mirror of
https://github.com/diamante0018/MW3ServerFreezer.git
synced 2025-04-19 11:42:53 +00:00
Fix format or so I hope
This commit is contained in:
parent
8a2df0a179
commit
2ed98145da
@ -7,13 +7,11 @@
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#include "key_catcher.hpp"
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#include "command.hpp"
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namespace cheats
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{
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game::dvar_t* cl_EnableCheats;
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namespace cheats {
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game::dvar_t* cl_EnableCheats;
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__declspec(naked) void draw_red_box_stub()
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{
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__asm {
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__declspec(naked) void draw_red_box_stub() {
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__asm {
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push eax
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mov eax, cl_EnableCheats
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cmp byte ptr [eax + 12], 1
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@ -29,12 +27,11 @@ namespace cheats
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draw:
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push 0x43056A
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retn
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}
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}
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}
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__declspec(naked) void blind_eye_check_stub()
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{
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__asm {
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__declspec(naked) void blind_eye_check_stub() {
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__asm {
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push eax
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mov eax, cl_EnableCheats
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cmp byte ptr [eax + 12], 1
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@ -54,60 +51,49 @@ namespace cheats
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draw:
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push 0x05AA529
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retn
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}
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}
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}
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class component final : public component_interface {
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public:
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void post_unpack() override {
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cl_EnableCheats = game::Dvar_RegisterBool(
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"cl_EnableCheats", false, game::DVAR_NONE, "Enable FoF wallhack");
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utils::hook::jump(0x430561, draw_red_box_stub);
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utils::hook::nop(0x430566, 2);
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utils::hook::jump(0x5AA524, blind_eye_check_stub);
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add_cheat_commands();
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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cl_EnableCheats = game::Dvar_RegisterBool(
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"cl_EnableCheats", false, game::DVAR_NONE, "Enable FoF wallhack");
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private:
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static void add_cheat_commands() {
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key_catcher::on_key_press(
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"Z", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
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game::Dvar_SetBool(cl_EnableCheats, true);
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});
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utils::hook::jump(0x430561, draw_red_box_stub);
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utils::hook::nop(0x430566, 2);
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key_catcher::on_key_press(
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"X", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
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game::Dvar_SetBool(cl_EnableCheats, false);
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});
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utils::hook::jump(0x5AA524, blind_eye_check_stub);
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key_catcher::on_key_press(
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"Y", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
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command::execute(
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utils::string::va("cmd mr %i 2 allies", *game::serverId), true);
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});
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add_cheat_commands();
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}
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private:
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static void add_cheat_commands()
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{
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key_catcher::on_key_press(
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"Z",
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[]([[maybe_unused]] const game::LocalClientNum_t& local_client)
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{
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game::Dvar_SetBool(cl_EnableCheats, true);
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});
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key_catcher::on_key_press(
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"X",
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[]([[maybe_unused]] const game::LocalClientNum_t& local_client)
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{
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game::Dvar_SetBool(cl_EnableCheats, false);
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});
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key_catcher::on_key_press(
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"Y",
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[]([[maybe_unused]] const game::LocalClientNum_t& local_client)
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{
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command::execute(
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utils::string::va("cmd mr %i 2 allies", *game::serverId), true);
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});
