mirror of
https://github.com/Resxt/Plutonium-IW5-Scripts.git
synced 2025-06-30 16:21:48 +00:00
Added actions_on_button_press
This commit is contained in:
34
actions_on_button_press/README.md
Normal file
34
actions_on_button_press/README.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Actions On Button Press
|
||||
|
||||
This script shows how you can execute functions and change dvars for a player when that player presses a certain button while showing him instructions on his screen using the key defined in his game.
|
||||
|
||||
If you use `+melee` and the player's melee key is set to V it'll show V on his screen, if he uses another key it'll show his key.
|
||||
|
||||
* The first button lets the player toggle the `camera_thirdPerson` dvar (used to play in third person while keeping the crosshair on and is also better/more configurable than `cg_thirdPerson` in my opinion)
|
||||
Note that `camera_thirdPerson` is a special case and needs to be changed with `SetDynamicDvar()` but in most cases like with `cg_thirdPerson` you'd use `SetDvar()` instead.
|
||||
|
||||
* The second button lets the player suicide using the `Suicide()` function.
|
||||
|
||||
If you want to use another button simply change `level.third_person_button` and/or `level.suicide_button` values and it will update the button pressed to start the function and the text displayed on the player's screen.
|
||||
|
||||
I used actionslot 6 and 7 because (to my knowledge) they are not used by anything else in the game
|
||||
Here is a non-exhaustive list of buttons you can use
|
||||
```
|
||||
"+usereload"
|
||||
"weapnext"
|
||||
"+gostand"
|
||||
"+melee"
|
||||
"+actionslot 1"
|
||||
"+actionslot 2"
|
||||
"+actionslot 3"
|
||||
"+actionslot 4"
|
||||
"+actionslot 5"
|
||||
"+actionslot 6"
|
||||
"+actionslot 7"
|
||||
"+frag"
|
||||
"+smoke"
|
||||
"+attack"
|
||||
"+speed_throw"
|
||||
"+stance"
|
||||
"+breathe_sprint"
|
||||
```
|
Reference in New Issue
Block a user