mirror of
https://github.com/diamante0018/MW3ServerFreezer.git
synced 2025-04-18 19:22:53 +00:00
chore: update some other stuff
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parent
e5b8b29a01
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14
scripts/format.sh
Normal file
14
scripts/format.sh
Normal file
@ -0,0 +1,14 @@
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#!/bin/bash
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# Navigate to the repository root
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cd "$(dirname "$0")/.." || exit 2
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# Set the clang-format binary (defaults to 'clang-format')
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CLANG_FORMAT_BIN="${CLANG_FORMAT_BIN:-clang-format}"
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# Find and format all .hpp and .cpp files in the src directory
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find ./src \( -iname '*.hpp' -o -iname '*.cpp' \) -print0 |
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xargs -0 "$CLANG_FORMAT_BIN" -i || {
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echo "Error: clang-format failed." >&2
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exit 1
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}
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@ -24,4 +24,25 @@ void __declspec(naked) Dvar_SetVariant(dvar_t* /*dvar*/, DvarValue /*value*/,
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ret
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}
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}
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XAssetEntry* db_find_x_asset_entry(int type_, const char* name) {
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static DWORD DB_FindXAssetEntry_t = 0x5c88a0;
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XAssetEntry* result{};
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__asm {
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pushad
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push name
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mov edi, type_
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call DB_FindXAssetEntry_t
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add esp, 0x4
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mov result, eax
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popad
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}
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return result;
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}
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XAssetEntry* DB_FindXAssetEntry(int type, const char* name) {
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return db_find_x_asset_entry(type, name);
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}
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} // namespace game
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@ -18,6 +18,8 @@ private:
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// clang-format off
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extern ScreenPlacement* ScrPlace_GetUnsafeFullPlacement();
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extern void Dvar_SetVariant(dvar_t* dvar, DvarValue value, DvarSetSource source);
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extern XAssetEntry* DB_FindXAssetEntry(int type, const char* name);
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// clang-format on
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} // namespace game
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@ -9,6 +9,59 @@ typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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struct MaterialTechniqueSet {
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const char* name;
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unsigned char worldVertFormat;
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unsigned char unused[2];
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MaterialTechniqueSet* remappedTechniqueSet;
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void* techniques[54];
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};
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struct __declspec(align(8)) GfxDrawSurfFields {
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uint64_t unused : 1;
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uint64_t primarySortKey : 6;
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uint64_t surfType : 4;
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uint64_t viewModelRender : 1;
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uint64_t sceneLightIndex : 8;
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uint64_t useHeroLighting : 1;
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uint64_t prepass : 2;
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uint64_t materialSortedIndex : 12;
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uint64_t customIndex : 5;
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uint64_t hasGfxEntIndex : 1;
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uint64_t reflectionProbeIndex : 8;
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uint64_t objectId : 15;
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};
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union GfxDrawSurf {
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__declspec(align(8)) GfxDrawSurfFields fields;
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__declspec(align(8)) uint64_t packed;
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};
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struct MaterialInfo {
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const char* name;
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unsigned char gameFlags;
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unsigned char sortKey;
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unsigned char textureAtlasRowCount;
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unsigned char textureAtlasColumnCount;
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GfxDrawSurf drawSurf;
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unsigned int surfaceTypeBits;
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};
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struct Material {
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MaterialInfo info;
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char stateBitsEntry[54];
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unsigned char textureCount;
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unsigned char constantCount;
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unsigned char stateBitsCount;
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unsigned char stateFlags;
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unsigned char cameraRegion;
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MaterialTechniqueSet* techniqueSet;
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void* textureTable;
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void* constantTable;
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void* stateBitsTable;
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const char** subMaterials;
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};
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enum bdLogMessageType {
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BD_LOG_INFO,
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BD_LOG_WARNING,
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@ -261,6 +314,8 @@ struct usercmd_s {
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int remoteControlMove;
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};
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static_assert(offsetof(usercmd_s, buttons) == 0x4);
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enum LocSelInputState {
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LOC_SEL_INPUT_NONE = 0,
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LOC_SEL_INPUT_CONFIRM = 1,
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@ -367,6 +422,21 @@ struct Font_s {
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union XAssetHeader {
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Font_s* font;
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Material* material;
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};
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struct XAsset {
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int type;
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XAssetHeader header;
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};
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struct XAssetEntry {
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XAsset asset;
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char zoneIndex;
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volatile char inuseMask;
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bool printedMissingAsset;
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unsigned __int16 nextHash;
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unsigned __int16 nextOverride;
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};
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} // namespace game
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