dependencies = { basePath = "./deps" } function dependencies.load() dir = path.join(dependencies.basePath, "premake/*.lua") deps = os.matchfiles(dir) for i, dep in pairs(deps) do dep = dep:gsub(".lua", "") require(dep) end end function dependencies.imports() for i, proj in pairs(dependencies) do if type(i) == 'number' then proj.import() end end end function dependencies.projects() for i, proj in pairs(dependencies) do if type(i) == 'number' then proj.project() end end end newoption { trigger = "copy-to", description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.", value = "PATH" } newoption { trigger = "dev-build", description = "Enable development builds of the client." } dependencies.load() workspace "server-list-exploit" startproject "server-list-exploit" location "./build" objdir "%{wks.location}/obj" targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}" configurations {"Debug", "Release"} language "C++" cppdialect "C++17" architecture "x86" platforms "Win32" systemversion "latest" symbols "On" staticruntime "On" editandcontinue "Off" warnings "Extra" characterset "ASCII" if _OPTIONS["dev-build"] then defines {"DEV_BUILD"} end flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" } filter "platforms:Win*" defines {"_WINDOWS", "WIN32"} filter {} filter "configurations:Release" optimize "Size" buildoptions {"/GL"} linkoptions {"/IGNORE:4702", "/LTCG"} defines {"NDEBUG"} flags {"FatalCompileWarnings", "FatalLinkWarnings"} filter {} filter "configurations:Debug" optimize "Debug" defines {"DEBUG", "_DEBUG"} filter {} project "server-list-exploit" kind "ConsoleApp" language "C++" files {"./src/**.hpp", "./src/**.cpp"} includedirs {"./src", "%{prj.location}/src"} resincludedirs {"$(ProjectDir)src"} pchheader "stdafx.hpp" pchsource "src/stdafx.cpp" dependencies.imports() group "Dependencies" dependencies.projects()