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kill_players_under_map 1.0
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@ -36,6 +36,15 @@ You can find the list of perks and pro perks in [perktable.csv](https://github.c
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The hardcore mode replaces some game functionalities like enabling friendly fire or disabling killcams.
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The hardcore mode replaces some game functionalities like enabling friendly fire or disabling killcams.
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With this script you can override the tweaks the hardcore mode brings.
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With this script you can override the tweaks the hardcore mode brings.
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## kill_players_under_map.gsc
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This is a script to kill players when they are under the map.
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Some maps don't have a script to kill players under the map and they can exploit it to kill players while being under the map.
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Go under the map on the barrier and check the console to get the value to check.
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Then open the in-game console and type `mapname` to get the map name.
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Finally simply add a to the `switch (map_name)` with the `mapname` value for the case and the `self.origin[2]` value as the returned value.
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## kill_stuck_bots.gsc
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## kill_stuck_bots.gsc
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This is a temporary solution to inactive bots or bots stuck in corners on custom maps.
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This is a temporary solution to inactive bots or bots stuck in corners on custom maps.
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56
small_scripts/kill_players_under_map.gsc
Normal file
56
small_scripts/kill_players_under_map.gsc
Normal file
@ -0,0 +1,56 @@
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Init()
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{
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out_of_map_y = GetOutOfMapValue(GetDvar("mapname"));
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level thread OnPlayerConnect(out_of_map_y);
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}
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OnPlayerConnect(out_of_map_y)
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread OnPlayerSpawned(out_of_map_y);
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}
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}
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OnPlayerSpawned(out_of_map_y)
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{
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level endon("game_ended");
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned_player");
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while (true)
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{
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if (IsDefined(self.origin[2]))
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{
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Print(self.origin[2]); // Comment this line when using on your server
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if (self.origin[2] < out_of_map_y)
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{
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self Suicide();
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}
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}
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wait 0.01;
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}
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}
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}
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GetOutOfMapValue(map_name)
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{
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switch (map_name)
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{
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case "mp_showdown_sh":
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return -318;
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case "mp_bog":
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return -766;
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default:
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return -999999;
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}
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}
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