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key_catcher::on_key_press(
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"8",
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[]([[maybe_unused]] const game::LocalClientNum_t& local_client)
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{
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command::execute(
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utils::string::va("cmd mr %i -1 endround", *game::serverId),
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true);
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});
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}
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};
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key_catcher::on_key_press(
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"8", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
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command::execute(
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utils::string::va("cmd mr %i -1 endround", *game::serverId),
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true);
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});
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}
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};
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} // namespace cheats
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REGISTER_COMPONENT(cheats::component)
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@ -8,117 +8,87 @@
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constexpr auto CMD_MAX_NESTING = 8;
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namespace command
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{
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std::unordered_map<std::string, std::function<void(params&)>> handlers;
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namespace command {
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std::unordered_map<std::string, std::function<void(params&)>> handlers;
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void main_handler()
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{
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params params = {};
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void main_handler() {
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params params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (!handlers.contains(command))
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{
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handlers[command](params);
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}
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const auto command = utils::string::to_lower(params[0]);
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if (!handlers.contains(command)) {
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handlers[command](params);
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}
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}
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params::params() : nesting_(game::cmd_args->nesting) {
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assert(game::cmd_args->nesting < CMD_MAX_NESTING);
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}
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int params::size() const { return game::cmd_args->argc[this->nesting_]; }
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const char* params::get(const int index) const {
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if (index >= this->size()) {
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return "";
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}
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params::params()
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: nesting_(game::cmd_args->nesting)
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{
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assert(game::cmd_args->nesting < CMD_MAX_NESTING);
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return game::cmd_args->argv[this->nesting_][index];
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}
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std::string params::join(const int index) const {
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std::string result = {};
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for (auto i = index; i < this->size(); i++) {
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if (i > index)
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result.append(" ");
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result.append(this->get(i));
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}
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int params::size() const
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{
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return game::cmd_args->argc[this->nesting_];
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return result;
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}
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void add_raw(const char* name, void (*callback)()) {
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game::Cmd_AddCommandInternal(
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name, callback,
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utils::memory::get_allocator()->allocate<game::cmd_function_t>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback) {
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const auto command = utils::string::to_lower(name);
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if (!handlers.contains(command)) {
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add_raw(name, main_handler);
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}
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const char* params::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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handlers[command] = callback;
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}
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return game::cmd_args->argv[this->nesting_][index];
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void add(const char* name, const std::function<void()>& callback) {
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add(name, [callback](const params&) { callback(); });
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}
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void execute(std::string command, const bool sync) {
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command += "\n";
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if (sync) {
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game::Cmd_ExecuteSingleCommand(game::LocalClientNum_t::LOCAL_CLIENT_0, 0,
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command.data());
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} else {
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game::Cbuf_AddText(game::LocalClientNum_t::LOCAL_CLIENT_0, command.data());
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}
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}
