#include maps\mp\gametypes\_hud_util; Init() { level thread OnPlayerConnected(); } OnPlayerConnected() { for(;;) { level waittill("connected", player); // Don't thread DisplayPlayerKillstreak() on bots if (isDefined(player.pers["isBot"])) { if (player.pers["isBot"]) { return; } } player thread DisplayPlayerKillstreak(); } } DisplayPlayerKillstreak() { self endon ("disconnect"); level endon("game_ended"); self.stats_text = createFontString( "Objective", 0.65 ); self.stats_text setPoint( "CENTER", "TOP", "CENTER", 7.5 ); while(true) { self.playerstreak = self.pers["cur_kill_streak"]; self.stats_text setText("^1KILLSTREAK: " + self.pers["cur_kill_streak"] + " | KILLS: " + self.pers["kills"] + " | DEATHS: " + self.pers["deaths"]); wait 0.01; } }