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chat_command_kill 1.0.0
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@ -94,6 +94,19 @@ Note that this does not make the player invisible to bots in the sense that even
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| `!invisible me` |
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| `!invisible me` |
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| `!invisible Resxt` |
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| `!invisible Resxt` |
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## chat_command_kill.gsc
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The player who runs the command kills the targeted player (no matter if they're in the same team or not)
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| # | Argument | Mandatory |
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|---|---|---|
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| 1 | The name of the player to kill | :white_check_mark: |
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| Examples |
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|---|
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| `!kill me` |
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| `!kill Resxt` |
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## chat_command_map_mode.gsc
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## chat_command_map_mode.gsc
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3 related commands in one file:
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3 related commands in one file:
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53
chat_commands/chat_command_kill.gsc
Normal file
53
chat_commands/chat_command_kill.gsc
Normal file
@ -0,0 +1,53 @@
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.commands_servers_ports, "kill", "function", ::KillCommand, ["default_help_one_player"]);
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}
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/* Command section */
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KillCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = KillPlayer(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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KillPlayer(targetedPlayerName)
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{
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if (self TargetIsMyself(targetedPlayerName))
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{
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self Suicide();
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}
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else
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{
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player = FindPlayerByName(targetedPlayerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(targetedPlayerName);
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}
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playerTeam = self.team;
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self.team = "noteam"; // we change the player's team to bypass the friendly fire limitation
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player thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_SUICIDE", self getCurrentWeapon(), (0,0,0), (0,0,0), "torso", 0 );
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self.team = playerTeam; // sets the player's team to his original team again
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}
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}
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