chat_command_kill 1.0.0

This commit is contained in:
Resxt
2023-02-19 15:09:32 +01:00
parent 0c20175902
commit d6bf08092b
2 changed files with 66 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
#include scripts\chat_commands;
Init()
{
CreateCommand(level.commands_servers_ports, "kill", "function", ::KillCommand, ["default_help_one_player"]);
}
/* Command section */
KillCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = KillPlayer(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic section */
KillPlayer(targetedPlayerName)
{
if (self TargetIsMyself(targetedPlayerName))
{
self Suicide();
}
else
{
player = FindPlayerByName(targetedPlayerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(targetedPlayerName);
}
playerTeam = self.team;
self.team = "noteam"; // we change the player's team to bypass the friendly fire limitation
player thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_SUICIDE", self getCurrentWeapon(), (0,0,0), (0,0,0), "torso", 0 );
self.team = playerTeam; // sets the player's team to his original team again
}
}