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chat_commands 1.1.8
Added wallhack command to grant or remove access to a wallhack (red boxes) to a player (toggle) [DEV] This showcases how to implement a status/toggle command with a non permanent logic (implementing OnPlayerSpawned())
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@ -41,6 +41,7 @@ InitCommands()
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CreateCommand(level.commands_servers_ports, "teleport", "function", ::TeleportCommand, "default_help_two_players");
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CreateCommand(level.commands_servers_ports, "norecoil", "function", ::NoRecoilCommand, "default_help_one_player");
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CreateCommand(level.commands_servers_ports, "invisible", "function", ::InvisibleCommand, "default_help_one_player");
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CreateCommand(level.commands_servers_ports, "wallhack", "function", ::WallhackCommand, "default_help_one_player");
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// Specific server(s) text commands
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CreateCommand(["27016", "27017"], "rules", "text", ["Do not camp", "Do not spawnkill", "Do not disrespect other players"]);
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@ -312,6 +313,21 @@ InvisibleCommand(args)
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}
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}
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WallhackCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = ToggleWallhack(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic functions section */
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@ -417,6 +433,56 @@ ToggleInvisible(playerName)
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}
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}
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ToggleWallhack(playerName)
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{
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player = FindPlayerByName(playerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(playerName);
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}
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commandName = "wallhack";
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ToggleStatus(commandName, "Wallhack", player);
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if (GetStatus(commandName, player))
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{
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player DoWallhack(true);
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player thread ThreadWallhack();
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}
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else
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{
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player DoWallhack(false);
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player notify("chat_commands_wallhack_off");
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}
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}
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ThreadWallhack()
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{
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self endon("disconnect");
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self endon("chat_commands_wallhack_off");
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for(;;)
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{
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self waittill("spawned_player");
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DoWallhack(true);
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}
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}
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DoWallhack(enabled)
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{
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if (enabled)
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{
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self ThermalVisionFOFOverlayOn();
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}
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else
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{
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self ThermalVisionFOFOverlayOff();
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}
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}
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/* Error functions section */
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