#include scripts\chat_commands; Init() { CreateCommand(level.chat_commands["ports"], "balanceteams", "function", ::BalanceTeamsCommand, 3, [], ["bt"]); } /* Command section */ BalanceTeamsCommand(args) { BalanceTeams(); } /* Logic section */ BalanceTeams() { if (!maps\mp\gametypes\_teams::getteambalance()) { self thread TellPlayer(["Balancing teams"], 1); level maps\mp\gametypes\_teams::balanceteams(); } else { self thread TellPlayer(["Teams are already balanced"], 1); } }