From 760db1a2eb013bbccd30ad3459e0be069d48762d Mon Sep 17 00:00:00 2001 From: Resxt <55228336+Resxt@users.noreply.github.com> Date: Thu, 16 Feb 2023 04:20:19 +0100 Subject: [PATCH] chat_command_freeze 1.0.0 --- chat_commands/README.md | 11 ++++ chat_commands/chat_command_freeze.gsc | 79 +++++++++++++++++++++++++++ 2 files changed, 90 insertions(+) create mode 100644 chat_commands/chat_command_freeze.gsc diff --git a/chat_commands/README.md b/chat_commands/README.md index 0d2bf62..65c334b 100644 --- a/chat_commands/README.md +++ b/chat_commands/README.md @@ -31,6 +31,17 @@ The player affected by the command dies and swaps to the other team. Arguments expected: the complete name of a player. Example: `!changteam Resxt` +## chat_command_freeze.gsc + +Toggles whether the targeted player can move or not. +Note that this does not work during the prematch period. +Also, if you unfreeze a bot the bot has to die before he starts moving again. + +| Examples | +|---| +| `!freeze me` | +| `!freeze Resxt` | + ## chat_command_invisible.gsc Toggles invisibility on the targeted player. diff --git a/chat_commands/chat_command_freeze.gsc b/chat_commands/chat_command_freeze.gsc new file mode 100644 index 0000000..beb2dd4 --- /dev/null +++ b/chat_commands/chat_command_freeze.gsc @@ -0,0 +1,79 @@ +#include scripts\chat_commands; + +Init() +{ + CreateCommand(level.commands_servers_ports, "freeze", "function", ::FreezeCommand, ["default_help_one_player"]); +} + + + +/* Command section */ + +FreezeCommand(args) +{ + if (args.size < 1) + { + return NotEnoughArgsError(1); + } + + error = ToggleFreeze(args[0]); + + if (IsDefined(error)) + { + return error; + } +} + + + +/* Logic section */ + +ToggleFreeze(playerName) +{ + player = FindPlayerByName(playerName); + + if (!IsDefined(player)) + { + return PlayerDoesNotExistError(playerName); + } + + commandName = "freeze"; + + ToggleStatus(commandName, "Freeze", player); + + if (GetStatus(commandName, player)) + { + player DoFreeze(true); + player thread ThreadFreeze(); + } + else + { + DoFreeze(false); + player notify("chat_commands_freeze_off"); + } +} + +ThreadFreeze() +{ + self endon("disconnect"); + self endon("chat_commands_freeze_off"); + + for(;;) + { + self waittill("spawned_player"); + + DoFreeze(true); + } +} + +DoFreeze(enabled) +{ + if (enabled) + { + self freezecontrols(1); + } + else + { + self freezecontrols(0); + } +} \ No newline at end of file