Refactor console ending this saga

This commit is contained in:
2022-05-18 00:32:10 +02:00
parent 7f5643dcae
commit 59b5a16d6f
13 changed files with 274 additions and 64 deletions

View File

@@ -82,17 +82,17 @@ private:
static void add_exploit_commands() {
command::add("exploit", []([[maybe_unused]] const command::params& params) {
game::Dvar_SetBool(cl_exploit, true);
console::print("Enabled cl_exploit");
console::info("Enabled cl_exploit");
});
command::add("undo_exploit",
command::add("undoExploit",
[]([[maybe_unused]] const command::params& params) {
game::Dvar_SetBool(cl_exploit, false);
console::print("Disabled cl_exploit");
console::info("Disabled cl_exploit");
});
command::add(
"send_command", []([[maybe_unused]] const command::params& params) {
"sendCommand", []([[maybe_unused]] const command::params& params) {
if (params.size() < 2)
return;
@@ -100,7 +100,7 @@ private:
return;
const auto cmd = std::format("queryserverinfo ;{}", params.join(1));
console::print("Sending OOB packet {}", cmd);
console::info("Sending OOB packet {}", cmd);
game::NET_OutOfBandPrint(game::NS_SERVER,
game::localClientConnection->serverAddress,
cmd.data());