Files
MW3ServerFreezer/src/common/utils/thread.hpp

22 lines
622 B
C++

#pragma once
namespace utils::thread {
bool set_name(HANDLE t, const std::string& name);
bool set_name(DWORD id, const std::string& name);
bool set_name(std::thread& t, const std::string& name);
bool set_name(const std::string& name);
template <typename... Args>
std::thread create_named_thread(const std::string& name, Args&&... args) {
auto t = std::thread(std::forward<Args>(args)...);
set_name(t, name);
return t;
}
std::vector<DWORD> get_thread_ids();
void for_each_thread(const std::function<void(HANDLE)>& callback);
void suspend_other_threads();
void resume_other_threads();
} // namespace utils::thread