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feat: new macro
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@ -32,6 +32,10 @@
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thread onPlayerConnect(); \
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}
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#define GENERIC_COROUTINE_END \
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level endon( "game_ended" ); \
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self endon( "disconnect" );
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/* Captures a "connected" event. Perform your action(s) using the "player" variable */
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#define _ON_PLAYER_CNCT_BEGIN onPlayerConnect() \
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{ \
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