MW3ServerFreezer/premake5.lua

107 lines
1.9 KiB
Lua

dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
dependencies.load()
workspace "mw3-server-freezer"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations {"Debug", "Release"}
language "C++"
cppdialect "C++20"
architecture "x86"
platforms "Win32"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
filter "platforms:Win*"
defines {"_WINDOWS", "WIN32"}
filter {}
filter "configurations:Release"
optimize "Size"
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
buildoptions {"/GL"}
linkoptions { "/IGNORE:4702", "/LTCG" }
filter {}
filter "configurations:Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
filter {}
project "common"
kind "StaticLib"
language "C++"
files {"./src/common/**.hpp", "./src/common/**.cpp"}
includedirs {"./src/common", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
dependencies.imports()
project "client"
kind "SharedLib"
language "C++"
targetname "mw3-server-freezer"
pchheader "std_include.hpp"
pchsource "src/client/std_include.cpp"
linkoptions {"/IGNORE:4254", "/PDBCompress"}
files {"./src/client/**.hpp", "./src/client/**.cpp"}
includedirs {"./src/client", "./src/common", "%{prj.location}/src"}
resincludedirs {"$(ProjectDir)src"}
links {"common"}
dependencies.imports()
group "Dependencies"
dependencies.projects()