#pragma once #define WEAK __declspec(selectany) namespace game { // Functions WEAK symbol ConcatArgs{0x539060}; WEAK symbol Cbuf_AddText{0x4C1030}; WEAK symbol Cbuf_InsertText{0x429920}; WEAK symbol Cmd_AddCommandInternal{0x537E70}; WEAK symbol Cmd_ExecuteSingleCommand{0x4EB8F0}; WEAK symbol Cmd_RemoveCommand{0x4EAF30}; WEAK symbol Cmd_Argv{0x5580E0}; WEAK symbol Dvar_FindVar{0x4EBB50}; WEAK symbol Dvar_RegisterInt{0x50C760}; WEAK symbol Dvar_RegisterBool{0x4A3300}; WEAK symbol Dvar_RegisterString{0x4157E0}; WEAK symbol Dvar_RegisterFloat{0x4A5CF0}; WEAK symbol Key_GetBindingForCmd{0x47D300}; WEAK symbol Key_StringToKeynum{0x50A710}; // Virtual-Key Code WEAK symbol Key_SetBinding{0x50B770}; WEAK symbol SV_Cmd_ArgvBuffer{0x4F6B00}; WEAK symbol NET_OutOfBandPrint{0x496230}; WEAK symbol Com_Quit_f{0x556060}; // Variables WEAK symbol cmd_args{0x1C96850}; WEAK symbol playerKeys{0xB3A38C}; }