mirror of
https://github.com/Resxt/Plutonium-IW5-Scripts.git
synced 2025-04-19 12:42:54 +00:00
Added disable_self_explosive_damage
This commit is contained in:
parent
7615e4ddf6
commit
e21f8ef4a2
7
disable_self_explosive_damage/README.md
Normal file
7
disable_self_explosive_damage/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Disable Self Explosive Damage
|
||||
|
||||
Prevents players from dying to their own grenades and rockets.
|
||||
Note that if you shoot enough rockets (around 15/20) you can still kill yourself.
|
||||
This also doesn't prevent players from killing themselves when they hold a frag grenade in their hands.
|
||||
|
||||
You can add `iprintlnbold(iDamage);` at the beginning of `cancelDamage()` or any other variable found in `cancelDamage()` to debug it (see attacked player, attacker, damage, weapon used, damage type etc.)
|
@ -0,0 +1,15 @@
|
||||
init()
|
||||
{
|
||||
level.callbackplayerdamagestub = level.callbackplayerdamage;
|
||||
level.callbackplayerdamage = ::cancelDamage;
|
||||
}
|
||||
|
||||
cancelDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
|
||||
{
|
||||
if (eAttacker.name == self.name && sMeansOfDeath == "MOD_PROJECTILE_SPLASH" || eAttacker.name == self.name && sMeansOfDeath == "MOD_GRENADE_SPLASH" || eAttacker.name == self.name && sMeansOfDeath == "MOD_EXPLOSIVE")
|
||||
{
|
||||
iDamage = 0;
|
||||
}
|
||||
|
||||
self [[level.callbackplayerdamagestub]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user