MW3ProtocolExploit/premake5.lua
2021-05-11 09:53:20 +02:00

108 lines
1.9 KiB
Lua

dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
newoption {
trigger = "copy-to",
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
value = "PATH"
}
newoption {
trigger = "dev-build",
description = "Enable development builds of the client."
}
dependencies.load()
workspace "server-list-exploit"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations {"Debug", "Release"}
architecture "x86"
platforms "x86"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
if _OPTIONS["dev-build"] then
defines {"DEV_BUILD"}
end
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" }
filter "action:vs*"
buildoptions "/std:c++17"
defines { "_WINDOWS", "WIN32" }
filter "action:gmake*"
cppdialect "C++17"
buildoptions "-std=c++17"
defines { "_LINUX" }
configuration "Release"
optimize "Size"
buildoptions {"/GL"}
linkoptions { "/IGNORE:4702", "/LTCG" }
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
configuration "Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
configuration {}
project "server-list-exploit"
kind "ConsoleApp"
language "C++"
pchheader "stdinc.hpp"
pchsource "src/stdinc.cpp"
files {"./src/**.hpp", "./src/**.cpp"}
includedirs {"./src", "%{prj.location}/src"}
-- links {"kernel32", "user32", "Ws2_32"}
dependencies.imports()
group "Dependencies"
dependencies.projects()