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Update README.md
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@ -15,6 +15,7 @@ Every game the weapons and explosives are randomized from the list but every pla
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I recommend playing this on [custom maps](https://forum.plutonium.pw/category/27/mw3-modding-releases-resources) that have no/less invisible walls.
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In my experience most COD 4 maps don't have a lot of invisible walls so you can jump and bunny hop everywhere on the map.
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You might also want to configure the script and your game further, for example by lowering the health to avoid hitmarkers.
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I recommend using my [jump_monitor](https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#jump_monitorgsc) script with this gamemode, it was made to be used with this.
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This was made for FFA/Deathmatch. Some modifications are necessary to get it working in other modes.
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Bot Warfare bots are supported but the code for it is disabled by default to avoid getting any error in case Bot Warfare isn't installed.
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@ -68,6 +69,7 @@ Every 5 kills your explosion radius slightly increases and every 15 kills the co
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This mode could also work really well without high jump and high speed, it's just how I created it to make it a "modded" mode.
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If you play it with high jump/speed I recommend playing this on [custom maps](https://forum.plutonium.pw/category/27/mw3-modding-releases-resources) that have no/less invisible walls.
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In my experience most COD 4 maps don't have a lot of invisible walls so you can jump and bunny hop everywhere on the map.
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I recommend using my [jump_monitor](https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts#jump_monitorgsc) script with this gamemode, it was made to be used with this.
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This was made for FFA/Deathmatch. Some modifications are necessary to get it working in other modes.
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Bot Warfare bots are supported but the code for it is disabled by default to avoid getting any error in case Bot Warfare isn't installed.
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