Refactor this (tekno gods dont sue please)

This commit is contained in:
2022-04-22 15:35:14 +02:00
parent 4e1dfcfc3c
commit b48ab294b8
46 changed files with 341 additions and 201 deletions

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include "key_catcher.hpp"
#include "command.hpp"
namespace cheats {
game::dvar_t* cl_EnableCheats;
__declspec(naked) void draw_red_box_stub() {
__asm {
push eax
mov eax, cl_EnableCheats
cmp byte ptr [eax + 12], 1
pop eax
je draw
test byte ptr ds:0x8FF110, 0x10
push 0x430568
retn
draw:
push 0x43056A
retn
}
}
__declspec(naked) void blind_eye_check_stub() {
__asm {
push eax
mov eax, cl_EnableCheats
cmp byte ptr [eax + 12], 1
pop eax
je draw
test byte ptr [esi], 0x20
jnz skip_because_blindeye
jmp draw
skip_because_blindeye:
push 0x5AA5A2
retn
draw:
push 0x5AA529
retn
}
}
class component final : public component_interface {
public:
void post_unpack() override {
cl_EnableCheats = game::Dvar_RegisterBool(
"cl_EnableCheats", false, game::DVAR_NONE, "Enable FoF wallhack");
utils::hook::jump(0x430561, draw_red_box_stub);
utils::hook::nop(0x430566, 2);
utils::hook::jump(0x5AA524, blind_eye_check_stub);
add_cheat_commands();
}
private:
static void add_cheat_commands() {
key_catcher::on_key_press(
"Z", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
game::Dvar_SetBool(cl_EnableCheats, true);
});
key_catcher::on_key_press(
"X", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
game::Dvar_SetBool(cl_EnableCheats, false);
});
key_catcher::on_key_press(
"Y", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
command::execute(
utils::string::va("cmd mr %i 2 allies", *game::serverId), true);
});
key_catcher::on_key_press(
"8", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
command::execute(
utils::string::va("cmd mr %i -1 endround", *game::serverId),
true);
});
}
};
} // namespace cheats
REGISTER_COMPONENT(cheats::component)

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/string.hpp>
#include <utils/nt.hpp>
#include "command.hpp"
constexpr auto CMD_MAX_NESTING = 8;
namespace command {
std::unordered_map<std::string, std::function<void(params&)>> handlers;
void main_handler() {
params params = {};
const auto command = utils::string::to_lower(params[0]);
if (!handlers.contains(command)) {
handlers[command](params);
}
}
params::params() : nesting_(game::cmd_args->nesting) {
assert(game::cmd_args->nesting < CMD_MAX_NESTING);
}
int params::size() const { return game::cmd_args->argc[this->nesting_]; }
const char* params::get(const int index) const {
if (index >= this->size()) {
return "";
}
return game::cmd_args->argv[this->nesting_][index];
}
std::string params::join(const int index) const {
std::string result = {};
for (auto i = index; i < this->size(); i++) {
if (i > index)
result.append(" ");
result.append(this->get(i));
}
return result;
}
void add_raw(const char* name, void (*callback)()) {
game::Cmd_AddCommandInternal(
name, callback,
utils::memory::get_allocator()->allocate<game::cmd_function_t>());
}
void add(const char* name, const std::function<void(const params&)>& callback) {
const auto command = utils::string::to_lower(name);
if (!handlers.contains(command)) {
add_raw(name, main_handler);
}
handlers[command] = callback;
}
void add(const char* name, const std::function<void()>& callback) {
add(name, [callback](const params&) { callback(); });
}
void execute(std::string command, const bool sync) {
command += "\n";
if (sync) {
game::Cmd_ExecuteSingleCommand(game::LocalClientNum_t::LOCAL_CLIENT_0, 0,
command.data());
} else {
game::Cbuf_AddText(game::LocalClientNum_t::LOCAL_CLIENT_0, command.data());
}
}
class component final : public component_interface {
public:
void post_unpack() override { add_commands_generic(); }
private:
static void add_commands_generic() {
// Will cause blue screen
add("quitMeme", utils::nt::raise_hard_exception);
add("quit", game::Com_Quit_f);
}
};
} // namespace command
REGISTER_COMPONENT(command::component)

