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Create remove_heavy_weapon_slow
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52
small_scripts/remove_heavy_weapon_slow.gsc
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52
small_scripts/remove_heavy_weapon_slow.gsc
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@ -0,0 +1,52 @@
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#include maps\mp\_utility;
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Init()
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{
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InitRemoveHeavyWeaponSlow();
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}
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InitRemoveHeavyWeaponSlow()
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{
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level thread OnPlayerConnect();
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}
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OnPlayerConnect()
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{
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for(;;)
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{
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level waittill("connected", player);
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player thread OnPlayerSpawned();
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}
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}
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OnPlayerSpawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("changed_kit");
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self SetMoveSpeedScale(1);
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self thread OnPlayerWeaponSwitch();
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}
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}
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/*
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The move speed scale is reset whenever we switch weapons so we need to re-apply it on weapon change
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*/
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OnPlayerWeaponSwitch()
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{
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self endon("disconnect");
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for (;;)
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{
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self waittill( "weapon_change", newWeapon );
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wait 0.05; // For some reason this is needed otherwise when you fully stop and switch weapon it won't apply
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self SetMoveSpeedScale(1);
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}
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}
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