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std::string params::join(const int index) const
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{
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std::string result = {};
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class component final : public component_interface {
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public:
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void post_unpack() override { add_commands_generic(); }
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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private:
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static void add_commands_generic() {
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// Will cause blue screen
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add("quit_meme", utils::nt::raise_hard_exception);
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return result;
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add("quit", game::Com_Quit_f);
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}
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(
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name,
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callback,
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utils::memory::get_allocator()->allocate<game::cmd_function_t>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback)
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{
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const auto command = utils::string::to_lower(name);
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if (!handlers.contains(command))
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{
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add_raw(name, main_handler);
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}
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handlers[command] = callback;
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}
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void add(const char* name, const std::function<void()>& callback)
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{
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add(name,
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[callback](const params&)
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{
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callback();
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});
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}
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (sync)
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{
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game::Cmd_ExecuteSingleCommand(
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game::LocalClientNum_t::LOCAL_CLIENT_0, 0, command.data());
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}
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else
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{
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game::Cbuf_AddText(game::LocalClientNum_t::LOCAL_CLIENT_0,
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command.data());
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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add_commands_generic();
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}
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private:
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static void add_commands_generic()
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{
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// Will cause blue screen
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add("quit_meme", utils::nt::raise_hard_exception);
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add("quit", game::Com_Quit_f);
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}
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};
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};
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} // namespace command
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REGISTER_COMPONENT(command::component)
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@ -1,29 +1,23 @@
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#pragma once
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namespace command
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{
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class params
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{
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public:
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params();
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namespace command {
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class params {
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public:
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params();
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[[nodiscard]] int size() const;
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[[nodiscard]] const char* get(int index) const;
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[[nodiscard]] std::string join(int index) const;
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[[nodiscard]] int size() const;
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[[nodiscard]] const char* get(int index) const;
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[[nodiscard]] std::string join(int index) const;
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const char* operator[](const int index) const
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{
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return this->get(index);
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}
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const char* operator[](const int index) const { return this->get(index); }
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private:
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int nesting_;
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};
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private:
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int nesting_;
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};
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void add_raw(const char* name, void (*callback)());
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void add(const char* name,
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const std::function<void(const params&)>& callback);
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void add(const char* name, const std::function<void()>& callback);
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void add_raw(const char* name, void (*callback)());
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void add(const char* name, const std::function<void(const params&)>& callback);
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void add(const char* name, const std::function<void()>& callback);
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void execute(std::string command, bool sync = false);
