diff --git a/src/client/component/exploit.cpp b/src/client/component/exploit.cpp index 743d48c..28f0a93 100644 --- a/src/client/component/exploit.cpp +++ b/src/client/component/exploit.cpp @@ -24,16 +24,13 @@ game::dvar_t* cl_exploit; * On the server side the msg_t structure processed as follows: * The first 4 bytes are read but not processed (offset 0) * The following 2 bytes are read but not processed (offset 4) - * The following 1 byte is read and corresponds to the client_t.serverId (offset - * 6) The following 4 bytes are read and corresponds to the - * client_t.>messageAcknowledge (offset 7) The following 4 bytes are read and - * corresponds to the client_t.reliableAcknowledge (offset 11) + * The following 1 byte is read and corresponds to the client_t.serverId (offset 6) + * The following 4 bytes are read and correspond to the client_t.messageAcknowledge (offset 7) + * The following 4 bytes are read and correspond to the client_t.reliableAcknowledge (offset 11) */ /** * MSG_WriteLong stub which writes clc.serverMessageSequence. - * Tekno gods will check in their Netchan_Process stub this byte is 0. If it is - * not 0 it will trigger their patch. * @param[out] msg The message to write to. * @param[in] data The data to modify */ @@ -54,6 +51,8 @@ void write_message_sequence(game::msg_t* msg, int data) { /** * MSG_WriteLong stub which writes clc.serverCommandSequence + * Tekno gods will check in their Netchan_Process stub this byte is 0. If it is + * not 0 it will trigger their patch. * @param[out] msg The message to write to. * @param[in] data The data to modify */