chat_command_unlimited_ammo 1.0.0

This commit is contained in:
Resxt 2023-02-16 06:00:07 +01:00
parent b308c84758
commit e866fd5b26
2 changed files with 109 additions and 0 deletions

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@ -145,6 +145,19 @@ Prints the server rules in the player's chat.
|---|
| `!rules` |
## chat_command_unlimited_ammo.gsc
Toggles unlimited ammo on the targeted player.
| # | Argument | Mandatory |
|---|---|---|
| 1 | The name of the player to toggle unlimited ammo for | :white_check_mark: |
| Examples |
|---|
| `!unlimitedammo me` |
| `!unlimitedammo Resxt` |
## chat_command_wallhack.gsc
Toggles wallhack (red boxes) on the targeted player.

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@ -0,0 +1,96 @@
#include scripts\chat_commands;
Init()
{
CreateCommand(level.commands_servers_ports, "unlimitedammo", "function", ::UnlimitedAmmoCommand, ["default_help_one_player"]);
}
/* Command section */
UnlimitedAmmoCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleUnlimitedAmmo(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic section */
ToggleUnlimitedAmmo(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
commandName = "unlimitedammo";
ToggleStatus(commandName, "Unlimited Ammo", player);
if (GetStatus(commandName, player))
{
player thread DoUnlimitedAmmo();
player thread ThreadUnlimitedAmmo();
}
else
{
player notify("chat_commands_unlimited_ammo_off");
}
}
ThreadUnlimitedAmmo()
{
self endon("disconnect");
self endon("chat_commands_unlimited_ammo_off");
for(;;)
{
self waittill("spawned_player");
self thread DoUnlimitedAmmo();
}
}
DoUnlimitedAmmo()
{
self endon("chat_commands_unlimited_ammo_off");
while (true)
{
currentWeapon = self getCurrentWeapon();
currentoffhand = self GetCurrentOffhand();
if (currentWeapon != "none")
{
self SetWeaponAmmoClip(currentWeapon, 9999);
}
if (IsSubStr(currentWeapon, "akimbo"))
{
self SetWeaponAmmoClip(currentWeapon, 9999, "left");
self SetWeaponAmmoClip(currentWeapon, 9999, "right");
}
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}