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automatic_weapons_rewards 1.0
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@ -18,4 +18,22 @@ This is how the script is configured
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This script also whitelists the AC130 for the kill counts.
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This is useful to make sure kills are properly tracked on kill counters scripts.
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This also removes the killstreak protection players have after spawning.
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This also removes the killstreak protection players have after spawning.
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## automatic_weapons_rewards.gsc
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A re-creation of the gun game mode with a bit more configuration.
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Every game the script picks random (and unique) weapons from `level.available_weapon_rewards` to populate `weapon_rewards`.
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Whenever a player reaches a new tier (defined with `weapon_switch_kills`) he will get the next weapon.
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If you ask for more weapon than the max amount of available weapons then the unique check is removed when all weapons were given.
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This ensures that all weapons are unique and that if you want more weapons than the max amount available you have each weapon at least once.
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`InitWeaponRewards()` allow you to have random weapons only or to hard code the last weapon in your games.
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You can also enable or disable `bots_earn_rewards` to change whether bots can earn weapons too.
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Because this is based around the server's kill limit and the player's current total kills this only works on kill based game modes (FFA, TDM etc.)
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If you want to use this on objective based game modes you will have to read the script and make some modifications.
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By default the script sets the score limit to 80 kills and the time limit to 10 minutes and gives you a new weapon every 10 kills.
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Whenever you reach 70 kills it will always give you the `ac130_25mm_mp` weapon.
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