Files
MW3ServerFreezer/src/client/game/game.cpp
T

49 lines
1.1 KiB
C++

#include <std_include.hpp>
namespace game {
ScreenPlacement* ScrPlace_GetUnsafeFullPlacement() {
return scrPlaceFullUnsafe;
}
static DWORD Dvar_SetVariant_t = 0x649170;
void __declspec(naked) Dvar_SetVariant(dvar_t* /*dvar*/, DvarValue /*value*/,
DvarSetSource /*source*/) {
__asm {
pushad
mov eax, [esp + 0x20 + 0x4] // dvar
push [esp + 0x20 + 0x18] // source
push [esp + 0x20 + 0x18] // value
push [esp + 0x20 + 0x18] // value
push [esp + 0x20 + 0x18] // value
push [esp + 0x20 + 0x18] // value
call Dvar_SetVariant_t
add esp, 0x14
popad
ret
}
}
XAssetEntry* db_find_x_asset_entry(int type_, const char* name) {
static DWORD DB_FindXAssetEntry_t = 0x5c88a0;
XAssetEntry* result{};
__asm {
pushad
push name
mov edi, type_
call DB_FindXAssetEntry_t
add esp, 0x4
mov result, eax
popad
}
return result;
}
XAssetEntry* DB_FindXAssetEntry(int type, const char* name) {
return db_find_x_asset_entry(type, name);
}
} // namespace game