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#pragma once
namespace command {
class params {
public:
params();
[[nodiscard]] int size() const;
[[nodiscard]] const char* get(int index) const;
[[nodiscard]] std::string join(int index) const;
const char* operator[](const int index) const { return this->get(index); }
private:
int nesting_;
};
void add_raw(const char* name, void (*callback)());
void add(const char* name, const std::function<void(const params&)>& callback);
void add(const char* name, const std::function<void()>& callback);
void execute(std::string command, bool sync = false);
} // namespace command

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
namespace console {
namespace {
std::thread thread;
std::thread::id async_thread_id;
LRESULT __stdcall sys_start_console(HWND, UINT, WPARAM, LPARAM) {
game::Sys_ShowConsole();
return 0;
}
void console_unlock() {
const auto callback = SetWindowLongA(
*game::g_wv_hWnd, GWL_WNDPROC, reinterpret_cast<LONG>(sys_start_console));
SendMessageA(*game::g_wv_hWnd, WM_QUIT, 0, 0);
SetWindowLongA(*game::g_wv_hWnd, GWL_WNDPROC, callback);
}
void show_console() {
if (*game::s_wcd_hWnd) {
ShowWindow(*game::s_wcd_hWnd, SW_SHOW);
}
}
} // namespace
class component final : public component_interface {
public:
void post_unpack() override {
thread = std::thread([]() {
console_unlock();
show_console();
});
async_thread_id = thread.get_id();
}
};
} // namespace console
REGISTER_COMPONENT(console::component)

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/hook.hpp>
namespace dvar_patches {
void dvar_set_from_string_by_name_stub(const char* /*dvarName*/,
const char* /*string*/) {}
class component final : public component_interface {
public:
void post_unpack() override {
utils::hook::call(0x59C0EF, dvar_set_from_string_by_name_stub);
}
};
} // namespace dvar_patches
REGISTER_COMPONENT(dvar_patches::component)

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/hook.hpp>
#include "command.hpp"
#include "key_catcher.hpp"
namespace exploit {
game::dvar_t* cl_exploit;
/*
* void CL_Netchan_Transmit(netchan_t* chan, unsigned char* data, int a3)
* A brief description of data: the first few bytes contain information from
* clientConnection_t structure Offset 0: ServerID Size : 1 Offset 1:
* serverMessageSequence Size: 4 Offset 5: serverCommandSequence Size: 4 One
* clean way of sending invalid data to the server is to hook the functions
* that write the info to the packet Credit:
* https://stackoverflow.com/questions/58981714/how-do-i-change-the-value-of-a-single-byte-in-a-uint32-t-variable
*/
void write_message_sequence(game::msg_t* msg, int data) {
if (msg->maxsize - static_cast<unsigned int>(msg->cursize) < sizeof(int)) {
msg->overflowed = TRUE;
return;
}
if (cl_exploit->current.enabled)
data = (data & 0xFFFFFF00) | 0xAAu;
auto* dest = reinterpret_cast<int*>(&msg->data[msg->cursize]);
*dest = data;
msg->cursize += sizeof(int);
}
void write_command_sequence(game::msg_t* msg, int data) {
if (msg->maxsize - static_cast<unsigned int>(msg->cursize) < sizeof(int)) {
msg->overflowed = TRUE;
return;
}
if (cl_exploit->current.enabled)
data = (data & 0x00FFFFFF) | (0x80u << 24);
auto* dest = reinterpret_cast<int*>(&msg->data[msg->cursize]);
*dest = data;
msg->cursize += sizeof(int);
}
class component final : public component_interface {
public:
void post_unpack() override {
cl_exploit = game::Dvar_RegisterBool("cl_exploit", false, game::DVAR_NONE,
"Enable server freezer");
add_exploit_commands();
add_key_hooks();
utils::hook::call(0x420B76, write_message_sequence);
utils::hook::call(0x420B86, write_command_sequence);
}
private:
static void add_key_hooks() {
key_catcher::on_key_press(
"O", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
command::execute("exploit");
});
key_catcher::on_key_press(
"L", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
command::execute("undo_exploit");
});
key_catcher::on_key_press(
"K", []([[maybe_unused]] const game::LocalClientNum_t& local_client) {
command::execute("disconnect");
});
}
static void add_exploit_commands() {
command::add("exploit", []([[maybe_unused]] const command::params& params) {
game::Dvar_SetBool(cl_exploit, true);
});
command::add("undo_exploit",
[]([[maybe_unused]] const command::params& params) {
game::Dvar_SetBool(cl_exploit, false);
});
command::add(
"send_command", []([[maybe_unused]] const command::params& params) {
if (params.size() < 2)
return;
if (*game::connectionState <= game::connstate_t::CA_CHALLENGING)
return;
const auto cmd = std::format("queryserverinfo ;{}", params.join(1));
game::NET_OutOfBandPrint(game::NS_SERVER,
game::localClientConnection->serverAddress,
cmd.data());
});
}
};
} // namespace exploit
REGISTER_COMPONENT(exploit::component)