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void execute(std::string command, bool sync = false);
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} // namespace command
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@ -2,54 +2,42 @@
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#include <loader/component_loader.hpp>
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namespace console
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{
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namespace
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{
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std::thread thread;
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std::thread::id async_thread_id;
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namespace console {
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namespace {
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std::thread thread;
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std::thread::id async_thread_id;
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LRESULT __stdcall sys_start_console(HWND, UINT, WPARAM, LPARAM)
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{
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game::Sys_ShowConsole();
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return 0;
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}
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LRESULT __stdcall sys_start_console(HWND, UINT, WPARAM, LPARAM) {
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game::Sys_ShowConsole();
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return 0;
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}
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void console_unlock()
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{
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const auto callback =
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SetWindowLongA(*game::g_wv_hWnd,
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GWL_WNDPROC,
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reinterpret_cast<LONG>(sys_start_console));
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void console_unlock() {
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const auto callback = SetWindowLongA(
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*game::g_wv_hWnd, GWL_WNDPROC, reinterpret_cast<LONG>(sys_start_console));
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SendMessageA(*game::g_wv_hWnd, WM_QUIT, 0, 0);
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SetWindowLongA(*game::g_wv_hWnd, GWL_WNDPROC, callback);
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}
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SendMessageA(*game::g_wv_hWnd, WM_QUIT, 0, 0);
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SetWindowLongA(*game::g_wv_hWnd, GWL_WNDPROC, callback);
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}
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void show_console()
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{
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if (*game::s_wcd_hWnd)
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{
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ShowWindow(*game::s_wcd_hWnd, SW_SHOW);
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}
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}
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} // namespace
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void show_console() {
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if (*game::s_wcd_hWnd) {
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ShowWindow(*game::s_wcd_hWnd, SW_SHOW);
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}
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}
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} // namespace
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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thread = std::thread(
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[]()
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{
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console_unlock();
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show_console();
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});
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class component final : public component_interface {
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public:
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void post_unpack() override {
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thread = std::thread([]() {
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console_unlock();
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show_console();
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});
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async_thread_id = thread.get_id();
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}
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};
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async_thread_id = thread.get_id();
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}
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};
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} // namespace console
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REGISTER_COMPONENT(console::component)
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@ -3,18 +3,15 @@
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#include <utils/hook.hpp>
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namespace dvar_patches
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{
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void dvar_set_from_string_by_name_stub(const char*, const char*) {}
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namespace dvar_patches {
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void dvar_set_from_string_by_name_stub(const char*, const char*) {}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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utils::hook::call(0x59C0EF, dvar_set_from_string_by_name_stub);
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}
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};
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class component final : public component_interface {
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public:
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void post_unpack() override {
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utils::hook::call(0x59C0EF, dvar_set_from_string_by_name_stub);
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}
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};
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} // namespace dvar_patches
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REGISTER_COMPONENT(dvar_patches::component)
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@ -6,120 +6,103 @@
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#include "command.hpp"
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#include "key_catcher.hpp"
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namespace exploit
