MW3ServerFreezer/premake5.lua
2021-11-14 11:22:24 +00:00

85 lines
1.6 KiB
Lua

dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
dependencies.load()
workspace "mw3-server-freezer"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
targetname "%{prj.name}"
language "C++"
architecture "x86"
platforms "x86"
buildoptions "/std:c++latest"
systemversion "latest"
flags { "NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" }
configurations {"Debug", "Release"}
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
configuration "Release"
optimize "Size"
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
buildoptions {"/GL"}
linkoptions { "/IGNORE:4702", "/LTCG" }
configuration {}
configuration "Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
configuration {}
project "mw3-server-freezer"
kind "SharedLib"
language "C++"
pchheader "stdinc.hpp"
pchsource "src/stdinc.cpp"
files { "./src/**.hpp", "./src/**.cpp" }
includedirs { "src" }
dependencies.imports()
group "Dependencies"
dependencies.projects()