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/hook.hpp>
#include "key_catcher.hpp"
namespace key_catcher {
utils::hook::detour cl_key_event_hook;
namespace {
std::unordered_map<std::string, key_catcher::callback>& get_key_callbacks() {
static std::unordered_map<std::string, key_catcher::callback> key_callbacks{};
return key_callbacks;
}
void handle_key_event(game::LocalClientNum_t local_client, int key_id) {
const auto result = VkKeyScanA(static_cast<CHAR>(key_id));
const auto vk_key = LOBYTE(result);
const auto& callbacks = get_key_callbacks();
for (auto const& [key, value] : callbacks) {
const auto game_vk_key = game::Key_StringToKeynum(key.data());
if (static_cast<BYTE>(game_vk_key) == vk_key) {
value(local_client);
return;
}
}
}
} // namespace
void on_key_press(const std::string& command, const callback& callback) {
get_key_callbacks()[command] = callback;
}
void cl_key_event_stub(game::LocalClientNum_t local_client, int key_id,
int a3) {
handle_key_event(local_client, key_id);
cl_key_event_hook.invoke<void>(local_client, key_id, a3);
}
class component final : public component_interface {
public:
void post_unpack() override {
cl_key_event_hook.create(0x4CD840, &cl_key_event_stub);
}
void pre_destroy() override { cl_key_event_hook.clear(); }
};
} // namespace key_catcher
REGISTER_COMPONENT(key_catcher::component)

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#pragma once
namespace key_catcher {
using callback = std::function<void(game::LocalClientNum_t& local_client)>;
void on_key_press(const std::string& command, const callback& callback);
} // namespace key_catcher

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include "network.hpp"
#include "command.hpp"
namespace network {
namespace {
std::unordered_map<std::string, network::callback>& get_callbacks() {
static std::unordered_map<std::string, network::callback> network_callbacks{};
return network_callbacks;
}
bool handle_command(game::netadr_s* address, const char* command,
game::msg_t* msg) {
const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks();
const auto handler = callbacks.find(cmd_string);
const auto offset = cmd_string.size() + 5;
if (static_cast<unsigned int>(msg->cursize) < offset ||
handler == callbacks.end()) {
return false;
}
const std::string_view data(reinterpret_cast<char*>(msg->data) + offset,
msg->cursize - offset);
handler->second(*address, data);
return true;
}
} // namespace
int packet_interception_handler(game::netadr_s* from, const char* command,
game::msg_t* message) {
if (!handle_command(from, command, message)) {
return utils::hook::invoke<int>(0x525730, from, command, message);
}
return TRUE;
}
void on_packet(const std::string& command, const callback& callback) {
get_callbacks()[utils::string::to_lower(command)] = callback;
}
class component final : public component_interface {
public:
void post_unpack() override {
add_network_commands();
utils::hook::call(0x5B27E1, packet_interception_handler);
}
private:
static void add_network_commands() {
on_packet("naughty_reply",
[](const game::netadr_s&, const std::string_view&) {
command::execute("quitMeme");
});
}
};
} // namespace network
REGISTER_COMPONENT(network::component)

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#pragma once
namespace network {
using callback =
std::function<void(const game::netadr_s&, const std::string_view&)>;
void on_packet(const std::string& command, const callback& callback);
} // namespace network