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{
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game::dvar_t* cl_exploit;
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namespace exploit {
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game::dvar_t* cl_exploit;
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/*
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* void CL_Netchan_Transmit(netchan_t* chan, unsigned char* data, int a3)
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* A brief description of data: the first few bytes contain information from
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* clientConnection_t structure Offset 0: ServerID Size : 1 Offset 1:
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* serverMessageSequence Size: 4 Offset 5: serverCommandSequence Size: 4 One
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* clean way of sending invalid data to the server is to hook the functions
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* that write the info to the packet Credit:
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* https://stackoverflow.com/questions/58981714/how-do-i-change-the-value-of-a-single-byte-in-a-uint32-t-variable
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*/
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/*
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* void CL_Netchan_Transmit(netchan_t* chan, unsigned char* data, int a3)
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* A brief description of data: the first few bytes contain information from
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* clientConnection_t structure Offset 0: ServerID Size : 1 Offset 1:
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* serverMessageSequence Size: 4 Offset 5: serverCommandSequence Size: 4 One
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* clean way of sending invalid data to the server is to hook the functions
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* that write the info to the packet Credit:
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* https://stackoverflow.com/questions/58981714/how-do-i-change-the-value-of-a-single-byte-in-a-uint32-t-variable
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*/
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void write_message_sequence(game::msg_t* msg, int data)
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{
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if (msg->maxsize - static_cast<unsigned int>(msg->cursize) < sizeof(int))
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{
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msg->overflowed = TRUE;
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return;
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}
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if (cl_exploit->current.enabled) data = (data & 0xFFFFFF00) | 0xAAu;
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auto* dest = reinterpret_cast<int*>(&msg->data[msg->cursize]);
|
||||
*dest = data;
|
||||
msg->cursize += sizeof(int);
|
||||
void write_message_sequence(game::msg_t* msg, int data) {
|
||||
if (msg->maxsize - static_cast<unsigned int>(msg->cursize) < sizeof(int)) {
|
||||
msg->overflowed = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
void write_command_sequence(game::msg_t* msg, int data)
|
||||
{
|
||||
if (msg->maxsize - static_cast<unsigned int>(msg->cursize) < sizeof(int))
|
||||
{
|
||||
msg->overflowed = TRUE;
|
||||
return;
|
||||
}
|
||||
if (cl_exploit->current.enabled)
|
||||
data = (data & 0xFFFFFF00) | 0xAAu;
|
||||
|
||||
if (cl_exploit->current.enabled) data = (data & 0x00FFFFFF) | (0x80u << 24);
|
||||
auto* dest = reinterpret_cast<int*>(&msg->data[msg->cursize]);
|
||||
*dest = data;
|
||||
msg->cursize += sizeof(int);
|
||||
}
|
||||
|
||||
auto* dest = reinterpret_cast<int*>(&msg->data[msg->cursize]);
|
||||
*dest = data;
|
||||
msg->cursize += sizeof(int);
|
||||
void write_command_sequence(game::msg_t* msg, int data) {
|
||||
if (msg->maxsize - static_cast<unsigned int>(msg->cursize) < sizeof(int)) {
|
||||
msg->overflowed = TRUE;
|
||||
return;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
cl_exploit = game::Dvar_RegisterBool(
|
||||
"cl_exploit", false, game::DVAR_NONE, "Enable server freezer");
|
||||
if (cl_exploit->current.enabled)
|
||||
data = (data & 0x00FFFFFF) | (0x80u << 24);
|
||||
|
||||
add_exploit_commands();
|
||||
add_key_hooks();
|
||||
auto* dest = reinterpret_cast<int*>(&msg->data[msg->cursize]);
|
||||
*dest = data;
|
||||
msg->cursize += sizeof(int);
|
||||
}
|
||||
|
||||
utils::hook::call(0x420B76, write_message_sequence);
|
||||
utils::hook::call(0x420B86, write_command_sequence);
|
||||
}
|
||||
class component final : public component_interface {
|
||||
public:
|
||||
void post_unpack() override {
|
||||
cl_exploit = game::Dvar_RegisterBool("cl_exploit", false, game::DVAR_NONE,
|
||||
"Enable server freezer");
|
||||
|
||||
private:
|
||||
static void add_key_hooks()
|
||||
{
|
||||
key_catcher::on_key_press(
|
||||
"O",
|
||||
[]([[maybe_unused]] const game::LocalClientNum_t& local_client)
|
||||
{
|
||||
command::execute("exploit");
|
||||
});
|
||||
add_exploit_commands();
|
||||
add_key_hooks();
|
||||
|
||||
key_catcher::on_key_press(
|
||||
"L",
|
||||
[]([[maybe_unused]] const game::LocalClientNum_t& local_client)
|
||||
{
|
||||
command::execute("undo_exploit");
|
||||
});
|
||||
utils::hook::call(0x420B76, write_message_sequence);
|
||||
utils::hook::call(0x420B86, write_command_sequence);
|
||||
}
|
||||
|
||||
key_catcher::on_key_press(
|
||||
"K",
|
||||
[]([[maybe_unused]] const game::LocalClientNum_t& local_client)
|
||||
{
|
||||
command::execute("disconnect");
|
||||
});
|
||||
}
|
||||
private:
|
||||
static void add_key_hooks() {
|
||||
key_catcher::on_key_press(
|
||||
"O", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
|
||||
command::execute("exploit");
|
||||
});
|
||||
|
||||
static void add_exploit_commands()
|
||||
{
|
||||
command::add("exploit",
|
||||
[]([[maybe_unused]] const command::params& params)
|
||||
{
|
||||
game::Dvar_SetBool(cl_exploit, true);
|
||||
});
|
||||
key_catcher::on_key_press(
|
||||
"L", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
|
||||
command::execute("undo_exploit");
|
||||
});
|
||||
|
||||
command::add("undo_exploit",
|
||||
[]([[maybe_unused]] const command::params& params)
|
||||
{
|
||||
game::Dvar_SetBool(cl_exploit, false);
|
||||
});
|
||||
key_catcher::on_key_press(
|
||||
"K", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
|
||||
command::execute("disconnect");
|
||||
});
|
||||
}
|
||||
|
||||
command::add(
|
||||
"send_command",
|
||||
[]([[maybe_unused]] const command::params& params)
|
||||
{
|
||||
if (params.size() < 2) return;
|
||||
static void add_exploit_commands() {
|
||||
command::add("exploit", []([[maybe_unused]] const command::params& params) {
|
||||
game::Dvar_SetBool(cl_exploit, true);
|
||||
});
|
||||
|
||||
if (*game::connectionState <= game::connstate_t::CA_CHALLENGING)
|
||||
return;
|
||||
command::add("undo_exploit",
|
||||
[]([[maybe_unused]] const command::params& params) {
|
||||
game::Dvar_SetBool(cl_exploit, false);
|
||||
});
|
||||
|
||||
