#pragma once namespace game { template class symbol { public: symbol(const size_t mp) : mp_(reinterpret_cast(mp)) {} [[nodiscard]] T* get() const { return mp_; } operator T*() const { return this->get(); } T* operator->() const { return this->get(); } private: T* mp_; }; // clang-format off extern ScreenPlacement* ScrPlace_GetUnsafeFullPlacement(); extern void Dvar_SetVariant(dvar_t* dvar, DvarValue value, DvarSetSource source); extern XAssetEntry* DB_FindXAssetEntry(int type, const char* name); // clang-format on } // namespace game #include "symbols.hpp"