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/hook.hpp>
namespace remove_hooks {
namespace {
int msg_read_bits_compress_check_sv(const char* from, char* to, int size) {
static char buffer[0x8000];
if (size > 0x800) {
return 0;
}
size = game::MSG_ReadBitsCompress(from, buffer, size);
if (size > 0x800) {
return 0;
}
std::memcpy(to, buffer, size);
return size;
}
int msg_read_bits_compress_check_cl(const char* from, char* to, int size) {
static char buffer[0x100000];
if (size > 0x20000) {
return 0;
}
size = game::MSG_ReadBitsCompress(from, buffer, size);
if (size > 0x20000) {
return 0;
}
std::memcpy(to, buffer, size);
return size;
}
} // namespace
class component final : public component_interface {
public:
void post_start() override { remove_tekno_hooks(); }
void post_unpack() override {
utils::hook::call(0x4E3D42, msg_read_bits_compress_check_sv);
utils::hook::call(0x4A9F56, msg_read_bits_compress_check_cl);
}
private:
static void remove_tekno_hooks() {
utils::hook::set<BYTE>(0x4E3D42, 0xE8);
utils::hook::set<BYTE>(0x4E3D43, 0xA9);
utils::hook::set<BYTE>(0x4E3D44, 0x25);
utils::hook::set<BYTE>(0x4E3D45, 0xFE);
utils::hook::set<BYTE>(0x4E3D46, 0xFF);
utils::hook::set<BYTE>(0x6EA960, 0x55);
utils::hook::set<BYTE>(0x6EA961, 0x8B);
utils::hook::set<BYTE>(0x6EA962, 0xEC);
utils::hook::set<BYTE>(0x6EA963, 0x81);
utils::hook::set<BYTE>(0x6EA964, 0xEC);
}
};
} // namespace remove_hooks
REGISTER_COMPONENT(remove_hooks::component)

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#include <std_include.hpp>
#include "../loader/component_loader.hpp"
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
#include <utils/thread.hpp>
#include "scheduler.hpp"
namespace scheduler {
namespace {
struct task {
std::function<bool()> handler{};
std::chrono::milliseconds interval{};
std::chrono::high_resolution_clock::time_point last_call{};
};
using task_list = std::vector<task>;
class task_pipeline {
public:
void add(task&& task) {
new_callbacks_.access([&task, this](task_list& tasks) {
tasks.emplace_back(std::move(task));
});
}
void clear() {
callbacks_.access([&](task_list& tasks) {
this->merge_callbacks();
tasks.clear();
});
}
void execute() {
callbacks_.access([&](task_list& tasks) {
this->merge_callbacks();
for (auto i = tasks.begin(); i != tasks.end();) {
const auto now = std::chrono::high_resolution_clock::now();
const auto diff = now - i->last_call;
if (diff < i->interval) {
++i;
continue;
}
i->last_call = now;
const auto res = i->handler();
if (res == cond_end) {
i = tasks.erase(i);
} else {
++i;
}
}
});
}
private:
utils::concurrency::container<task_list> new_callbacks_;
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
void merge_callbacks() {
callbacks_.access([&](task_list& tasks) {
new_callbacks_.access([&](task_list& new_tasks) {
tasks.insert(tasks.end(),
std::move_iterator<task_list::iterator>(new_tasks.begin()),
std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
}
};
volatile bool kill = false;
std::thread thread;
task_pipeline pipelines[pipeline::count];
void execute(const pipeline type) {
assert(type >= 0 && type < pipeline::count);
pipelines[type].execute();
}
void cl_frame_stub(game::LocalClientNum_t localClientNum) {
utils::hook::invoke<void>(0x41C9B0, localClientNum);
execute(pipeline::client);
}
void main_frame_stub() {
utils::hook::invoke<void>(0x4E46A0);
execute(pipeline::main);
}
} // namespace
void clear_tasks(const pipeline type) { return pipelines[type].clear(); }
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay) {
assert(type >= 0 && type < pipeline::count);
task task;
task.handler = callback;
task.interval = delay;
task.last_call = std::chrono::high_resolution_clock::now();
pipelines[type].add(std::move(task));
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay) {
schedule(
[callback]() {
callback();
return cond_continue;
},
type, delay);
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay) {
schedule(
[callback]() {
callback();
return cond_end;
},
type, delay);
}
unsigned int thread_id;
class component final : public component_interface {
public:
void post_unpack() override {
thread = utils::thread::create_named_thread("Async Scheduler", []() {
while (!kill) {
execute(pipeline::async);
std::this_thread::sleep_for(10ms);
}
});
utils::hook::call(0x4E4A0D, cl_frame_stub);
utils::hook::call(0x543B0E, main_frame_stub);
}
void pre_destroy() override {
kill = true;
if (thread.joinable()) {
thread.join();
}
}
};
} // namespace scheduler
REGISTER_COMPONENT(scheduler::component)

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#pragma once
namespace scheduler {
enum pipeline {
client,
async,
main,
count,
};
static const bool cond_continue = false;
static const bool cond_end = true;
void clear_tasks(const pipeline type);
void schedule(const std::function<bool()>& callback,
pipeline type = pipeline::client,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback,
pipeline type = pipeline::client,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback,
pipeline type = pipeline::client,
std::chrono::milliseconds delay = 0ms);
} // namespace scheduler

