# Replace Weapon On Spawn This can easily be modified to always give a certain weapon or only give it when the player has a certain weapon etc. This is useful to add ported weapons like the Intervention to your default classes until Plutonium adds the possibility to do it directly in dsr files. ## replace_rsass_with_intervention.gsc Replace the RSASS with an Intervention (ACOG sight) Replace the RSASS silencer with an Intervention (ACOG sight + silencer) Gives a throwing knife and a tactical insertion in both cases ## replace_with_snipers.gsc Replace any weapon with a bolt action sniper with the extended mags attachment. Can be configured to only work for bots, players or both by changing `level.rws_applies_to`. As of now this removes secondary weapons and grenades but the script can easily be modified to add additional checks for these and replace/remove them only if needed. An example that shows how to only apply the replacement if the primary isn't valid can be found in `DoWeaponCheck()`.