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build: update Premake5
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parent
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2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -14,7 +14,7 @@ concurrency:
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cancel-in-progress: true
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cancel-in-progress: true
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env:
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env:
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PREMAKE_VERSION: "5.0.0-beta5"
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PREMAKE_VERSION: "5.0.0-beta6"
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jobs:
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jobs:
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build:
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build:
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@ -60,7 +60,7 @@ filter {}
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filter "configurations:release"
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filter "configurations:release"
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optimize "Size"
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optimize "Size"
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defines {"NDEBUG"}
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defines {"NDEBUG"}
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flags {"FatalCompileWarnings"}
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fatalwarnings {"All"}
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filter "toolset:msc*"
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filter "toolset:msc*"
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buildoptions "/GL"
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buildoptions "/GL"
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@ -80,6 +80,9 @@ WEAK symbol<int(unsigned __int64, const void*, unsigned int)>
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WEAK symbol<XAssetHeader(int type, const char* name, int allowCreateDefault)>
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WEAK symbol<XAssetHeader(int type, const char* name, int allowCreateDefault)>
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DB_FindXAssetHeader{0x4B25C0};
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DB_FindXAssetHeader{0x4B25C0};
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WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{
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0x450CF0};
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// Variables
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// Variables
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WEAK symbol<CmdArgs> cmd_args{0x1C96850};
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WEAK symbol<CmdArgs> cmd_args{0x1C96850};
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WEAK symbol<PlayerKeyState> playerKeys{0xB3A38C};
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WEAK symbol<PlayerKeyState> playerKeys{0xB3A38C};
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