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src/client/dllmain.cpp Normal file
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#include "std_include.hpp"
#include "loader/component_loader.hpp"
BOOL APIENTRY DllMain(HMODULE /*hModule*/, DWORD ul_reason_for_call,
LPVOID /*lpReserved*/
) {
if (ul_reason_for_call == DLL_PROCESS_ATTACH) {
std::srand(uint32_t(time(nullptr)));
component_loader::post_start();
component_loader::post_unpack();
}
else if (ul_reason_for_call == DLL_PROCESS_DETACH) {
component_loader::pre_destroy();
}
return TRUE;
}

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src/client/game/game.cpp Normal file
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#include <std_include.hpp>
namespace game {}

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src/client/game/game.hpp Normal file
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#pragma once
namespace game {
template <typename T> class symbol {
public:
symbol(const size_t dedi) : dedi_(reinterpret_cast<T*>(dedi)) {}
T* get() const { return dedi_; }
operator T*() const { return this->get(); }
T* operator->() const { return this->get(); }
private:
T* dedi_;
};
} // namespace game
#include "symbols.hpp"

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src/client/game/structs.hpp Normal file
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#pragma once
#pragma warning(push)
#pragma warning(disable : 4324)
namespace game {
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
struct cmd_function_t {
cmd_function_t* next;
const char* name;
const char* autoCompleteDir;
const char* autoCompleteExt;
void(__cdecl* function)();
int flags;
};
struct CmdArgs {
int nesting;
int localClientNum[8];
int controllerIndex[8];
int argc[8];
const char** argv[8];
};
struct kbutton_t {
int down[2];
unsigned int downtime;
unsigned int msec;
bool active;
bool wasPressed;
};
static_assert(sizeof(kbutton_t) == 20);
typedef enum {
NS_CLIENT1 = 0,
NS_CLIENT2 = 1,
NS_CLIENT3 = 2,
NS_CLIENT4 = 3,
NS_MAXCLIENTS = 4,
NS_SERVER = 4,
NS_PACKET = 5,
NS_INVALID_NETSRC = 6
} netsrc_t;
enum netadrtype_t {
NA_BOT = 0x0,
NA_BAD = 0x1,
NA_LOOPBACK = 0x2,
NA_BROADCAST = 0x3,
NA_IP = 0x4
};
struct netadr_s {
netadrtype_t type;
unsigned char ip[4];
unsigned __int16 port;
unsigned char ipx[10];
unsigned int addrHandleIndex;
};
static_assert(sizeof(netadr_s) == 24);
typedef enum {
ERR_FATAL = 0x0,
ERR_DROP = 0x1,
ERR_SERVERDISCONNECT = 0x2,
ERR_DISCONNECT = 0x3,
ERR_SCRIPT = 0x4,
ERR_SCRIPT_DROP = 0x5,
ERR_LOCALIZATION = 0x6,
ERR_MAPLOADERRORSUMMARY = 0x7
} errorParm_t;
enum class LocalClientNum_t {
LOCAL_CLIENT_0 = 0,
LOCAL_CLIENT_1 = 1,
LOCAL_CLIENT_2 = 2,
LOCAL_CLIENT_3 = 3,
LOCAL_CLIENT_LAST = 3,
LOCAL_CLIENT_COUNT = 4
};
typedef enum {
CA_DISCONNECTED = 0,
CA_CINEMATIC = 1,
CA_LOGO = 2,
CA_CONNECTING = 3,
CA_CHALLENGING = 4,
CA_CONNECTED = 5,
CA_SENDINGSTATS = 6,
CA_REQUESTING_MATCH_RULES = 7,
CA_LOADING = 8,
CA_PRIMED = 9,
CA_ACTIVE = 10
} connstate_t;
struct msg_t {
int overflowed;
int readOnly;
unsigned char* data;
unsigned char* splitData;
int maxsize;
int cursize;
int splitSize;
int readcount;
int bit;
int lastEntityRef;
};
struct netProfilePacket_t {
int iTime;
int iSize;
int bFragment;
};
struct netProfileStream_t {
netProfilePacket_t packets[60];
int iCurrPacket;
int iBytesPerSeconds;
int iLastBPSCalcTime;
int iCountedPackets;
int iCountedFragments;
