MW3ServerFreezer/src/client/std_include.hpp

29 lines
504 B
C++

#pragma once
#define DLL_EXPORT extern "C" __declspec(dllexport)
#define WIN32_LEAN_AND_MEAN
#include <WinSock2.h>
#include <Windows.h>
#include <corecrt_io.h>
#include <fcntl.h>
#include <algorithm>
#include <cassert>
#include <functional>
#include <iostream>
#include <mutex>
#include <string>
#include <source_location>
#include <queue>
#pragma comment(lib, "ntdll.lib")
using namespace std::literals;
// clang-format off
#include "game/structs.hpp"
#include "game/game.hpp"
// clang-format on