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chat_command_unlimited_ammo 1.0.0
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@ -145,6 +145,19 @@ Prints the server rules in the player's chat.
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| `!rules` |
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## chat_command_unlimited_ammo.gsc
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Toggles unlimited ammo on the targeted player.
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| # | Argument | Mandatory |
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| 1 | The name of the player to toggle unlimited ammo for | :white_check_mark: |
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| Examples |
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| `!unlimitedammo me` |
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| `!unlimitedammo Resxt` |
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## chat_command_wallhack.gsc
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Toggles wallhack (red boxes) on the targeted player.
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96
chat_commands/chat_command_unlimited_ammo.gsc
Normal file
96
chat_commands/chat_command_unlimited_ammo.gsc
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@ -0,0 +1,96 @@
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.commands_servers_ports, "unlimitedammo", "function", ::UnlimitedAmmoCommand, ["default_help_one_player"]);
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}
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/* Command section */
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UnlimitedAmmoCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = ToggleUnlimitedAmmo(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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ToggleUnlimitedAmmo(playerName)
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{
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player = FindPlayerByName(playerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(playerName);
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}
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commandName = "unlimitedammo";
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ToggleStatus(commandName, "Unlimited Ammo", player);
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if (GetStatus(commandName, player))
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{
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player thread DoUnlimitedAmmo();
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player thread ThreadUnlimitedAmmo();
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}
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else
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{
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player notify("chat_commands_unlimited_ammo_off");
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}
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}
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ThreadUnlimitedAmmo()
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{
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self endon("disconnect");
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self endon("chat_commands_unlimited_ammo_off");
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for(;;)
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{
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self waittill("spawned_player");
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self thread DoUnlimitedAmmo();
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}
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}
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DoUnlimitedAmmo()
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{
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self endon("chat_commands_unlimited_ammo_off");
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while (true)
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{
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currentWeapon = self getCurrentWeapon();
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currentoffhand = self GetCurrentOffhand();
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if (currentWeapon != "none")
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{
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self SetWeaponAmmoClip(currentWeapon, 9999);
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}
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if (IsSubStr(currentWeapon, "akimbo"))
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{
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self SetWeaponAmmoClip(currentWeapon, 9999, "left");
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self SetWeaponAmmoClip(currentWeapon, 9999, "right");
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}
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if ( currentoffhand != "none" )
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{
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self setWeaponAmmoClip( currentoffhand, 9999 );
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self GiveMaxAmmo( currentoffhand );
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}
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wait 0.05;
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}
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}
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