int iFragmentPercentage;
int iLargestPacket;
int iSmallestPacket;
};
struct netProfileInfo_t {
netProfileStream_t send;
netProfileStream_t recieve;
};
static_assert(sizeof(netProfileInfo_t) == 0x5E0);
struct netchan_t {
int outgoingSequence;
netsrc_t sock;
int dropped;
int incomingSequence;
netadr_s remoteAddress;
int qport;
int fragmentSequence;
int fragmentLength;
unsigned char* fragmentBuffer;
int fragmentBufferSize;
int unsentFragments;
int unsentFragmentStart;
int unsentLength;
unsigned char* unsentBuffer;
int unsentBufferSize;
netProfileInfo_t prof;
};
static_assert(sizeof(netchan_t) == 0x630);
enum dvar_flags : std::uint16_t {
DVAR_NONE = 0x0,
DVAR_ARCHIVE = 0x1,
DVAR_CHEAT = 0x4,
DVAR_CODINFO = 0x8,
DVAR_SCRIPTINFO = 0x10,
DVAR_SERVERINFO = 0x400,
DVAR_WRITEPROTECTED = 0x800,
DVAR_READONLY = 0x2000,
};
union DvarValue {
bool enabled;
int integer;
unsigned int unsignedInt;
float value;
float vector[4];
const char* string;
char color[4];
};
struct enum_limit {
int stringCount;
const char** strings;
};
struct int_limit {
int min;
int max;
};
struct float_limit {
float min;
float max;
};
union DvarLimits {
enum_limit enumeration;
int_limit integer;
float_limit value;
float_limit vector;
};
struct dvar_t {
const char* name;
unsigned int flags;
char type;
bool modified;
DvarValue current;
DvarValue latched;
DvarValue reset;
DvarLimits domain;
bool(__cdecl* domainFunc)(dvar_t*, DvarValue);
dvar_t* hashNext;
};
struct usercmd_s {
int serverTime;
int buttons;
int angles[3];
unsigned int weapon;
unsigned int offHand;
char forwardmove;
char rightmove;
unsigned __int16 airburstMarkDistance;
unsigned __int16 meleeChargeEnt;
unsigned char meleeChargeDist;
char selectedLoc[2];
char selectedLocAngle;
char remoteControlAngles[2];
int remoteControlMove;
};
enum LocSelInputState {
LOC_SEL_INPUT_NONE = 0,
LOC_SEL_INPUT_CONFIRM = 1,
LOC_SEL_INPUT_CANCEL = 2
};
struct field_t {
int cursor;
int scroll;
int drawWidth;
int widthInPixels;
float charHeight;
int fixedSize;
char buffer[256];
};
struct KeyState {
int down;
int repeats;
int binding;
const char* bindingCheat;
};
static_assert(sizeof(field_t) == 280);
struct PlayerKeyState {
field_t chatField;
int chat_team;
int overstrikeMode;
int anyKeyDown;
KeyState keys[256];
LocSelInputState locSelInputState;
};
static_assert(sizeof(PlayerKeyState) == 4392);
enum clientState_t {
CS_FREE = 0,
CS_ZOMBIE = 1,
CS_RECONNECTING = 2,
CS_CONNECTED = 3,
CS_PRIMED = 4,
CS_ACTIVE = 5
};
struct clientConnection_t {
int qport; // 0
int clientNum; // 4
int lastPacketSentTime; // 8
int lastPacketTime; // 12
netadr_s serverAddress; // 16
int connectTime; // 40
int connectPacketCount; // 44
char serverMessage[256]; // 48
int challenge; // 304
int checksumFeed; // 308
int reliableSequence; // 312
int reliableAcknowledge; // 316
char reliableCommands[128][1024]; // 320
int serverMessageSequence; // 131392
int serverCommandSequence; // 131396
int lastExecutedServerCommand; // 131400
char serverCommands[128][1024]; // 131404
bool isServerRestarting; // 262476
char clientDemo[16592]; // 262480
netchan_t netchan; // 279072
char netchanOutgoingBuffer[2048]; // 280656
char netchanIncomingBuffer[65536]; // 282704
netProfileInfo_t OOBProf; // 348240
short statPacketsToSend; // 349744
int statPacketSendTime[10]; // From here it might be wrong
int currentGamestatePacket;
};
struct clientStatic_t {};
} // namespace game
#pragma warning(pop)