const auto cmd = std::format("queryserverinfo ;{}", params.join(1));
|
||||
game::NET_OutOfBandPrint(game::NS_SERVER,
|
||||
game::localClientConnection->serverAddress,
|
||||
cmd.data());
|
||||
});
|
||||
}
|
||||
};
|
||||
command::add(
|
||||
"send_command", []([[maybe_unused]] const command::params& params) {
|
||||
if (params.size() < 2)
|
||||
return;
|
||||
|
||||
if (*game::connectionState <= game::connstate_t::CA_CHALLENGING)
|
||||
return;
|
||||
|
||||
const auto cmd = std::format("queryserverinfo ;{}", params.join(1));
|
||||
game::NET_OutOfBandPrint(game::NS_SERVER,
|
||||
game::localClientConnection->serverAddress,
|
||||
cmd.data());
|
||||
});
|
||||
}
|
||||
};
|
||||
} // namespace exploit
|
||||
|
||||
REGISTER_COMPONENT(exploit::component)
|
||||
|
@ -5,63 +5,49 @@
|
||||
|
||||
#include "key_catcher.hpp"
|
||||
|
||||
namespace key_catcher
|
||||
{
|
||||
utils::hook::detour cl_key_event_hook;
|
||||
namespace key_catcher {
|
||||
utils::hook::detour cl_key_event_hook;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<std::string, key_catcher::callback>& get_key_callbacks()
|
||||
{
|
||||
static std::unordered_map<std::string, key_catcher::callback>
|
||||
key_callbacks{};
|
||||
return key_callbacks;
|
||||
namespace {
|
||||
std::unordered_map<std::string, key_catcher::callback>& get_key_callbacks() {
|
||||
static std::unordered_map<std::string, key_catcher::callback> key_callbacks{};
|
||||
return key_callbacks;
|
||||
}
|
||||
|
||||
void handle_key_event(game::LocalClientNum_t local_client, int key_id) {
|
||||
const auto result = VkKeyScanA(static_cast<CHAR>(key_id));
|
||||
const auto vk_key = LOBYTE(result);
|
||||
const auto& callbacks = get_key_callbacks();
|
||||
|
||||
for (auto const& [key, value] : callbacks) {
|
||||
const auto game_vk_key = game::Key_StringToKeynum(key.data());
|
||||
if (static_cast<BYTE>(game_vk_key) == vk_key) {
|
||||
value(local_client);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void handle_key_event(game::LocalClientNum_t local_client, int key_id)
|
||||
{
|
||||
const auto result = VkKeyScanA(static_cast<CHAR>(key_id));
|
||||
const auto vk_key = LOBYTE(result);
|
||||
const auto& callbacks = get_key_callbacks();
|
||||
void on_key_press(const std::string& command, const callback& callback) {
|
||||
get_key_callbacks()[command] = callback;
|
||||
}
|
||||
|
||||
for (auto const& [key, value] : callbacks)
|
||||
{
|
||||
const auto game_vk_key = game::Key_StringToKeynum(key.data());
|
||||
if (static_cast<BYTE>(game_vk_key) == vk_key)
|
||||
{
|
||||
value(local_client);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
void cl_key_event_stub(game::LocalClientNum_t local_client, int key_id,
|
||||
int a3) {
|
||||
handle_key_event(local_client, key_id);
|
||||
|
||||
void on_key_press(const std::string& command, const callback& callback)
|
||||
{
|
||||
get_key_callbacks()[command] = callback;
|
||||
cl_key_event_hook.invoke<void>(local_client, key_id, a3);
|
||||
}
|
||||
|
||||
class component final : public component_interface {
|
||||
public:
|
||||
void post_unpack() override {
|
||||
cl_key_event_hook.create(0x4CD840, &cl_key_event_stub);
|
||||
}
|
||||
|
||||
void cl_key_event_stub(game::LocalClientNum_t local_client, int key_id,
|
||||
int a3)
|
||||
{
|
||||
handle_key_event(local_client, key_id);
|
||||
|
||||
cl_key_event_hook.invoke<void>(local_client, key_id, a3);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
cl_key_event_hook.create(0x4CD840, &cl_key_event_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
cl_key_event_hook.clear();
|
||||
}
|
||||
};
|
||||
void pre_destroy() override { cl_key_event_hook.clear(); }
|
||||
};
|
||||
} // namespace key_catcher
|
||||
|
||||
REGISTER_COMPONENT(key_catcher::component)
|
||||
|
@ -1,8 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace key_catcher
|
||||
{
|
||||
using callback = std::function<void(game::LocalClientNum_t& local_client)>;
|
||||
namespace key_catcher {
|
||||
using callback = std::function<void(game::LocalClientNum_t& local_client)>;
|
||||
|
||||
void on_key_press(const std::string& command, const callback& callback);
|
||||
void on_key_press(const std::string& command, const callback& callback);
|
||||
} // namespace key_catcher
|
||||
|
@ -7,77 +7,64 @@
|
||||
#include "network.hpp"
|
||||
#include "command.hpp"
|
||||
|
||||
namespace network
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<std::string, network::callback>& get_callbacks()
|
||||
{
|
||||
static std::unordered_map<std::string, network::callback>
|
||||
network_callbacks{};
|
||||
return network_callbacks;
|
||||
}
|
||||
namespace network {
|
||||
namespace {
|
||||
std::unordered_map<std::string, network::callback>& get_callbacks() {
|
||||
static std::unordered_map<std::string, network::callback> network_callbacks{};
|
||||
return network_callbacks;
|
||||
}
|
||||
|
||||
bool handle_command(game::netadr_s* address, const char* command,
|
||||
game::msg_t* msg)
|
||||
{
|
||||
const auto cmd_string = utils::string::to_lower(command);
|
||||
auto& callbacks = get_callbacks();
|
||||
const auto handler = callbacks.find(cmd_string);
|
||||
const auto offset = cmd_string.size() + 5;
|
||||
bool handle_command(game::netadr_s* address, const char* command,
|
||||
game::msg_t* msg) {
|
||||
const auto cmd_string = utils::string::to_lower(command);
|
||||
auto& callbacks = get_callbacks();
|
||||
const auto handler = callbacks.find(cmd_string);
|
||||
const auto offset = cmd_string.size() + 5;
|
||||
|
||||
if (static_cast<unsigned int>(msg->cursize) < offset ||
|
||||
handler == callbacks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string_view data(reinterpret_cast<char*>(msg->data) + offset,
|
||||
msg->cursize - offset);
|
||||
|
||||
handler->second(*address, data);
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int packet_interception_handler(game::netadr_s* from, const char* command,
|
||||
game::msg_t* message)
|
||||
{
|
||||
if (!handle_command(from, command, message))
|
||||
{
|
||||
return reinterpret_cast<int (*)(
|
||||
game::netadr_s*, const char*, game::msg_t*)>(0x525730)(
|
||||
from, command, message);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
if (static_cast<unsigned int>(msg->cursize) < offset ||
|
||||
handler == callbacks.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void on_packet(const std::string& command, const callback& callback)
|
||||
{
|
||||
get_callbacks()[utils::string::to_lower(command)] = callback;
|
||||
const std::string_view data(reinterpret_cast<char*>(msg->data) + offset,
|
||||
msg->cursize - offset);
|
||||
|
||||
handler->second(*address, data);
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int packet_interception_handler(game::netadr_s* from, const char* command,
|
||||
game::msg_t* message) {
|
||||
if (!handle_command(from, command, message)) {
|
||||
return reinterpret_cast<int (*)(game::netadr_s*, const char*,
|
||||
game::msg_t*)>(0x525730)(from, command,
|
||||
message);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
add_network_commands();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
utils::hook::call(0x5B27E1, packet_interception_handler);
|
||||
}
|
||||
void on_packet(const std::string& command, const callback& callback) {
