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Welp
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@ -15,7 +15,7 @@ namespace exploit
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* A brief description of data: the first few bytes contain information from clientConnection_t structure
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* Offset 0: ServerID Size : 1
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* Offset 1: serverMessageSequence Size: 4
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* Offset 5: serverCommandSequence Size 4
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* Offset 5: serverCommandSequence Size: 4
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* One clean way of sending invalid data to the server is to hook the functions that write the info to the packet
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* Credit: https://stackoverflow.com/questions/58981714/how-do-i-change-the-value-of-a-single-byte-in-a-uint32-t-variable
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*/
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