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#pragma once
#define WEAK __declspec(selectany)
namespace game {
// Functions
WEAK symbol<void()> Sys_ShowConsole{0x515CD0};
WEAK symbol<void(HINSTANCE__*)> Sys_CreateConsole{0x51B770};
WEAK symbol<void(const char* fmt, ...)> Sys_Error{0x434000};
WEAK symbol<void(const char* text)> Conbuf_AppendText{0x4F7300};
WEAK symbol<void(errorParm_t, const char* fmt, ...)> Com_Error{0x4A6660};
WEAK symbol<const char*(int index)> ConcatArgs{0x539060};
WEAK symbol<void(LocalClientNum_t, const char* text)> Cbuf_AddText{0x4C1030};
WEAK symbol<void(LocalClientNum_t, const char* text)> Cbuf_InsertText{0x429920};
WEAK symbol<void(const char* cmdName, void(), cmd_function_t* cmd)>
Cmd_AddCommandInternal{0x537E70};
WEAK symbol<void(LocalClientNum_t, int, const char* text)>
Cmd_ExecuteSingleCommand{0x4EB8F0};
WEAK symbol<void(const char* cmdName)> Cmd_RemoveCommand{0x4EAF30};
WEAK symbol<const char*(int index)> Cmd_Argv{0x5580E0};
WEAK symbol<dvar_t*(const char*)> Dvar_FindVar{0x4EBB50};
WEAK symbol<dvar_t*(const char* dvarName, int value, int min, int max,
unsigned __int16 flags, const char* desc)>
Dvar_RegisterInt{0x50C760};
WEAK symbol<dvar_t*(const char* dvarName, bool value, unsigned __int16 flags,
const char* description)>
Dvar_RegisterBool{0x4A3300};
WEAK symbol<dvar_t*(const char* dvarName, const char* value,
unsigned __int16 flags, const char* description)>
Dvar_RegisterString{0x4157E0};
WEAK symbol<dvar_t*(const char* dvarName, float value, float min, float max,
unsigned __int16 flags, const char* description)>
Dvar_RegisterFloat{0x4A5CF0};
WEAK symbol<void(dvar_t* var, bool value)> Dvar_SetBool{0x46DD70};
WEAK symbol<void(const char* dvarName, bool value)> Dvar_SetBoolByName{
0x48C7D0};
WEAK symbol<const char*(int, int)> Dvar_InfoString{0x4028C0};
WEAK symbol<int(const char* cmd)> Key_GetBindingForCmd{0x47D300};
WEAK symbol<int(const char* keyAsText)> Key_StringToKeynum{
0x50A710}; // Virtual-Key Code
WEAK symbol<void(LocalClientNum_t, int, int)> Key_SetBinding{0x50B770};
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{
0x4F6B00};
WEAK symbol<bool(netsrc_t, netadr_s dest, const char* message)>
NET_OutOfBandPrint{0x496230};
WEAK symbol<bool(netsrc_t, netadr_s dest, unsigned char* data, int size)>
NET_OutOfBandData{0x4639C0};
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0x48B460};
WEAK symbol<int(const char* serverName, netadr_s serverRemote)> NET_StringToAdr{
0x4E09A0};
WEAK symbol<SOCKET> query_socket{0x5A861EC};
WEAK symbol<void()> Com_Quit_f{0x556060};
WEAK symbol<void(const msg_t*, unsigned char*, int)> MSG_Init{0x40E030};
WEAK symbol<void(const msg_t*, const char*)> MSG_WriteString{0x42A560};
WEAK symbol<void(const msg_t*, unsigned __int64)> MSG_WriteInt64{0x4906B0};
WEAK symbol<void(const msg_t*, int)> MSG_WriteShort{0x4ACD80};
WEAK symbol<void(const msg_t*, const void*, int)> MSG_WriteData{0x4F8C20};
WEAK symbol<void(int, const char*)> CL_AddReliableCommand{0x4EE3A0};
WEAK symbol<int(const char* from, char* to, int size)> MSG_ReadBitsCompress{
0x4C62F0};
WEAK symbol<unsigned __int64()> LiveSteam_GetUid{0x4A4050};
WEAK symbol<int(unsigned __int64, const void*, unsigned int)>
LiveSteam_Client_ConnectToSteamServer{0x4D6980};
// Variables
WEAK symbol<CmdArgs> cmd_args{0x1C96850};
WEAK symbol<PlayerKeyState> playerKeys{0xB3A38C};
WEAK symbol<clientConnection_t> localClientConnection{0xB3D360};
WEAK symbol<HWND> g_wv_hWnd{0x5A86AF0};
WEAK symbol<HWND> s_wcd_hWnd{0x5A86330};
WEAK symbol<int> serverId{0xFF5058};
WEAK symbol<connstate_t> connectionState{0x1060214};
} // namespace game