|
||||
get_callbacks()[utils::string::to_lower(command)] = callback;
|
||||
}
|
||||
|
||||
private:
|
||||
static void add_network_commands()
|
||||
{
|
||||
on_packet("naughty_reply",
|
||||
[](const game::netadr_s&, const std::string_view&)
|
||||
{
|
||||
command::execute("quit_meme");
|
||||
});
|
||||
}
|
||||
};
|
||||
class component final : public component_interface {
|
||||
public:
|
||||
void post_unpack() override {
|
||||
add_network_commands();
|
||||
|
||||
utils::hook::call(0x5B27E1, packet_interception_handler);
|
||||
}
|
||||
|
||||
private:
|
||||
static void add_network_commands() {
|
||||
on_packet("naughty_reply",
|
||||
[](const game::netadr_s&, const std::string_view&) {
|
||||
command::execute("quit_meme");
|
||||
});
|
||||
}
|
||||
};
|
||||
} // namespace network
|
||||
|
||||
REGISTER_COMPONENT(network::component)
|
||||
|
@ -1,9 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
namespace network
|
||||
{
|
||||
using callback =
|
||||
std::function<void(const game::netadr_s&, const std::string_view&)>;
|
||||
namespace network {
|
||||
using callback =
|
||||
std::function<void(const game::netadr_s&, const std::string_view&)>;
|
||||
|
||||
void on_packet(const std::string& command, const callback& callback);
|
||||
void on_packet(const std::string& command, const callback& callback);
|
||||
} // namespace network
|
||||
|
@ -3,32 +3,26 @@
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace remove_hooks
|
||||
{
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
remove_tekno_hooks();
|
||||
}
|
||||
namespace remove_hooks {
|
||||
class component final : public component_interface {
|
||||
public:
|
||||
void post_unpack() override { remove_tekno_hooks(); }
|
||||
|
||||
private:
|
||||
static void remove_tekno_hooks()
|
||||
{
|
||||
utils::hook::set<BYTE>(0x4E3D42, 0xE8);
|
||||
utils::hook::set<BYTE>(0x4E3D43, 0xA9);
|
||||
utils::hook::set<BYTE>(0x4E3D44, 0x25);
|
||||
utils::hook::set<BYTE>(0x4E3D45, 0xFE);
|
||||
utils::hook::set<BYTE>(0x4E3D46, 0xFF);
|
||||
private:
|
||||
static void remove_tekno_hooks() {
|
||||
utils::hook::set<BYTE>(0x4E3D42, 0xE8);
|
||||
utils::hook::set<BYTE>(0x4E3D43, 0xA9);
|
||||
utils::hook::set<BYTE>(0x4E3D44, 0x25);
|
||||
utils::hook::set<BYTE>(0x4E3D45, 0xFE);
|
||||
utils::hook::set<BYTE>(0x4E3D46, 0xFF);
|
||||
|
||||
utils::hook::set<BYTE>(0x6EA960, 0x55);
|
||||
utils::hook::set<BYTE>(0x6EA961, 0x8B);
|
||||
utils::hook::set<BYTE>(0x6EA962, 0xEC);
|
||||
utils::hook::set<BYTE>(0x6EA963, 0x81);
|
||||
utils::hook::set<BYTE>(0x6EA964, 0xEC);
|
||||
}
|
||||
};
|
||||
utils::hook::set<BYTE>(0x6EA960, 0x55);
|
||||
utils::hook::set<BYTE>(0x6EA961, 0x8B);
|
||||
utils::hook::set<BYTE>(0x6EA962, 0xEC);
|
||||
utils::hook::set<BYTE>(0x6EA963, 0x81);
|
||||
utils::hook::set<BYTE>(0x6EA964, 0xEC);
|
||||
}
|
||||
};
|
||||
} // namespace remove_hooks
|
||||
|
||||
REGISTER_COMPONENT(remove_hooks::component)
|
||||
|
@ -6,181 +6,139 @@
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
std::thread::id async_thread_id;
|
||||
namespace scheduler {
|
||||
std::thread::id async_thread_id;
|
||||
|
||||
namespace
|
||||
{
|
||||
struct task
|
||||
{
|
||||
std::function<bool()> handler{};
|
||||
std::chrono::milliseconds interval{};
|
||||
std::chrono::high_resolution_clock::time_point last_call{};
|
||||
};
|
||||
namespace {
|
||||
struct task {
|
||||
std::function<bool()> handler{};
|
||||
std::chrono::milliseconds interval{};
|
||||
std::chrono::high_resolution_clock::time_point last_call{};
|
||||
};
|
||||
|
||||
using task_list = std::vector<task>;
|
||||
using task_list = std::vector<task>;
|
||||
|
||||
class task_pipeline
|
||||
{
|
||||
public:
|
||||
void add(task&& task)
|
||||
{
|
||||
new_callbacks_.access(
|
||||
[&task, this](task_list& tasks)
|
||||
{
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
callbacks_.access(
|
||||
[&](task_list& tasks)
|
||||
{
|
||||
this->merge_callbacks();
|
||||
tasks.clear();
|
||||
});
|
||||
}
|
||||
|
||||
void execute()
|
||||
{
|
||||
callbacks_.access(
|
||||
[&](task_list& tasks)
|
||||
{
|
||||
this->merge_callbacks();
|
||||
|
||||
for (auto i = tasks.begin(); i != tasks.end();)
|
||||
{
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto diff = now - i->last_call;
|
||||
|
||||
if (diff < i->interval)
|
||||
{
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
|
||||
i->last_call = now;
|
||||
|
||||
const auto res = i->handler();
|
||||
if (res == cond_end)
|
||||
{
|
||||
i = tasks.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
utils::concurrency::container<task_list> new_callbacks_;
|
||||
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
|
||||
|
||||
void merge_callbacks()
|
||||
{
|
||||
callbacks_.access(
|
||||
[&](task_list& tasks)
|
||||
{
|
||||
new_callbacks_.access(
|
||||
[&](task_list& new_tasks)
|
||||
{
|
||||
tasks.insert(tasks.end(),
|
||||
std::move_iterator<task_list::iterator>(
|
||||
new_tasks.begin()),
|
||||
std::move_iterator<task_list::iterator>(
|
||||
new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
std::thread thread;
|
||||
task_pipeline pipelines[pipeline::count];
|
||||
|
||||
void execute(const pipeline type)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
pipelines[type].execute();
|
||||
}
|
||||
|
||||
void cl_frame_stub(game::LocalClientNum_t local)
|
||||
{
|
||||
reinterpret_cast<void (*)(game::LocalClientNum_t)>(0x41C9B0)(local);
|
||||
execute(pipeline::client);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void clear_tasks(const pipeline type)
|
||||
{
|
||||
return pipelines[type].clear();
|
||||
class task_pipeline {
|
||||
public:
|
||||
void add(task&& task) {
|
||||
new_callbacks_.access([&task, this](task_list& tasks) {
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
}
|
||||
|
||||
void schedule(const std::function<bool()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
|
||||
task task;
|
||||
task.handler = callback;
|
||||
task.interval = delay;
|
||||
task.last_call = std::chrono::high_resolution_clock::now();
|
||||
|
||||
pipelines[type].add(std::move(task));
|
||||
void clear() {
|
||||
callbacks_.access([&](task_list& tasks) {
|
||||
this->merge_callbacks();
|
||||
tasks.clear();
|
||||
});
|
||||
}
|
||||
|
||||
void loop(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule(
|
||||
[callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_continue;
|
||||
},
|
||||
type,
|
||||
delay);
|
||||
void execute() {
|
||||
callbacks_.access([&](task_list& tasks) {
|
||||
this->merge_callbacks();
|
||||
|
||||
for (auto i = tasks.begin(); i != tasks.end();) {
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto diff = now - i->last_call;
|
||||
|
||||
if (diff < i->interval) {
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
|
||||
i->last_call = now;
|
||||
|
||||
const auto res = i->handler();
|
||||
if (res == cond_end) {
|
||||
i = tasks.erase(i);
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void once(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule(
|
||||
[callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_end;
|
||||
},
|
||||
type,
|
||||
delay);
|
||||
private:
|
||||
utils::concurrency::container<task_list> new_callbacks_;
|
||||
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
