.hpp" pchsource "src/stdinc.cpp" files {"./src/**.hpp", "./src/**.cpp"} includedirs {"./src", "%{prj.location}/src"} -- links {"kernel32", "user32", "Ws2_32"} dependencies.imports() group "Dependencies" dependencies.projects()