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#pragma once
class component_interface {
public:
virtual ~component_interface() {}
virtual void post_start() {}
virtual void post_load() {}
virtual void pre_destroy() {}
virtual void post_unpack() {}
virtual void* load_import([[maybe_unused]] const std::string& library,
[[maybe_unused]] const std::string& function) {
return nullptr;
}
virtual bool is_supported() { return true; }
};

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#include <std_include.hpp>
#include "component_loader.hpp"
void component_loader::register_component(
std::unique_ptr<component_interface>&& component_) {
get_components().push_back(std::move(component_));
}
bool component_loader::post_start() {
static auto handled = false;
if (handled)
return true;
handled = true;
try {
for (const auto& component_ : get_components()) {
component_->post_start();
}
} catch (premature_shutdown_trigger&) {
return false;
}
return true;
}
bool component_loader::post_load() {
static auto handled = false;
if (handled)
return true;
handled = true;
clean();
try {
for (const auto& component_ : get_components()) {
component_->post_load();
}
} catch (premature_shutdown_trigger&) {
return false;
}
return true;
}
void component_loader::post_unpack() {
static auto handled = false;
if (handled)
return;
handled = true;
for (const auto& component_ : get_components()) {
component_->post_unpack();
}
}
void component_loader::pre_destroy() {
static auto handled = false;
if (handled)
return;
handled = true;
for (const auto& component_ : get_components()) {
component_->pre_destroy();
}
}
void component_loader::clean() {
auto& components = get_components();
for (auto i = components.begin(); i != components.end();) {
if (!(*i)->is_supported()) {
(*i)->pre_destroy();
i = components.erase(i);
} else {
++i;
}
}
}
void* component_loader::load_import(const std::string& library,
const std::string& function) {
void* function_ptr = nullptr;
for (const auto& component_ : get_components()) {
auto* const component_function_ptr =
component_->load_import(library, function);
if (component_function_ptr) {
function_ptr = component_function_ptr;
}
}
return function_ptr;
}
void component_loader::trigger_premature_shutdown() {
throw premature_shutdown_trigger();
}
std::vector<std::unique_ptr<component_interface>>&
component_loader::get_components() {
using component_vector = std::vector<std::unique_ptr<component_interface>>;
using component_vector_container =
std::unique_ptr<component_vector, std::function<void(component_vector*)>>;
static component_vector_container components(
new component_vector, [](component_vector* component_vector) {
pre_destroy();
delete component_vector;
});
return *components;
}

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#pragma once
#include "component_interface.hpp"
class component_loader final {
public:
class premature_shutdown_trigger final : public std::exception {
[[nodiscard]] const char* what() const noexcept override {
return "Premature shutdown requested";
}
};
template <typename T> class installer final {
static_assert(std::is_base_of<component_interface, T>::value,
"component has invalid base class");
public:
installer() { register_component(std::make_unique<T>()); }
};
template <typename T> static T* get() {
for (const auto& component_ : get_components()) {
if (typeid(*component_.get()) == typeid(T)) {
return reinterpret_cast<T*>(component_.get());
}
}
return nullptr;
}
static void
register_component(std::unique_ptr<component_interface>&& component);
static bool post_start();
static bool post_load();
static void post_unpack();
static void pre_destroy();
static void clean();
static void* load_import(const std::string& library,
const std::string& function);
static void trigger_premature_shutdown();
private:
static std::vector<std::unique_ptr<component_interface>>& get_components();
};
#define REGISTER_COMPONENT(name) \
namespace { \
static component_loader::installer<name> __component; \
}

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#include "std_include.hpp"

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#pragma once
#define DLL_EXPORT extern "C" __declspec(dllexport)
#define WIN32_LEAN_AND_MEAN
#include <WinSock2.h>
#include <Windows.h>
#include <algorithm>
#include <cassert>
#include <functional>
#include <iostream>
#include <mutex>
#include <string>
#pragma comment(lib, "ntdll.lib")
using namespace std::literals;
// clang-format off
#include "game/structs.hpp"
#include "game/game.hpp"
// clang-format on