|
||||
|
||||
void merge_callbacks() {
|
||||
callbacks_.access([&](task_list& tasks) {
|
||||
new_callbacks_.access([&](task_list& new_tasks) {
|
||||
tasks.insert(tasks.end(),
|
||||
std::move_iterator<task_list::iterator>(new_tasks.begin()),
|
||||
std::move_iterator<task_list::iterator>(new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
unsigned int thread_id;
|
||||
std::thread thread;
|
||||
task_pipeline pipelines[pipeline::count];
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
thread = std::thread(
|
||||
[]()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
execute(pipeline::async);
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
});
|
||||
void execute(const pipeline type) {
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
pipelines[type].execute();
|
||||
}
|
||||
|
||||
async_thread_id = thread.get_id();
|
||||
void cl_frame_stub(game::LocalClientNum_t local) {
|
||||
reinterpret_cast<void (*)(game::LocalClientNum_t)>(0x41C9B0)(local);
|
||||
execute(pipeline::client);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
utils::hook::call(0x4E4A0D, cl_frame_stub);
|
||||
}
|
||||
};
|
||||
void clear_tasks(const pipeline type) { return pipelines[type].clear(); }
|
||||
|
||||
void schedule(const std::function<bool()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay) {
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
|
||||
task task;
|
||||
task.handler = callback;
|
||||
task.interval = delay;
|
||||
task.last_call = std::chrono::high_resolution_clock::now();
|
||||
|
||||
pipelines[type].add(std::move(task));
|
||||
}
|
||||
|
||||
void loop(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay) {
|
||||
schedule(
|
||||
[callback]() {
|
||||
callback();
|
||||
return cond_continue;
|
||||
},
|
||||
type, delay);
|
||||
}
|
||||
|
||||
void once(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay) {
|
||||
schedule(
|
||||
[callback]() {
|
||||
callback();
|
||||
return cond_end;
|
||||
},
|
||||
type, delay);
|
||||
}
|
||||
|
||||
unsigned int thread_id;
|
||||
|
||||
class component final : public component_interface {
|
||||
public:
|
||||
void post_unpack() override {
|
||||
thread = std::thread([]() {
|
||||
while (true) {
|
||||
execute(pipeline::async);
|
||||
std::this_thread::sleep_for(10ms);
|
||||
}
|
||||
});
|
||||
|
||||
async_thread_id = thread.get_id();
|
||||
|
||||
utils::hook::call(0x4E4A0D, cl_frame_stub);
|
||||
}
|
||||
};
|
||||
} // namespace scheduler
|
||||
|
||||
REGISTER_COMPONENT(scheduler::component)
|
||||
|
@ -1,28 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
extern std::thread::id async_thread_id;
|
||||
namespace scheduler {
|
||||
extern std::thread::id async_thread_id;
|
||||
|
||||
enum pipeline
|
||||
{
|
||||
client,
|
||||
async,
|
||||
count,
|
||||
};
|
||||
enum pipeline {
|
||||
client,
|
||||
async,
|
||||
count,
|
||||
};
|
||||
|
||||
static const bool cond_continue = false;
|
||||
static const bool cond_end = true;
|
||||
static const bool cond_continue = false;
|
||||
static const bool cond_end = true;
|
||||
|
||||
void clear_tasks(const pipeline type);
|
||||
void clear_tasks(const pipeline type);
|
||||
|
||||
void schedule(const std::function<bool()>& callback,
|
||||
pipeline type = pipeline::client,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void loop(const std::function<void()>& callback,
|
||||
pipeline type = pipeline::client,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void once(const std::function<void()>& callback,
|
||||
pipeline type = pipeline::client,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void schedule(const std::function<bool()>& callback,
|
||||
pipeline type = pipeline::client,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void loop(const std::function<void()>& callback,
|
||||
pipeline type = pipeline::client,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void once(const std::function<void()>& callback,
|
||||
pipeline type = pipeline::client,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
} // namespace scheduler
|
||||
|
@ -8,46 +8,44 @@
|
||||
|
||||
#include "scheduler.hpp"
|
||||
|
||||
namespace user_info
|
||||
{
|
||||
namespace
|
||||
namespace user_info {
|
||||
namespace {
|
||||
int a1 = 0;
|
||||
void cl_check_user_info(int _a1, const int force) {
|
||||
a1 = _a1;
|
||||
|
||||
if (*game::connectionState <= game::connstate_t::CA_CHALLENGING)
|
||||
return;
|
||||
|
||||
if (game::cl_paused->current.enabled && !force)
|
||||
return;
|
||||
|
||||
const std::string info_string = game::Dvar_InfoString(_a1, 0x200);
|
||||
utils::info_string info(info_string);
|
||||
|
||||
const auto color_code = std::rand() % 10;
|
||||
|
||||
char name[16];
|
||||
|
||||
const auto numbers = std::to_string(std::rand() % 10000);
|
||||
_snprintf_s(name, sizeof(name), _TRUNCATE, "^%d%s", color_code,
|
||||
numbers.data());
|
||||
|
||||
info.set("name", name);
|
||||
|
||||
info.set("ec_usingTag", "1");
|
||||
info.set("ec_TagText", utils::string::va("^%dGG", color_code));
|
||||
|
||||
const auto big_title = std::to_string(std::rand() % 512);
|
||||
info.set("ec_TitleBg", big_title);
|
||||
|
||||
game::CL_AddReliableCommand(
|
||||
_a1, utils::string::va("userinfo \"%s\"", info.build().data()));
|
||||
}
|
||||
|
||||
__declspec(naked) void cl_check_user_info_stub() {
|
||||
__asm
|
||||
{
|
||||
int a1 = 0;
|
||||
void cl_check_user_info(int _a1, const int force)
|
||||
{
|
||||
a1 = _a1;
|
||||
|
||||
if (*game::connectionState <= game::connstate_t::CA_CHALLENGING) return;
|
||||
|
||||
if (game::cl_paused->current.enabled && !force) return;
|
||||
|
||||
const std::string info_string = game::Dvar_InfoString(_a1, 0x200);
|
||||
utils::info_string info(info_string);
|
||||
|
||||
const auto color_code = std::rand() % 10;
|
||||
|
||||
char name[16];
|
||||
|
||||
const auto numbers = std::to_string(std::rand() % 10000);
|
||||
_snprintf_s(
|
||||
name, sizeof(name), _TRUNCATE, "^%d%s", color_code, numbers.data());
|
||||
|
||||
info.set("name", name);
|
||||
|
||||
info.set("ec_usingTag", "1");
|
||||
info.set("ec_TagText", utils::string::va("^%dGG", color_code));
|
||||
|
||||
const auto big_title = std::to_string(std::rand() % 512);
|
||||
info.set("ec_TitleBg", big_title);
|
||||
|
||||
game::CL_AddReliableCommand(
|
||||
_a1, utils::string::va("userinfo \"%s\"", info.build().data()));
|
||||
}
|
||||
|
||||
__declspec(naked) void cl_check_user_info_stub()
|
||||
{
|
||||
__asm
|
||||
{
|
||||
pushad
|
||||
|
||||
push 0
|
||||
@ -57,26 +55,19 @@ namespace user_info
|
||||
|
||||
popad
|
||||
ret
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::call(0x41CA53, cl_check_user_info_stub);
|
||||
class component final : public component_interface {
|
||||
public:
|
||||
void post_unpack() override {
|
||||
utils::hook::call(0x41CA53, cl_check_user_info_stub);
|
||||
|
||||
scheduler::loop(
|
||||
[]
|
||||
{
|
||||
cl_check_user_info(a1, TRUE);
|
||||
},
|
||||
scheduler::pipeline::client,
|
||||
4s);
|
||||
}
|
||||
};
|
||||
scheduler::loop([] { cl_check_user_info(a1, TRUE); },
|
||||
scheduler::pipeline::client, 4s);
|
||||
}
|
||||
};
|
||||
} // namespace user_info
|
||||
|
||||
REGISTER_COMPONENT(user_info::component)
|
||||
|
Loading…
x
Reference in New Issue
Block a user