#include scripts\chat_commands; Init() { CreateCommand(level.chat_commands["ports"], "kill", "function", ::KillCommand, 3, ["default_help_one_player"]); } /* Command section */ KillCommand(args) { if (args.size < 1) { return NotEnoughArgsError(1); } error = KillPlayer(args[0]); if (IsDefined(error)) { return error; } } /* Logic section */ KillPlayer(targetedPlayerName) { if (self TargetIsMyself(targetedPlayerName)) { self Suicide(); } else { player = FindPlayerByName(targetedPlayerName); if (!IsDefined(player)) { return PlayerDoesNotExistError(targetedPlayerName); } playerTeam = self.team; self.team = "noteam"; // we change the player's team to bypass the friendly fire limitation player thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_SUICIDE", self getCurrentWeapon(), (0,0,0), (0,0,0), "torso", 0 ); self.team = playerTeam; // sets the player's team to his original team again } }